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securityguard

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Posts posted by securityguard

  1. Originally posted by abneo3sierra:

    My guess..for what it's worth..a release will be planned for fall, and will in reality arrive around November..

    So in fall then...??? :confused:

    My guess is that they're going to discuss a facet of the game. Maybe deployment zones or something trivial. The other guess would be that they're moving shop to another publisher, but that seems unlikely. I'm only allowed one guess so I'll pick my first. tongue.gif

    Anything else would be really surprising.

  2. I really hate being a downer but that little blurb isn't too enticing. It almost makes it seem like they're surprised to get e-mails about it or something. Unless they post a virtual butt-load of information that looks promising, and not just a new UI update or new graphics, who really cares?

    I seem to post here every 5 to 6 months or so because of the tiny, gleaming hope in my eye that wishes this great little game to be released. I've been waiting for literal years, and only made worse by how extremely lack luster CM:SF was upon release and arguably even today. It is a strange feeling to not look at a games development for an entire year, only to come back to absolutely nothing new. That just means it's totally dead.

  3. Originally posted by Darkmath:

    And I can hardly understand how lack of TCP/IP WEGO is a kind of flawed engine than a design decision.

    If it is a design decision it is an incredibly bad one. I haven't played CMSF since release because I have no way of playing it online.
  4. Shock force honestly was a shock (ba-zing) to the system. No matter how many excuses one could make to defend the title, it is still virtually unplayable where it counts the most: multiplayer.

    I haven't played SF since the first week it was out because I had completed everything there was to do, and TCP/IP wouldn't work. In contrast, I've played a game of CM at least four times a month for several years. Even when TCP/IP worked the real time only made it completely impossible to play.

  5. Lt Bull, I agree. I would personally pay whatever price they originally had for MP only. From the beginning I wondered how they could possibly build a solid AI for such a complicated endeavor, both strategically and tactically. It seems utterly impossible given the original CM AI and the amount of variables present. Admittedly, the over world AI and the battlefield AI are completely separate, but that still makes things even more complex by allowing the 'hive mind' AI go about it's usual business when it needs to approach objectives uniquely.

    Upon it's announcement I think everyone was excited. I wanted CM:SF and CMC both very badly, however the initial CM:SF release was extremely rough and CMC had the curtains drawn far too early. It's just a little frustrating to see such a good idea get bogged down.

  6. Originally posted by AdamL:

    It's still there, you just provide your own file transfer method. Alt-tab and pbem. It's not bad.

    it's great if you want to play a game over a weeks time. it's terrible if you have 3 hours to kill on a weekend and just want a game right then and there.
  7. Originally posted by Normal Dude:

    I'm working on one right now. It involves an airborne battalion seizing Aleppo International Airport. Here's a screenshot of the (unfinish) map. The player will be in command of Alpha company which was been tasking with securing the airport terminal.

    untitledaq1.th.jpg

    Love that air control tower. Very nice map.
  8. Originally posted by Stalintc:

    Hi Security Guard,

    Thanks for the scenario it was good fun!

    thanks, i figured it might be a little easy smile.gif although the first time I played it i lost a bmp to a mine and a conscript fighter hit another with an ATGM, so that made it slightly rougher ride. rebels automatically win if they inflict 50% casualties. awesome screenshot, by the way!
  9. Kinda hoping for a new "scenario" forum, considering the lack of packaged scenarios and the totally awesome scenario editor. Hopefully this thread will suffice for now.

    Here's mine: Beyond the Euphrates

    Combatants holed up in a river basin. This mission will either be too easy or too hard - I had to totally pull my hair out at how absolutely strict the TO&E is in the scenario editor so the deployment of Blue might seem weird. Still might be a nice fight. Play as BLUFOR (attackers, Syrian) only.

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