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aku_djinn

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Everything posted by aku_djinn

  1. aku_djinn

    Cmak Pbem

    Email me at icm@snet.net I can play by email one turn a day maybe two. Have all CM editions and love Afrika Corps Iain
  2. I downloaded the game and had the CD mailed to me. Unless I'm wrong, the patch notes said I don't have to use the 1.5 patch.
  3. A frend sent me a PBEM file, using the EMA file as it's suppposed to. It's in my Incoming Email folder in the game files section. I was told (b/c it's not in the manual apparently) to load it I should look under saved games, but it's not there. I tried saving it under a different file name but nada. Any ideas? Thanks.
  4. Yes it's .ema Then it should appear in the saved game option from the menu?
  5. DO you put your saved email file in Saved Games folder or leave it in the Incoming Email folder? I just tried to move i to Saved Games and when I loaded up CMSF I didn't see the mission in there.
  6. I am used to CM2 and 3 PBEM features. There used to be a button where you'd click Load email. That seems to be missing now. A friend emailed me the first turn of a new battle. I saved it into my Incoming Email folder. How does one get it loaded? It's not appearing in my saved battles, there is no load button for PBRM, I can't find it in the manual anywhere... love CMSF, hate they took away the easy to use PBEM features. Please advise...
  7. I havent been reading posts for some time so if this is an old topic pardon. I was wondering if there are plans for a Pacific Theater CM or a CM 2? This is my favorite strategy game for the PC... would love a Pacific War version of some kind. We had a forum going months ago about how such a translation would or would not work in the Pacific theater... I am just curious if such a game is planned... even if it's a totally new design. aku
  8. Also if you include the Chinese war from 1933 in Manchuria (and of course also the full invasion of China in 1937) the numbers put it on footing with the European losses. The Chinese lost more people than the Russians if one looks at the big picture. I think many people would be very interested in a Pacific War game in the SC vein if it were as well done as the original. Perhaps it's a mistake to consider making it compatible with SC1 as it conflicts with the goals of the original and places the designer in some very difficult confines. Maybe it's more realistic to expect either an SC2 with the design goal for a future Pac War expansion or a seperate SC Pacific War altogether. Making it a seperate game might alleviate some of the issues discussed here. [ September 11, 2002, 01:25 PM: Message edited by: aku_djinn30 ]
  9. Yes this is true but in terms of scale these units would be broken up into smaller units (in most cases) and in terms of game scale my point is that they need larger maps. Many of the early battle (such as in New Guinea) were fought by small scale units. Iwo Jima, Okinawa were exceptions where really large numbers of enemy divisions were fielded. There were others of course... but the island hopping was essentially fought by small scale units compareed to the ETO.
  10. I think the game is balanced in regards to airpower. The devastating effectiveness of air support was best demonstrated at the launch of Operation Cobra when over 1,000 sorties of tactical and strategic airpower literally wiped out the enemy units that lay before bradley's forces for the breakout. Rommel attributed the main reason for their failure to hold in western France to the enemy's total control of the air over the battlefield. It was not decisive by itself, but as we all know, in combined arms it was the critical element. [ September 11, 2002, 10:24 AM: Message edited by: aku_djinn30 ]
  11. This may have been addressed previously, and if so my apologies: 1. Canadian units cannot be transported even though they are next to a port (or was it b/c the UK went down earlier?) 2. The lack of map size above the UK is a real issue, although I know it probably cannot be added. 3. When the US enters the war shouldn't the damage to the ALlies economy be removed from a split btwn the UK and the US?
  12. If I am using v. 1.03 and my friend is not can we still PBEM? I loaded Axis Set Up into PBEM folder and when I start the game nothing appears on the list in the Load PBEM screen in SC. Am I doing soemthing wrong or is it the version issue?
  13. It was Norwegian partisans that destroyed Germany's heavy water supply to delay their experiments in nuclear technology. In game terms, I don't think there was major partisan activities like there were in Russia and the Balkans, so it was not represented. I visited the Norwegian Resistance Museum in Trondheim back in the 1980's. Among other things they really healped ALlied intelligence with the naval war by gatehring information on German naval and air units. Trondheim was a major U-boat base, and of course the fjords were used to (try) and conceal German surface raiders.
  14. I would love to see a Pacific SC but you may have to forfeit any tactical level play to keep the feel of the original game. The hex scale will probably have to be adjusted one way or another. One *possible* way of working it is to have a strategic map for large scale movement/transport, and tactical maps for the battle areas if two forces get close to each other. You would definately have to reduce the unit sizes, even a corps would have been a very large unit for many Pacific battles.
  15. I unzipped the sprites into my SC Bitmaps folder but they don't appear yet.. did I do that wrong? I installed the elite edition that might be an issue, I prefer different unit counters. Any help?
  16. It's not listed anywhere when I explore the file and it's not in the demo file. I was told there is a .pdf file on the CD.
  17. I played as the Axis last game and went for an aggressive move against the U.K. I noticed no matter what her navy was able to pinpoint my subs and take them out no problem. I can see this happening *in part* due to intel and air cover, etc. But it seems it should not be the case they can so easily locate my subs like that, esp. early in the war. It makes a sub campaign almost pointless. Isn't there a random factor in locating subs? How does this work?
  18. "obviously you weren't using enough airpower" I was using 3 air fleets and numerous allied ground units. The city and a hex or two around it were being bumoped up 6+ power levels each round for many turns. The problem is it counted as a capital so they could have supply, but I think if it's surrounded for many turns like that even if it's a capital it should not be able to reiforce like that over time. Leningrad was about to capitulate (after tens of thousands had starved I might add) but the Russians were able to bring truck convoys over the lake on which the city bordered when it froze over.
  19. Does a capital count as a supply source? Is there a manual anywhere to be found for SC? :mad:
  20. Surrounded units should not be allowed to reinforce... I got held up taking Rumania for months and months b/c the Allies can simply bump those units up each round, even though they are completely surrounded and getting pounded from the air... where are these tens of thousands of men coming from? It totaly ruins the game b/c the whole point of surrounding units on the blitz is to cut them off and eliminate them. Being able to reinforce cut off units wrecks the blitz strategy. I hope they will change this.
  21. My apologies if this was already covered. I was wondering why there are no paratroopers in the game? I think Germany should start with (or allow to be purchased quickly) 1 corps of paratroopers.
  22. I want to play the Pacific theater! Let's see global war!
  23. In the demo I tried a U-Boat campaign to test it out. I am wondering how the deduction of points from the enemy's economy is calculated, it seemed random somewhat. I am wondering if they have accurately represented (and having only played the demo I don't know yet) how much an aggressive U-Boat campaign against the U.K. would reduce their economy. Also what hexes constitute "at sea" for U-Boats? Does placement affect interception of enemy supplies, for example, if I'm near an enemy port do I have a better chance at interdiction? I am anxious to read the rules. When we played Advanced Third Reich it was a favored strategy for the Axis player to make a *combined* attack on the British empire and knock her out of the war as quickly as possible by strategic strangulation (not invasion). I'm wondering how the rules govern capitulation of the U.K.
  24. I started wargaming with Avalon Hill's original Squad Leader back in 1986. In college we moved on to Advanced Third Reich, and then the Japanese expansion. The rules proved too dense for me and gameplay ceased to be gameplay, turning into data mining. Often I knew exactly what I wanted to do but ended up failing because of some rules I had overlooked. The games ceased to be playable. I hope the PC will allow game designers to remove those frustrations from the players and return the focus of the game to playing and conducting strategy vs. rule debates and data mining. Thus I greatly look forward to Strategic Command in hoped to finally play again. Have GREATLY enjoyed Combat Mission. PBEM is the saving grace for players who cannot devote the days of game time (lets the ball and chain deploy a ball and chain) to gaming.
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