Jump to content

IMHO

Members
  • Posts

    1,054
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by IMHO

  1. It's irrelevant IMO. For a vehicle to be fired upon even simple gunner's target acquisitions and decision to fire would take seconds so an average ATGM speed would suffice. There are really much bigger gaping holes in CMxx model.
  2. It doesn't work on my laptop. Since I changed my preferences to system processes it's not anymore. I was primarily interested in high GPU use by DWM and likes but I changed a lot. Now I've been able to roll back it for DWM and like but CMBS displays all the showings it's somehow uses display distance settings for iGPU. Before that switches between iGPU and dGPU to individual CMBS process worked just fine. Now the changes to graphics settings does affect the texture quality but not the display distance. In terms of display distance the game behaves as if it were on an Intel iGPU on my old MacBook Air.
  3. Well... You understand I kinda "can" only what was posted (and vetted) in other (Russian language) sources? My primary interest in guy was in Cuban Missile Crisis (that was my crush of university years ) and the Soviet decision making in beginning of 80s. But in principle he was the head of the whole of Soviet Foreign Intelligence Service Analytics since 1971 and he was quite open (or open enough? ) so that made him quite an outstanding person. Plus it was not a kind of free-for-all course - there was a compulsory pre-selection - so there were normally about 12-18 of us who had his undivided attention for few hours once a week. The discussion normally dragged on pretty much into the late night.
  4. Nope, does not work. It somehow inherits GPU from some Windows processes. It used to run on my NVidia GPU but since I played with reducing power consumption by setting some system processes to iGPU it no longer will. I set CMBS to use NV GPU via both Win10 setting and NVidia Control Panel. But it's just won't - tries to run on iGPU nonetheless. It seems it's hardcoded to use "default" GPU. Looking forward to Steam comments - those guys are no used to stone age software It uses 10% - there's plenty more to use. With every other sensible game there're some settings to use... Just not with Cmxx - like Communist Party in the Soviet Union: "We know what's best for you".
  5. SOF day showreel The most interesting part (at least to me )- the use of kamikaze drones:
  6. @Ultradave Seems like CMxx was made to run on VERY old rigs (with sole GPUs).. So it's not a scare about integrated graphics - quite the opposite. It's just one won't have the bang for one's investment into expensive two GPU laptop rigs CMxx will run just fine it's just the picture will be ugly. By ugly I mean one will have a viewing distance limited to something like 500p-1K meters. After that - one has to camera-roam the map.
  7. Display distance - is there a way to force it? It seems display distance is hard-wired to the graphics quality and CMBS decides for the user what s/he wants. I don't need hi-res textures, I just need to see further. CMBS is using just 10% of my dedicated VRAM and another 80% is available - it just decides not to use it and limit the display distance. Is there a way to force CMBS to use dGPU in a dual GPU configurations? Hint - it now a STANDARD configuration for all laptops that are not dirt cheap. NV control panel or Win10 Advanced graphics settings does not help as well as Win10 graphics settings. CMBS always reverts to default iGPU should it be set for desktop window manager.
  8. CMBS runs on my old Macbook Air. I actually have more trouble running is on a laptop with NVidia 1070 - CMBS defaults to iGPU instead of dGPU so the picture is just marginally better than I get from 3 times more expensive hardware.
  9. Well... It seems CMxx does not know about dual GPU configurations and simply inherits GPU from DWM (?). So the problems with Steam might be Steam App inheriting GPU from DWM them CMxx inheriting GPU from Steam. My (used to be) 3.5K USD NV1070 laptop runs CMBS no better than 1K USD MacBook Air with integrated Intel graphics. The problem sprang up when I tried to confine DWM to iGPU only. Desktop with sole 1080Ti card runs CMBS properly.
  10. Well I'd argue about "wrong" There was a topic some years ago about RL effect of heavy (122mm-152/155mm) HEFRAG bombardment on armored vehicles. I gave the RL test range data - CMBS severely underestimates it IMO. Plus in CMBS the damage to sights and other equipment may happen only if there is a direct top hit. FRAG effect for nearby explosions - however close - is not modelled.
  11. Is HE arty support deals more damage to armored vehicles than in CMBS? More mobility kills? More damage to sights?
  12. Tanks at the hamlet on the right flank feel just fine. So you can try to move your formidable tank force on the right flank all the way to the Soviet hill and go up a bit. At least on Google Earth and original Weyhers topo there's a covered ravine one can use. And up the Soviet hill you may find a position that both dominates from above direct avenues of attack on the town over the center yet stays untouchable to Soviet armor at their current positions up the hill. Soviets will be vulnerable to flanking fire if they move directly. And should they try to go over the hill to dislodge you from above they will be clearly seen both against the skyline for your tanks below, and being on the move they will have a disadvantage in spotting to your TOW guys. Easy kills IMO.
  13. OIC. No worries - it's just more convenient to follow AAR being able to check lines of fire. We'll keep our fingers crossed for the Easter
  14. @Bil Hardenberger, @Pete Wenman, is the map itself - without the OOB - available anywhere? I mean CM readable format.
  15. @The_Capt, @Pete Wenman, is the map itself - without the OOB - available anywhere? I mean CM readable format.
  16. Point 18 on the photo. Shall we switch to some other place to discuss this? Just not to clutter the beautiful AAR thread.
  17. @Rice I'll try to find. But here's the excerp from the BMP-1 technical description It says: "Ports for mounted element to fire small arms: PK MGs - 2, AK assault rifles - 7"
  18. @Rice, first ports to the left and to the right will accept PKMs happily. The rest are AK only. AFAIK
  19. @Ultradave, Agree with a note that NATO had way more tactucal nukes than Soviet Union so Soviet troops would have been on a receiving end probably more often than NATO. It's hard to believe NATO units would have gone down one by one without resorting to thosands and thosands of warheads on hands.
  20. Chemical weapons are made in such a way as to degrade pretty quickly exactly not to have a long lasting area denial effect for the side that chooses to use them. Like you planned for the wind forecast but the agent lasts for few days and then what? Wind changes and now your front line troops are sitting in NBC suits seeing **** while your opponent runs unhindered. AFAIK the planned use of chemical weapons was to temporary deny some terrain to the enemy, restrict mobility of some enemy units, severely degrade their combat capabilities for a given time period. NOT to turn some areas into permanently inaccessible post-apocalypse wastelands. Basically you use the weapon then you quickly exploit its effects and by the time the dust settles you hold key terrain and enemy units are in encirclements. Sure, "significant tactical and technical changes" were implemented as the product of that research Like Soviet tanks hauled around hundreds of kilograms and even tons of polyethylene liner.
  21. Khruschev was deposed in no small part due to the fright and consternation he made Politburo to go through with Cuban Missile Crisis. They honestly believed he was too unpredictable to lead a nuclear power. Actually the guy at the university was very knowledgeable about this event. Being a personal friend of both Castro brothers, the Spanish translator most favored by Khruschev and even being the very station officer who personally interviewed Lee Harvey Osvald when he dropped by the Russian Embassy in Mexico complaining he was being followed the guy was extremely interesting person to speak with.
  22. Correct but to simulate this in CM you don't need big badaboom CGI. You just set troops' experience level, morale and voila, you have a post-nuclear conventional fight with zero development effort. Actually nerve agents (like organophosphates like VX) normally degrade into metabolites pretty quickly. I'd disagree, nuclear explosion effects on combat troops are well researched. See Totskoye and Desert Rock exercises.
×
×
  • Create New...