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Oddjob

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    Richmond, VA
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  1. Just had another incident. One of the small premade scenarios. I had a single greyhound and an understrength infantry company trying to hold off a German horde. The 'elite' .50 team and most of the guys on the hills bought it after a less experienced guy opened up. The firefight started at range while a stug and mortars pounded my forward positions. What saved the day was the Greyhound that ran around the German formation and shot up a halftrack and routed a half dozen German formations shooting as it went. Then she came up behind the Stug - boom. And then a green German HMG team. And then a platoon leader who was fleeing an arty barrage. All told she killed two vehicles, 18 men and took 6 prisoners. That was fun!
  2. I've had success with halftracks in two QB's. One was at night in the fog. I had dismounted infantry scale a strategic hill overlooking a small valley with the victory location. On the right flank I had the HT's sweep around a small village with one mounted squad. With the HT's still unspotted in the rear I sent my infantry down in an assault on the valley. This drew the attention of the defenders there and, hopefully, distracted any enemies in the village as well. I sent the HTs and the now dismounted squad at the village from the rear and surprised an allied HT and an armoured car. Mopped them up with no losses. The infantry in the valley meanwhile was fighting for their lives against dug in riflemen and a gun of some kind. With the village secured I formed a loose line of the HT's and crept them towards the woods (to concentrate firepower and confuse with multiple targets). After the gun was overrun by a decimated squad I rolled the HT's forward as one and filled with woods with machinegun fire. That was the end of that. Lesson learned: If they can't see you they can't shoot you - HT's and presumably scout cars are lethal on night missions if used boldly and offered some infantry support. The other example is probably obvious but when defending a town, again as German, I wanted to keep my men in cover and hidden but to slow the advance of the Brits. Mortars helped (placed behind a building with a very effective combat leader) but the HT's could speed down alleys, pop out where needed, fire and disrupt an attack before retreating unseen. I lost one to tank fire and another to an arty barrage but two lived very active lives and survived the engagement.
  3. The big three permanent residents on my HD are X-COM: UFO Defense, Red Baron 3D (with Flanders Fields and the Promised Land mods), and Daggerfall (the only CRPG I'll touch and one I can't let go of either). Current fancies include Terminus (Sort of Privateer or Elite but focusing on a dynamic setting and realistic elements of story and physics), King of Dragon Pass (very intelligent if not flashy fantasy strategy-RPG title from A-Sharp), and Shogun. Newest obsession? Probably Combat Mission but I've just gotten it! My first random mission was a blast - night, fog, a mechanized Panzergrenadier platoon up against the unknown opposition...and all hell broke loose! Yes. I think I'm going to love this one. Excellent idea the random scenarios though I just wish you could string them together into a bit of a campaign (ala Across The Rhine or something). Maybe not realistic but it could be fun.
  4. I wiped out all my voodoo drivers and then started the game up. It recognised my Rage Pro card under D3D. I then reinstalled my voodoo drivers to run other better behaved titles. Happy ending and all is well. Damn this is one cool game. Worth the modest hassle, that's for sure.
  5. Sigh. I've got a Voodoo2 1000 PCI and, in a vain attempt to get better quality smoke and such I did as suggested and downloaded DirectX 7.0a and the latest Voodoo2 1000 reference drivers. Where before I was getting poor quality transperancies now I'm getting a system failure. A blue screen states a fault with VXD something or other. My other games work fine, just not Combat Mission. I tried removing it and reinstalling but to no avail. Do I now have to uninstall my new drivers and go back to DirectX 6.1 or is there something else that can be done? I should note that I also have an ATI Rage Pro card. When I first installed and played it went through the card selection routine but seemed to /ignore/ my choice of Glide even though it came up as the first option and went into the Direct3D options. Now I can't even get that far. I am exceedingly frustrated...thanks for any and all help.
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