Jump to content

*IX*Angela Deth

Members
  • Posts

    16
  • Joined

  • Last visited

    Never

Everything posted by *IX*Angela Deth

  1. JP, you seriously should consider seeking psychiatric help. A.D.
  2. I just received SB today. I have always been heavily into simulations though my primary focus is air combat. I was motivated to check out Steel Beasts thanks to my addiction to Combat Mission and a desire to better understand what it must be like to actually be a tanker. Although I have not yet spent much time with SB I must say that so far I am very impressed with the work done by eSim on this one. The sounds in this sim are incredibly immersive and the attention to detail is readily apparent as soon as you crank this puppy up. Another deciding factor in my purchase decision was the multiplayer support. Steel Beasts allows any combination of human and AI players in scenarios, including two humans in the same tank (one as commmander and a second as gunner). It also has no pre-defined limit on how many players can connect. I would heartily recommend forking over the $40 Shrapnel Games is asking for SB. Not only do I feel obligated to support the 'little guy' developers but this title is one that definitely should appeal to most anyone who likes Combat Mission. Just my two cents worth... Angela Deth
  3. Welcome back Matt. Hope you had a good time in Deutschland. *IX*Angela Deth
  4. Sadly not only is there not a European Air War 2, there never will be. Hasbro Interactive (who owns Microprose) in their infinite wisdom is getting out of the realistic simulator business altogether after the release of B-17 II. Their first action toward this end was to fire the entire Falcon 4.0 development staff right before Christmas last year. *IX*Angela Deth
  5. I'm convinced that all the polls are actually part of MadBot's master-plan. Once he gathers enough demographic information on us he'll be ready to make his move. But what the heck... Who am I to toss a wrench into the cogs of MadBot's maniacal war-machine? Besides... unbeknownst to Madbot, his schemes are actually working to further MY master-plan! <insert evil laugh here>... OK, OK... My favorite games (in no particular order) : Combat Mission SU-27 Flanker 2.0 Falcon 4.0 Shogun Stars! Master of Orion II Ground Control Vampire the Masquerade: Redemption *IX*Angela Deth
  6. Six years USAFR as an Aeromed-evac tech. (A90250) mostly on C-130 med-evac aircraft. *IX*Angela Deth
  7. You're quite welcome. And my thanks to Madmatt for putting my flags and textures up on CMHQ and for his kind words. Also thanks to Greg M. for pointing out that I neglected to include the texture for the ford (stream-crossing) in my water tileset. I've forwarded it to Madmatt for posting but if it doesn't get posted before he heads off to Deutschland (my place of birth by the way) anyone who wants the texture can feel free to e-mail me and I'll forward a copy to them (the zip file is about 26k). *IX*Angela Deth
  8. Yup, we're here, we just don't always tend to go around waving banners proclaiming it . I've been doing air combat sims and various strategy and wargames online since the early 80's. Now I'm hooked on CM. OK Shrapnel - that's two. (Glad to see I'm not the only woman posting here.) *IX*Angela Deth [This message has been edited by *IX*Angela Deth (edited 08-03-2000).]
  9. I'd be happy to do a steel bridge if it weren't for the fact that there are only two bridge texture sets in the game: one for the stone bridge and one for the wooden bridge. If you made a steel bridge texture it would have to replace one of the existing bridges. That is, of course, unless BTS added more bridge types to the game. *IX*Angela Deth
  10. How about castles and larger stone walls? This IS europe after all... A.D.
  11. When you run the game the main menu will say Version 1.03 in the lower right corner. *IX*Angela Deth
  12. Whoops! My bad (as they say). I did miss the "next topic" hypertext link at the bottom. After following it I do in fact find much more recent posts on the topic. Gwen
  13. I just received my 1.02 cd yesterday and I am experiencing the same thing. So it looks like it is not fixed in 1.02. AD
  14. Thanks for the replies. I did search all forums searching entire message contents for all occurances of "tcp/ip", "tcp-ip", and "tcp". My apologies if my question was redundant and/or caused you any undue stress I just wanted to try and get an answer. Gwen
  15. Just wondering: Is there an ETA for tcp/ip play in CM? This is not to nag the developers; I'd just like to know. Before anyone tells me to search prior posts on the subject: I have and the most recent mention of it was on 11-22-1999. A.D.
×
×
  • Create New...