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Count Sessine

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    What do you think?
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    Communications consultant

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  1. Excellent - except that it looks like there'll be no SS-units in CMMC2 We'll post something here when it's time to sign up for CMMC2. Now, out of interest, would you prefer playing as the Soviets or the Germans in Nov '42 ? [ October 27, 2002, 05:28 PM: Message edited by: Count Sessine ]
  2. I think I can answer your questions. First of all, we're not yet recruiting for battalion and regimental level positions, so you'll have to be patient The battles are played by PBEM, or TCP if both parties can agree to meet. Every player only plays one battle at a time (unless he fills in for somebody else, a rare occurrence). Since the campaign has it's focus on operational level maneuvers, the frequence of tactical battles varies a lot, dependant on the position your battalion is responsible for at the front. If you're assigned to a quiet sector, worst case, you may fight a battle every six months, or, if you're part of an offensive operation, you may fight once a month. That's it. Compared to other campaigns which focus more on fighting battles, the tempo in CMMC is quite glacial :cool: What you will know of the overall frontline as a battalion commander is limited. Even division commanders often only know their own sector and positions of neighbouring units to their immediate right and left. Generally, as a battalion commander, your regiment will provide you with a briefing, but it'll be quite cursory. The actual operation maps are kept at the respective HQ's (battalion thru Corps), and even those maps are generally inaccurate, due to Fog of war and reporting friction in the chain of command etc. So, what I'm saying is, that no one (except the Gamemasters) actually know 100% what the front line looks like. We have written a comprehensive set of rules, which is being revised for CMMC2. All aspects of operational warfare pertinent to Corps level operations, are included. The revised rules will be made public when they're ready. The old rules, CMMC1, are available at http://www.combatmission.com/CMMC/Academy/academy.htm. If you want to see how the first day of the CMMC1 went, check out the cool Flash files at: http://www.cmmc2.org/CMMC1%5FMultimedia%2Easp Hope to see you in Russia !
  3. No - not that I recall. But if that's the current rationale to explain that they can't reman abandoned guns, then ok. No problem, I was just wondering.
  4. Which brings up the unanswered question I brought up a few days ago: can crews re-man abandoned guns ?
  5. The title says it all I seem to remember someone mentioning it a while back, but did this feature make it into CMBB?
  6. I you have read Jentz' Panzertruppen, you read the opposite, that russian gunners (perhaps their optics too?) were really bad, and that german tank crews usually ignored russian tanks until they were 100% sure there weren't any AT guns around.
  7. I played as the germans (of course) and I won a smashing victory. I killed all but two of the british tanks and inflicted massive casualties to his infantry. The terrain was just perfect for hit and run tactics. I admit the arrival of the 3 kp probably tilted the game in my favor, as my line was wavering we they arrived. The sMG's were pulling back on their own initiative, mortars completely out of ammo etc. As usual I expended the 120 mortar FO's too soon in the game. I generally find that it pays to wait before committing the arty FO's. I know a prevalent school of thought claims the most efficient use of artillery is disrupting the enemy advance, but I find it's also a good idea to wait until the enemy focal point is totally clear, ANd he's engaged beyond quick withdrawal, and THEN let the arty rip. But this demands you use it really close to your own troops, and that can sometime cost troops by stray impacts... Oh, well. I won /CS
  8. Malmvig, Please mail me the details wiinholt@mobilixnet.dk Thanks /MW
  9. Hi all, Yesterday me and a friend played Sunken Lane on my LAN. Although I knew about the scenario from Fionns AAR against Hardenberger, I never played before. I honestly think it is very likely the best scenario I've played in CM. Everything is perfectly balanced, it's realistic (the OoB's), the terrain is really great looking and the suspense just never ceases. I would like to hear whether anyone knows about scenarios similar to this one out there for more network gaming? /CS
  10. Hi Franko, I really think you're the top operations designer in the community, and I know my regular opponents share this view - so, please forward the ops to me at wiinholt@mobilixnet.dk Thanks /CS
  11. That's totally unrealistic and very irritating, but, alas, also very old news. I've always been annoyed with the way airpower is implemented in CM, but if it wasn't, imagine the outcry Just make sure to avoid it in your scenarios (gentlemans agreement?). /CS
  12. Thanks, Jason. Very instructive and interesting. I for one, has been somewhat on the lookout for hints how to deploy PAK guns, and IG guns. My experience is somber. Usually they get blown apart almost immediately, or pinned and then killed by small arms fire. /CS
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