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thewood

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Posts posted by thewood

  1. Originally posted by -E:

    </font><blockquote>quote:</font><hr />Originally posted by thewood:

    I quite stunned you spent this amount of time doing this. If you could just apply your evil energy to good...

    Evil energy just does not work when applied to good. (the very fact it's being used for good makes it no longer evil, and thus you lose all evil hull down benefits and force multipliers... I wish you people would read the life manual, so I wouldn't have to explain this stuff). </font>
  2. Redwolf, I get that feeling about a couple features left out. This one in particular brings me back the long threads about and the final discussions aboutit.

    Hunt, Hull Down, Shoot and Scoot, etc, all were time saving commands that allowed us to not micromanage the game. I get a feeling that some design decisions were made based on an assumption that RT, down on the ground, was going to be the dominant mode. I really don't think that will be the case.

  3. Originally posted by Moon:

    I might be wrong but I think that Steve coined the term when he started using it for CMBO. The concept existed before CMBO, but the terms IGOUGO and WEGO might have been born then. This probably applies to the term Clickfest, too, by the way smile.gif (but then I might be wrong)

    Actually, I had seen it used for Tigers on the Prowl by HPS while CMBO was still indevelopment
  4. As a battalion or companmy commander during a RT game, you are going to spend precious decision cycles screwing around with getting an M2 squared away in hull down. That is why you need hull doen and shoot & scoot commands. It is the same issue TOW had. Why remove something that was actually quite useful.

    btw, WYSIWYG is really WYSICloseToWYG. I think the terrain is accurate 1m (a lot for a tank) and 8M for objects)

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