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Wilhammer

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Everything posted by Wilhammer

  1. What we need is the "Hulldown LOS check" command suggested earlier. Or perhaps a different color for hulldown LOS when we trace LOS. We only get hulldown confirmation when we target a vehicle. It would be nice to get this info when we Area Target or do an LOS check. I like the Hulldown/Ambush marker idea as well. [This message has been edited by Wilhammer (edited 08-12-2000).]
  2. I was playing a D'led Scenario and a lowly 75 pack gun "killed" two Tiger 1s frontally while suffering half a crew loss. Kill one was a blast from HE that immobilized with a track hit at a range of around 200 metres. A nearby zook team kept it worried while the li'l 75 kept hitting it with HE, about 4 times. Next turn, the Tiger was abandoned when some infantry started grenading it. The crew bailed and was executed. It killed 3 crewmen of the gun. Tiger 2 died from a very lucky gun hit at about 150 metres. It was then immobilized and hit 2 more times with HE. Another squad approached it and killed it with a grenade-abandon-execute routine. In the same battle, another Tiger died from a barrage of rifle grenades. One eventually got a weak spot armor kill. Several squads participated in that kill. The mistake was the AI pushed the Tanks individually and got too close to hiding places that allowed infantry to frighten the AFvs. I feel this team approach allowed the li'l 75 a bit of immunity, but the AI commiting piece meal was the fatal flaw. The li'l 75 never fired a round of HEAT. BTW, I kept an excellent leader next to the gun, which greatly aided in accuracy and morale.
  3. One more thing Dallas; What can you say about CM from its date of birth
  4. Dallas, Gosh, have we met? BTW, you forgot to post Your DOB.
  5. Why do we have bird song anyway? Once the gunfire erupts, should not all wild life run (or fly) to silent cover? And what about the deer that gets chased out of the woods? And what ever happened to the cows? I have seen cows in many a battlefield story. What of refugees or civilians?
  6. December 13, 1963 13 years after the second half of the century. 13th day of the month. A Friday. My son was born 13 days after my my first wedding anniversary. My phone extension is 3343 - adds up to 13. Superstitious? Just a little. Not used for planning purposes, just interesting. Also, the Astrology thing is serious. It is used by many and defined many a civilisation and leaders. If it is truth or not, it is still critical. "The truth is not relevant, it is belief that drives humanity". Hitler and Company believed in it, drew up plans, policy, war aims and personal life by it, therefore it is no laughing matter. It is very significant to the History of the War. Will this info mean anything to how we play? If you take any stock in these systems, then it will. If you do not, it might. After all, if you consider "Let there Be light" to be mythology, then why does the "Big Bang" sound so much like it? BTW, I was born in the Year of the Rabbit under the sign of Sagittarius. My real name is William, which is Germanic for "Strong Willed Protector (Will - Helm) and dovetails nicely with being a Sagittarius, the Hoofed Warrior. My middle name is Orrison, a Protestant term for a place to keep a prayer book near the Altar, so it loosely means "Prayer Keeper" or "Faith Keeper". Essentially, I am a nosey, overbearing, strong opinioned person who believes he is right and will fight to be right. The very definition of a Gronard
  7. Wait till we get our BT-7s in CM2 Seriously, the Stuarts do so well in this game becuase of its high ROF, pretty good gun and high speed - but- the unrealism that helps this to be a plausible tactics is the God's eye view of the terrain. In reality, the fear of the unknown prevents much of this except for the most daring, and excewt for enemy units, the world is transparent to CM. Not a complaint, just an observation. This was a Squad Leader problem too, even in double blind games. The answer to that was the limited view offered in UpFront. I never liked UpFront and always preferred Squad Leader. "Revolution on CD" was what CGW called Combat Mission in its September 2000 review on page 102. Absolutely correct.
  8. I have an extra copy of the first release if anyone wants to buy it. I am in North Carolina, northwest of Greensboro. It's yours for my cost, 50.00. plus shipping.
  9. TCP/IP. PBEM is great, except for the need to run three programs to get it transferred, CM, WinZip and a mailer. I hope TCP/IP has a save function as well. Foggier FOW. To represent general confusion and the dust of war, as well as purious sounds and nervous troopers, FOW needs to be even foggier. Add dummy units (computer generated and controlled). Units in woods are a bit too easy to spot now, so we need it to be foggier in general. This all will help aid in the overall immersion of this series. Unit Costs. These just do not seem right. We need a rarity factor. We should also have the ability to buy "Wounded" units. More wishes to come.
  10. This product works better than any computer product I have ever purchased in its genre. Thier is nothing wrong with it. I am very pleased. The upcoming version 1.03 is really a collection of enhancements, as the only thing this game can do is get better by expanding its scope. Simply Outstanding. It is the new benchmark of computer wargaming, and its bug free programming is impressive. Well done.
  11. Vehicles moving do not block LOF or LOS, a computing problem I can live with. BUT, a missed shot could interact with a live vehicle and make it look like it blocks LOF, but this interaction occurs after the shot is missed on the intended target. BTS, could it be possible to provid LIVE vehicle LOS blockage if the vehicle is NOT given a movement order in a future patch? IF Vehicle NOT Moving, THEN can block LOS, ELSE No LOS calculation.
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