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Battlefront is now Slitherine ×

thewood

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Everything posted by thewood

  1. Sure edit: I thought you were going to post the answers. Where in the thousands of posts were those answers?
  2. Actually, I don't think most have been answered by BFC. There is some benefit to consolidating a bunch of questions in one thread. I am interested in seeing the answers from BFC, not some optimistic speculation from a player.
  3. Has anyone been able to fire grenade launchers by regular targeting? I have only been able to use area fire.
  4. The bunching up, reorganizing, 8m grid, whatever it is, is almost a killer for me. Of the the things I have seen and set aside in the CM1 or 2 series, its the one that bothers me the most. The 8m grid thing seems to cause an awful lot of issues: area fire snaping to it, the reorganizing at waypoints, LOS vs LOF issues, taking fire reactions, world hunger. Maybe I don't really understand it, but if not, tell me how the 8m grid is a step forward. If you are saying the 8m grid is the price you pay for 1:1 graphical squad representations, why do it. You can still track individual weapons and have individual morale without the fancy 1:1 animations can't you.
  5. I have seen squad members move well past a wall openning, get shot, but not even spot whats shoooting at them.
  6. Funny thing is I was just in EBGames and noticed (by chance only) CMSF on the shlf for $US 40. It was hard to tell it was a Combat Mission game. The name Battlefront was almost non-existent (except a very small logo on the back). Paradox's name was all over it. The Combat Mission name was small and above big letters for Shock Force. Even after picking it up, it looked like a game called Shock Force by Paradox. May be it is just how things work, but just looking at the packaging, looks like BFC may be learning the same lesson other inddies learned...Paradox is the devil.
  7. I have run into force balancing issues also. I had a US attack and got 4 M1s for the US and one company of Syrian infantry w/ RPG-7's only. This was on a small map.
  8. The first real discussion of a grass mod...mark date and time
  9. I have traveled the world extensively and the majority of houses in the world that I have seen are brick, mud brick, or cinderblock. I don't mean mud brick in a demeaning way, but a pretty solid material. My guess is, having fired a lot of .30-06 rifles, they wouldn't stand up to that very well.
  10. I actually think mr. Cobb gave a little bit of a pass to CMSF. The bugs were pretty much glossed over. I think Cobb's review was a good review of how the game works, but I like to see the issues the game has intertwined with the review at points where they are relevant. A simple statement like it has a few bugs that are being patched is a little too much of a pass when people are trying to decide if they buy or not. I think the IGN review is probably a more realistic appraisal of the state of the game at 1.02.
  11. I still think the problem is that some squad members move way beyond the squad's center and thus move past the corner, or whatever cover they were supposed to stop at. When they do this, they are not allowed to spot for the rest of the squad, but can get killed. This borders on being just unfair, let alone unrealistic. Once again, it seems the action spots are the cause of this behavior. It also should be noted that when members move beyond the squad, the entire squad starts doing some kind of reorganization dance that will leave some exposed.
  12. I am not thanking you. I am a selfish leech and want to suck enjoyment from other peoples work. So keep up the hard work and get more stuff out for me, Thewood, to enjoy. btw, make it snappy, I'm getting bored. PS...thanks for the hard work.
  13. Even in an RTS like Dawn of War they had freindly fire.
  14. A new lurker award? 6 posts in seven years. btw, there are more than a few issues around LOS through terrain like ridges and berms. Steve has stated they are working on them for 1.04.
  15. Someone needs to come up with the old grided grass mod so we can finally figure out what's going on.
  16. SlowMotion, I noticed that also and the first thing I thought of is how it might reduce processing power needed for larger scenarios in CMSF.
  17. The tight or loose deployment thing is a good idea. Right now, any type of movement causes the squad to scurry about for up to 30 sec. This scurrying causes some members to move out into the open or just plain do stupid things. Maybe making it a tight formation would not allow enemy to fire on it unless the center of the squad is in LOS. Penalties could be no fast movement and not allowing certain members or weapon types to fire.
  18. Area fire snaps to the 8m grid? Has that been confirmed by BFC. I never noticed it before. I thought the area fire command was just inaccurate.
  19. Borg movement actually was somewhat minimized in previous wargames by delays, depending on how good C2 is. Even CM1 had this and it seems to add a realistic flavor. Being able to disable or enable as an option is good. In CMSF, C2 seems to have only a very mild effect.
  20. Steve stated specifically that giving fewer waypoints is the way to go in a previous thread. You will also note that by using more waypoints, troops are MUCH more exposed because they mill about for a few seconds at each waypoint. There are times where you need to move troops quickly on secured routes and want them to go where you tell them without milling about.
  21. I thought someone said on the forums that exact opposite. The imager worked through the remote weapons station and didn't work unbuttoned.
  22. What if the civilians are really fat. Does that make a difference. (kidding)
  23. Sorry, didn't mean to make more work for you. Was just thinking with the keyboard.
  24. The only caveat I have to comparing it to CM1 is that I don't remember ever having that last little movement command the AI puts in IMMEDIATELY after coming under fire. You can see it is consistently to the action point thing. No matter what is happening, the AI makes all squad memebers reorganize and move so its center of mass goes to that point. Never saw that in last movement in CM1. That is the biggest flaw in the infantry model and appears to be the base issue in all these similar threads.
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