Jump to content

pathfinder1

Members
  • Posts

    76
  • Joined

  • Last visited

    Never

Everything posted by pathfinder1

  1. Happy Canada day! It is around this time isn't it? or am I losted? ------------------ this is pathfinder's evil twin
  2. printscreen then copy/paste into a graphics program , then save as whatever ------------------ this is pathfinder's evil twin
  3. Thanks guys, I was stumped. Now I have something to work with. ------------------ this is pathfinder's evil twin
  4. anybody got a suggestion on how to depict a blown bridge. not asking BTS to make a new .bmp, though it would be nice just a suggestion that can be used to depict this with current .bmp ------------------ this is pathfinder's evil twin
  5. yeah, I had a Sherman stuck in some woods once.... so excellent advice! ------------------ this is pathfinder's evil twin
  6. nope, they aren't in the troop list in the game. as for later...*shrug* only BTS could answer that. IMHO, nope, as I doubt there were very many of them... ------------------ this is pathfinder's evil twin
  7. pretty much what the name infers. target wide the artillery rounds are spread apart to cover a wider area or say to put rounds down a road or treeline ------------------ this is pathfinder's evil twin
  8. aka_tom: don't know of any with bridges but the one by Wild Bill and the Raiders called: Maastrickt: Tough Tanker is excellent play as the Americans or Germans. Lots of armor . you can get from the CMHQ download site (maybe on others, not sure). ------------------ this is pathfinder's evil twin
  9. Wild Bill: I didn't take any offense at all. That earlier post is just my way saying a hearty right on! I simply am not very verbose. I simply agree that any scenario for "public consumption" should be tested/played/looked at by someone other than the scenario designer to make sure no obvious and glaring boo-boo-s aren't made Shooter: on historical accuracy, depends. on OOB and such I say yes. on terrain,,, some leeway as I am having a terrible time getting any kind of maps of the areas I want to do even semi-historical scenarios on. O f course this is just my wee, lil voice in the fog ------------------ this is pathfinder's evil twin
  10. I am going to try and do one on the Twin Village area near Elsenborn. Maps are my biggest problem at the moment.
  11. Lorak...nice site. D/l'd all the scenarios. now to find time to play them! ------------------ this is pathfinder's evil twin
  12. welp, what got my laff tears going was that thread about Italian plumbing back a coupla or three weeks ago (yup, ah is a newby). ------------------ this is pathfinder's evil twin
  13. cue ball, as I understand an earlier post by BTS the newst order of shipments will be v 1.02 ------------------ this is pathfinder's evil twin
  14. I think it is a good idea both a central place and a ranking. I am personally going to try and have any I put in a site tested, but that may not always be possible, so a ranking system at least will at least let folks know the better ones from the... ehem, not so good . ------------------ this is pathfinder's evil twin
  15. I would like to at least do the "Twin Villages" area battles or at least some of them. My old US Army Reserve unit (higher HQ) grand-daddy fought there (99th Infantry Div). ------------------ this is pathfinder's evil twin
  16. that is hard to say as all that I have played from the CD are excellent. they can be difficult enough against this AI much less a human being.. Villers Bocage (single battle) may a good one... Chambois may be another, but if you play as the Poles it is very tough against the AI Germans....IMHO at least Wiltz probably a good bet too, small map but a good one to go head-to-head against another human ------------------ this is pathfinder's evil twin
  17. I have a medium sized battle i would like to have tested. The battle is fictional . An American infantry with AT and Armor refinforcements defends a supply line/crossroads during the Bulge. My first attempt , so don't spare the criticism(except on historical correctness as it isn't).. I'll email it to whoever wants a test go at it.. ------------------ this is pathfinder's evil twin
  18. biggest difference IMHO is that your troops can get tired fairly quickly if they are crawling, especially over fairly long distances. ------------------ this is pathfinder's evil twin [This message has been edited by pathfinder1 (edited 06-29-2000).]
  19. hmm, I have had my AMI troops go, "shush, quiet" and all ya hear is the tinkling of some loose equipment..then some bone head goes "come on move it!"....DOH! ------------------ this is pathfinder's evil twin
  20. but it didn't say anything about that wart behind yer left ear ------------------ this is pathfinder's evil twin
  21. I'd love to get it. email addy: harryb1@home.com ------------------ this is pathfinder's evil twin
  22. unless I am mistaken (and I most certainly could be) the odd "immobilized" vehicle could represent that, not just getting stuck in mud. I have had a few vehicles get immobilized in open, dry fields without an enemy shot being fired, so I assumed it was due to breakdown. ------------------ this is pathfinder's evil twin
  23. and if the quick battle goes a bit cold (doubt it will) then it is a fairly easy task to make your own battles. I have drawn up several maps and made up several battles just messing around. and if you want change one of them, easy, so easy. This has got to be one of the best scenario editors I have ever fiddled around with. ------------------ this is pathfinder's evil twin
  24. good post! oh so true.. pathfinder, former fire supporter for US Cav....way back when ------------------ this is pathfinder's evil twin
  25. hehe....me too... my guys were about 600 m away and my ears were a ringin' ------------------ this is pathfinder's evil twin
×
×
  • Create New...