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kgsan

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Everything posted by kgsan

  1. Looks like BFC confirmed the above responses, thanks to all:
  2. and Steve, what ever happened to the Space Lobsters game?
  3. To each their own - BFC has already received 100% of my money over many years for all their WWII titles, but if I can also have the convenience of having the games on STEAM using my existing license, that is a nice quality of life improvement that is much appreciated. Now, if they would just put out a CMX2 (or CMX3) Barbarossa game, I can die happy
  4. Thanks for the info, although I bought all their WWII offerings as soon as available from BFC, I had not picked up any of their modern warfare games until they were released on STEAM, so this is my first time around with trying to get an older game I own of theirs recognized on STEAM. Hopefully they will stay true to form for CMBN.
  5. So can those of us who bought CMBN years ago from BFC get a STEAM key? I bought the original release, as well as subsequent expansions and upgrades. I tried registering my game using my various BFC license keys over at Slitherine with no success. If we do qualify for the STEAM key will we get it through BFC, Slitherine, or otherwise? Will the STEAM version just be the base game or the whole kit for CMBN? Thanks
  6. Well, fair enough, you guys know your market. At least we'll always have CMBB. (I've got my GOG version, have you thought about bringing the CM1 games to STEAM? I see you are bringing the CM2 games.)
  7. So I take it that a CM2 game covering Barbarossa is still not in the cards?
  8. The recent thread on a forum member from long ago brought another question to mind. Where did Madmatt go? The other forum member's expulsion was quite the news item at the time, but I don't recall ever hearing anything regarding Madmatt. I think he started out as a frequent forum poster and modder who later joined the BFC team making sounds and then at some point he just disappeared. He isn't still making the sounds for Battlefront is he?
  9. Well, also in 1945-1946 the US had the A-bomb and no other country did. It's hard to imagine that the Soviet Union under Stalin would not have sought to dominate Western Europe pretty quickly, without at least the implicit threat of American nuclear weapons to deter them.
  10. A way to turn of the music and ambient sounds would be great. I thought ambient sounds could be toggled in CMx1 and back then if you didn't like the music you could just pull or replace the music file (is there an easy way to do the latter in CMx2?).
  11. I was rather struck by that too. Not to be too cynical, but is the Wargamer perhaps owned by a competitor of BFC's?
  12. Gunnersman, Somewhere in all the posting I think BFC has said definitively that you will not be able to use an expansion without purschasing the CM:BN upgrade. I think all that Steve is saying now is that you won't have to buy the upgrade twice if you upgrade CM:BN at the 1st opportunity. If you upgrade when it's first available (and before the new module is out) you pay $10. You can then buy the module alone. The alternative is to wait to upgrade until the module comes out and save $5 by getting them together.
  13. Thanks Mord, I appreciate the response, although I'm a bit puzzled by the necessity for customers who want the 2nd CM:BN module to purchase both an upgrade and the module, if I'm understanding you correctly. It would make a lot more sense to me for BFC to include the upgrade with the later module (with an option to by a stand alone upgrade for those who don't want to shell out the full price for a module they aren't interested in, but who still want the latest and greatest version of the CM:BN base game). I'm a great fan of the CMx1 family and I certainly don't begrudge them trying to extract a higher return for their work. I probaby got more game play value out of the original CM series than any other game I've ever owned. Nonetheless, the new plan sounds like they may be slicing the salami a bit thin (to resurrect an old metaphor). I suppose the test will be in the pricing and content offered with the new scheme, but even best case on value, it does seem like it's going to lead to an awful lot of fragmentation, with various base games, modules, packs and upgrades. Time will tell.
  14. Moon, just to clarify, if a customer owns a pevious CM game (i.e. CM:BN) and also purchases the stand-alone new game version (CM:FI), with the latest and greatest CM version, will they still need to seperately purchase the prior game (CM:BN) upgrade if they want the new features for their old CM game, or is that included along with the new game purchase? Glad to hear of all the items in the pipe line. Does an early-war ('41-'42) East Front CM game also lie in BFC's future? Personally that's the portion of the East Front I'm much more interested in, although it certainly makes sense for BFC to try to first maximize its use of the late war units and art which it's already put the work into developing.
  15. Well Steve used to be a pretty impressive one-man PR team, of a sort. He seemed to be around at all hours on th eforums anyway, dispensing opinions and info and responding to questions and criticisms, although he was never adverse to taking issue with customers he disagreed with. The few times I’ve looked in on the forums of late, I don't recall seeing any posts by him. Surely he is still with BFC? I hope the New Hampshire, or was it Vermont, winters haven't gotten the better of him;)
  16. Thanks for considering guys. I suppose with time and studying the editor one will eventually reach a point of familiarity where reading the terrain types may be second nature, but it would be nice to get this type of feedback upfront, if it's not too difficult/time consuming.
  17. No quibble with regards to request for such numbers being provided; however, I'm not sure that most the folks in this thread were asking for precise quantification of concealment/cover factors for every pixel on the map I took it that the main thrust was for some very basic information such as: is this low bocage, mud, open terrain, light trees, etc., that would be reflected by the targeting cursor. It may be that such a feature isn't deemed worth the effort, but it is not the same thing as a bunch of number crunchers demanding exact quantification on every input in the game.
  18. A simple request to be able to mouse over terrain and have the terrain type disclosed, seems pretty straight forward. To a non-programer it seems like this would probably not take too much effort to add to the target tool, but maybe not. Even if it's not too difficult, BFC may feel that it's not worth the effort. Fair enough. But why some feel the need to lecture those who might find such a tool useful is a bit hard to fathom.
  19. It's a feature which has been requested since the days of the original CMBO and it would be a great feature (at least for those of us who play WEGO, at least in part, so we can watch the action from all over the battlefield) . BFC in the past was open to the idea but either because it has turned out to be impractical, or simply a lower priority, it hasn't materialized. Perhaps the implementation of an RTS play option has made the implementation full game replay more problematic. If you search in the old CMX1 and CMx2 Shockforce archives you'll find plenty of discussions on this.
  20. I appreciate BFC posting the manual, so I'm not complaining; however, the online viewer seems a bit sub-optimal. I see how to zoom in on one page in the manual viewer, but is there any way to view two pages side by side when zoomed in, or else at least to flip forward or back a page while staying in the zoomed in mode? Again, not a "fix or somefink" complaint to BFC, but I was wondering if there is a better way to view the online manual than I've figured out so far.
  21. My apologies if this has aleady been answered elsewhere, but does anyone know if the QBs in CM:Normandy will have the option for randomly generated maps as in CMx1?
  22. Unfortunately I don't think this is a universal fix, at least with CMBB and CMAK. (To be honest, I haven't played CMBO since CMBB came out.) I've tried adjusting universal settings as well as individual application profiles without any improvement. The uber clunky movement remains, although FWIW I don't have an 8800, my set up is: A desktop with Intel Core 2 Duo Processor with 2 Gig of RAM, a 256MB NVIDIA GeForce 8600 GTS, and running Windows Home Premium Vista 32bit.
  23. I've CMAK installed on the computer that I'm writing this on. The video card is an 8800GTX w/WinXP and 162.18 drivers. The game runs fine here, with AA. PoE [/QB]</font>
  24. Steve, I certainly understand the above point, but is there any chance that BFC would consider a fix for what is preventing CMBB and CMAK from running properly with the new Nvidia cards? I realize these are old games and certainly BFC has no obligation to maintain them at this late date. However, for old fans who would very much like to keep playing them until CMx2 WWII is released (2008-2009?) it would be a godsend. [ August 20, 2007, 07:54 PM: Message edited by: kgsan ]
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