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Blackhorse

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Posts posted by Blackhorse

  1. If you are using Deanco's gunmetal interface mod, then that is what is causing the degradation. That exists with the color font he uses for the interface (which corresponds to the font used for location names). The fix is to either revert to the normal interface, or to tweak the font. You'll have to do a search on how to do that.

    If you are not using the Deanco mod, then this is irrelevant.

    HTHs.

  2. <blockquote>quote:</font><hr>Originally posted by Spook:

    Matt will likely boot this topic over to "General" where it belongs, but regardless, I figure that the CM forum gets more visitors who might be of help.

    My wife & I are going to Stuttgart, Germany for the Christmas holiday to visit with her sisters & their families. So --- while there, anyone familar with that region have suggestions on what would be good to visit or tour? (Military museums are always on my own "A" list, but given the Christmas season, it's likely that I'll have to defer on that.)

    Thanks for any replies.<hr></blockquote>

    Rommel's Hometown, place where he committed suicide, and grave. It's approx 45 minutes east, south east of Stuttgart in the town of Herrlingen, near Ulm.

  3. <blockquote>quote:</font><hr>Originally posted by jgdpzr:

    Blackhorse, you old salt, haven't seen you round these parts lately. The offer to buy you a few cold ones still stands, we'll have to look outside Okolona/Preston Hwy. to get a decent brew though...<hr></blockquote>

    Hail Jgdpzr!

    I'll take you up on that one of these days.

  4. <blockquote>quote:</font><hr>Originally posted by Scipio:

    Redwolf, you have missed the point. The tank isn't abandoned - what could be explained with panic etc - the tank is KNOCKED OUT, so it's destroyed, finished, killed, kaput.

    JasonC : thank you, that's excactly what I meant. And I totally agree, the damage caused by small arms with high fire rates is generally oversized.

    That's the reason why the 3.7AA is such a deadly tankkiller, while it was in reality AFAIK never used as AT weapon. Possibly if nothing else was available, and I assume it wasn't very successfull.

    That's why tanks were equipped with BIG calibers, not with small fast firing guns. IMO, this is an very important issue. It is abolutly unrealistic, and in a very important aspect of the game.<hr></blockquote>

    If the penetration value of a .50 cal is 30mm at 500 meters and a target's armour is 20mm, then the .50 cal rounds penetrate. If the .50 cal rounds penetrate, there is a high likelihood the vehicle will be knocked out. Why? because those slugs bouncing around inside the vehicle are going to cause damage. They are not cotton balls.

    .50 cal and 20mm are only effective against non-armored and lightly armored vehicles, of which the Hellcat is one. They don't do squat against medium and heavy armor except to force them to button up.

  5. A few things come into play with penetrating and non-penetrating hits.

    Penetrating hits:

    1. A penetrating hit tends to ricochet around inside a tank and wreak havoc on soft-flesh, controls, and anything else not made of rolled homogenous steel.

    2. Ammunition IS flammable. While it might not detonate from a 13,000 foot drop, it will detonate when heat is applied. It's even more volatile with heat AND pressure.

    3. Concussion: the effects of a penetration disorient the crew and can cause temporary loss of all bodily function.

    4. Fear. Picture this..Your armored vehicle gets hit, shell fragmnts just ricocheted around your tank and decapitated you bow machinegunner. The turret ceases to function, your vision block are cracked, and you can't see squat. Suddenly, the engine cuts out, you smell fuel, and your loader freak out. What now Sergeant?

    Non-penetrating hits:

    1. Spall: The round does not penetrate, but transfers it's kinetic energy through the armor. the inside of the armor (the part facing you and your crew and a mere 6 inches away from your body) flakes off pieces of steel and zings them throughout the turret and hull. These fragments ricochet of the inside walls of the turret and hull until they lose their force. IN the meantime, crewmen have limbs ripped off or are killed.

    2. Exposed crewmen: a non-penetrating hit has a high probability of killing or wounding crewmen with their heads/bodies outside the vehicle (hatches). Even crewmen with just their heads out of hatches can be blinded or killed by fragments.

    This doesn't even take into account hits by Panzerfausts or Bazookas or Schrecks, which deliver a molten stream into the inside of a vehicle.

    It's no fun being in a vehicle hit by anything, whether it penetrates or not.

  6. Lieutenant Jeff,

    Greetings and welcome home from AT and whatever else you've been up to. I've been waiting for you. Let's resume some PBEM.

    How are the scouts these days?

    <BLOCKQUOTE>quote:</font><HR>Originally posted by TankDawg:

    Hi Maximus,

    Not sure, I guess. I always assumed the game was showing you what the unit could see - not necessarily that it was targeting a specific unit.

    However, now that you mention it, I think you are right.

    :eek:

    (never mind)<HR></BLOCKQUOTE>

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