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Holdit

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  1. Upvote
    Holdit reacted to Peter Panzer in New "02" patches for Game Engine 4 are now available   
    @JoMc67 - interesting, I've never heard of that line.  Advanced Squad Leader is as far back as I go - the notion of tiny cardboard StuG III's still brings joy to my soul.  As I see it, ASL lives on as Combat Mission - how fortunate we are!
  2. Upvote
    Holdit reacted to SlowMotion in What I'd like to see in CM3...   
    I would like to make scenarios more playable when playing against the AI and in H2H mode.
    I think these changes would be a big step forward:
    - allow scenario designer to define that some units are included only when this side is played by the AI.
    - same thing for reinforcements
     
    So one could design a scenario that is balanced when playing in H2H mode. Then add some extra units in Scenario Editor and possibly reinforcements that appear during the game ONLY when the AI is using those units. -> the scenario would be more playable also when playing against the AI.
  3. Like
    Holdit got a reaction from SlowMotion in What I'd like to see in CM3...   
    Copy-able, re-usable, rotatable maps and map segments.
  4. Like
    Holdit got a reaction from Bulletpoint in What I'd like to see in CM3...   
    Copy-able, re-usable, rotatable maps and map segments.
  5. Upvote
    Holdit reacted to Peter Panzer in New "02" patches for Game Engine 4 are now available   
    Thanks to everyone for resurrecting this topic, as well as to @Elvis for being present and hopefully bumping it closer to the top of the internal Please Fix or Do Sumfink List.  I know the R2V module took on a developmental life of it's own over the last months!
    CMBN is my favorite title and I too have held off starting any new games due to the counter logical infantry/bocage behavior.
  6. Upvote
    Holdit reacted to Txema in New "02" patches for Game Engine 4 are now available   
    I am also very interested in having that important bug solved. Please, BFCElvis, you acknowledged the bug at the beginning of July... CMBN v4 needs a solution for that bug soon!
  7. Like
    Holdit reacted to Badger73 in New "02" patches for Game Engine 4 are now available   
    This bug ruins bocage scenario's.  It made @Holdit's beautifully crafted Ad Hoc at Chef-du-Pont unplayable for the Germans
  8. Like
    Holdit reacted to domfluff in BATTLE DRILL - A CM Tactics Blog   
    One thing I've been doing quite a bit recently is to use Quick Battles to set up randomised exercises, to focus on and experiment with platoon-level stuff.
    I've been setting up a Probe or Attack on a Tiny or Small map, in varying environments, and giving the enemy a single element, usually an infantry squad (typically squad + HQ element in practice), and choosing an infantry platoon to deal with them.
    This means having the opportunity to practice platoon movement, scouting and building an attack - with limited forces on a relatively large map.

    As a "battle" it's far from fair, of course, but as an exercise it's useful, and only takes a few minutes, so you can iterate quickly.

    Using Quick Battles for this will randomise the enemy starting positions somewhat, and the enemy may be stationary or moving. Usually will be in a fairly sensible position on or overwatching one of the objectives.

    The same principle can be applied to armour platoons (vs a single tank), recon sections, whatever, and it's quite handy for examining things in isolation.
  9. Like
    Holdit reacted to Warts 'n' all in Early-War CM?   
    I'd only want to play that if they include Private Pike.
  10. Like
    Holdit reacted to Warts 'n' all in A plea for the Biodiversity   
    I've always wanted stinging nettles in the game. 
    "Uncle Arthur, I can't go in there it's full of nettles."
    "What did he say, Wilson?"
    "Mavis, I mean Mrs Pike, won't let Frank go anywhere near stinging nettles, they bring him out in a rather nasty rash you see."
    "Stupid boy".
  11. Like
    Holdit reacted to Badger73 in "Ad Hoc at Chef-du-Pont"   
    Actually, that's what happened to my oppo,  @Doug Williams, in our own H2H playtest.  As my airborne units maneuvered to place heavy suppression fires upon located German defenders, all of his suppressed or panicked units evaded out of cover towards the Americans where they were cut down even further in multiple cross-fires.  The German player surrendered after 30 minutes into the match because "evading towards the enemy" made the game unplayable for him.  I intend to provide the designer an AAR before the end of June.  It's a shame that a very well conceived situation suffers unduly from this new patch's questionable behavior.
  12. Like
    Holdit reacted to Hilts in "Ad Hoc at Chef-du-Pont"   
    Playing this at the moment with my mate. It's a good little scenario and quite exciting. So far holding the paras off but I'm waiting for this bocage bug to rear it's ugly head and spoil things but so far so good. Cheers.
  13. Like
    Holdit reacted to Badger73 in "Ad Hoc at Chef-du-Pont"   
    @Holdit  FYI - @Doug Williams and I are testing this H2H.  We're ten minutes into it after a week of play.  Interesting game of cat and mouse so far.  Good ASL map adaptation.
  14. Like
    Holdit reacted to Warts 'n' all in "Ad Hoc at Chef-du-Pont"   
    Oh, that is a problem that has cropped up with the new patch. Troops are running through gaps towards the enemy for no good reason. And it is happening to both defenders and attackers.
    I'm currently giving the Montebourg campaign another go. I've just scored a Tactical Victory in the mission called Turnbull's Stand. I lost 11 KIA and 7 WIA, and eight of those came from gap charging.
  15. Like
    Holdit reacted to Sgt.Squarehead in "Ad Hoc at Chef-du-Pont"   
    It appears to be a new TacAI issue with CM:BN.....It's receiving some scrutiny at the moment, here's the page:
    This is what almost ended my first attempt at your scenario.....There's a screen-shot of my men doing silly things on your map. 
  16. Upvote
    Holdit got a reaction from A Canadian Cat - was IanL in First try at a scenario: questions   
    Some more discussion about this scenario here...
     
     
  17. Like
    Holdit reacted to Sgt.Squarehead in First try at a scenario: questions   
    I think you just did. 
    PS - Welcome to the 'other game'. 
  18. Upvote
    Holdit got a reaction from A Canadian Cat - was IanL in "Ad Hoc at Chef-du-Pont"   
    Thanks for your encouragement. 
    It's based on a real engagement, but the OOB is a bit of a fudge and the map is fictitious. I did use an overlay - a screenshot of the ASL board used in that scenario:

    With ASL's 40-metre-wide hexes, though, its maps don't look good when translated directly into CMx2, so I added a lot of my own interpretation and some Norman flavour (bocage). I placed the houses and woods as per the ASL map, and the roads inasmuch as that's possible. I added crops and bocage and additional trees wherever I thought it would work, so the CMx2 version of the map gives the attacker more cover on the approach than the ASL American player has. 
    My aim was to translate the ASL scenario into CMx2 rather than recreate the historical one, but I don't think anyone has covered that engagement yet, so maybe...
    This is the OOB I used...

    The scenario is actually from the ASL Starter Kit, a stripped-down version of ASL for people to use to dip their toe in the water - I think the CMx2 version might make a good training scenario for CMx2 too - a nice simple infantry-only fight.
  19. Upvote
    Holdit got a reaction from Badger73 in First try at a scenario: questions   
    Some more discussion about this scenario here...
     
     
  20. Upvote
    Holdit got a reaction from Badger73 in "Ad Hoc at Chef-du-Pont"   
    Thanks for your encouragement. 
    It's based on a real engagement, but the OOB is a bit of a fudge and the map is fictitious. I did use an overlay - a screenshot of the ASL board used in that scenario:

    With ASL's 40-metre-wide hexes, though, its maps don't look good when translated directly into CMx2, so I added a lot of my own interpretation and some Norman flavour (bocage). I placed the houses and woods as per the ASL map, and the roads inasmuch as that's possible. I added crops and bocage and additional trees wherever I thought it would work, so the CMx2 version of the map gives the attacker more cover on the approach than the ASL American player has. 
    My aim was to translate the ASL scenario into CMx2 rather than recreate the historical one, but I don't think anyone has covered that engagement yet, so maybe...
    This is the OOB I used...

    The scenario is actually from the ASL Starter Kit, a stripped-down version of ASL for people to use to dip their toe in the water - I think the CMx2 version might make a good training scenario for CMx2 too - a nice simple infantry-only fight.
  21. Like
    Holdit reacted to MikeyD in First try at a scenario: questions   
    A little late to the party but I'll add...
    The map editor painted setup zone is for the human player. It limits where you can place your units at startup. No moving your men to the victory zone before hitting 'start'. You need to stay within the setup area. The AI side either keeps the forces where they were dropped in the editor or places them according to where the initial AI group setup is painted. If you go a bit crazy painting your AI group setup location the AI will interpret that that as being granted leeway to choose how it can place the units.
  22. Like
    Holdit got a reaction from Sgt.Squarehead in "Ad Hoc at Chef-du-Pont"   
    Tell me about it. I can remember banging my head off the desk during that phase of the design but that might have been the VCs or just programming the German AI opponent around them. I did a lot of tests (to save time I cheated by putting some Americans in that barn near the exit point and had them doing a a quick dash from there), but I can't remember for sure if that was one of them. I have a vague memory of trying it and the result being a draw, since scoring is based on destroying units that need to exit, but I couldn't swear to it.
  23. Like
    Holdit reacted to Sgt.Squarehead in "Ad Hoc at Chef-du-Pont"   
    I'm very impressed with it
    Re: 2p Option.....Have you done a points check to see what happens if the German player just withdraws his men and hits ceasefire? 
    Exit objectives can sometimes be tricky to score.
  24. Like
    Holdit reacted to MOS:96B2P in "Ad Hoc at Chef-du-Pont"   
    +1  Very cool idea for a scenario.  Thanks for taking the time to make this. 
    Unfortunately the Proving Grounds doesn't seem to get much traffic.  If you think this scenario is ready to go you might want to consider publishing it at the Scenario Depot III.  
  25. Upvote
    Holdit got a reaction from MOS:96B2P in "Ad Hoc at Chef-du-Pont"   
    Thanks for your encouragement. 
    It's based on a real engagement, but the OOB is a bit of a fudge and the map is fictitious. I did use an overlay - a screenshot of the ASL board used in that scenario:

    With ASL's 40-metre-wide hexes, though, its maps don't look good when translated directly into CMx2, so I added a lot of my own interpretation and some Norman flavour (bocage). I placed the houses and woods as per the ASL map, and the roads inasmuch as that's possible. I added crops and bocage and additional trees wherever I thought it would work, so the CMx2 version of the map gives the attacker more cover on the approach than the ASL American player has. 
    My aim was to translate the ASL scenario into CMx2 rather than recreate the historical one, but I don't think anyone has covered that engagement yet, so maybe...
    This is the OOB I used...

    The scenario is actually from the ASL Starter Kit, a stripped-down version of ASL for people to use to dip their toe in the water - I think the CMx2 version might make a good training scenario for CMx2 too - a nice simple infantry-only fight.
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