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phil stanbridge

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Posts posted by phil stanbridge

  1. Have to say that when I played that campaign, all my air missions were cancelled because by the time they were due, I had reached the target area.

    So unless other people found it super-useful, the quick fix for now would be to remove the air completely.

    Although I confess I don't know if campaign scenarios are accessible for tweaking as normal scenarios.

    Yes I've experienced that also. But having the *option* of air support is a really nice feature and it's not something I'd like removed, especially now the AAA assets actually look for it. It does make spotting those pesky guns somewhat easier.

    When you had control of your air support you could tell it roughly where to look, and you could cancel it. At present, certainly in the campaign to date, I've had two separate missions where I've been straffed to pieces and had platoons obliterated by massed rocket fire. I've not been able to cancel the missions at all, and because I like to play the slow game, using small squads to recon the area before planning an attack, I suffer lots of friendly fire before I even get started :(

  2. In that case it sounds like the probability of blue on blue is to high. I think it was good for CMx1, but looks like its higer for CMx2 v3. Wouldent it be possible just to lower it? I like the idea of free roaming but blue on blue should not be super probable as it will hamper game play/fun.

    I'm not entirely sure it's as easy as just 'lowering it' although I know what you mean. I think there are a number of reasons why blue on blue seems high. But a lot of that depends on the design of the mission - for example, green aircrew *might* mean higher friendly casualties. But the balance of the mission is very good in this campaign and it always has been. Friendly fire has been an issue for me, but with 3 it is crazy high and with the lack of control it takes all the fun out of the game. It's just my opinion of course, but I'd like to see it reverting back to how it was.

  3. Mission 3 of the Road to Nijmegen is a good example of why uncontrolled air support does not work very well for game play reasons. Regardless of whether it is deemed more realistic or not, we all need to remember this is a game and if you take some of the more important aspects out of the game then it becomes less enjoyable.

    4 x Typhoons laden with rockets and AP ammunition. All four are totally uncontrolled at present and you have no way to cancel the mission. Even if you hide your units as best as possible within the alloted time you will still take casualties. I replayed that mission through dozens of times testing it, and every single time I would take casualties. More often that not, the allied aircraft would not even target the enemy forces because it took too long to find them.

  4. I've been a fan since CMBO. But I was late to the party with CMSF, although that was no bad thing from what I've heard. I missed the teething troubles and instead ventured into an absolutely amazing world of the combat simulator. NATO was definitely the best module in my honest opinion. Full of glorious vehicles, and lovely, lovely missions. But that said, I can see vast improvements since then. Market Garden was pretty phenomenal and Red Thunder seems to get the balance right for the scale. It's full of little improvements which add to the overall enjoyment. But I think the biggest improvements are probably editor based. I can see the next RT module(s) being exceptional. Keep an eye on things.

    One theatre really surprised me though - the Italian one. I was really gob-smacked just how good it was. I never expected it to feel so different. Some of those campaign missions felt like WW1 trench warfare!

  5. I disagree that a donate button is necessary. It detracts from a 'donation day' like what we've just seen. I don't know how much has been donated but I bet it would be considerably more than over the course of a year using the donate button.

    Previews need to be larger and perhaps offer more than one.

    Login needs addressed in some shape or form.

    Perhaps a few more features could be added to the search functionality.

    But I love the site generally.

  6. If I recall the wrinkles were quite deep. This was one of my long-term wishes too.

    Something to do with the mortar not being able to find LOS within the vehicle or something like that? It was more complicated than it at first seems.

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