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Sublime

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Posts posted by Sublime

  1. First of all I dont even know if this is POSSIBLE.  However, it occurred to me playing just now, that this has been an ongoing problem since I first played CM:A ( I missed SF 1 until it was 'fixed'.  I got burnt out from 99-03 on BO and BB, missed AK, saw initial SF reaction and demo was horrified, and left.  Came back in time for CM:A to be out and CM:SF to be fixed heavily patched but moreover CMBN on the horizon)

     

    Tangent aside - it occured to me - I play at Ironman, but often theres locations on the map that... are featureless or points of interest.  I dont want anything new like weapons or anything, I dont know if this is even possible, or if itd be too much work, but would there be a way to make a marker viewable to you only like just a 'pin on the map' as it were?  like you could go to the options where briefing etc is, have a button with a paintbrush icon, and click it, a little window like the arty window wud appear ( key point is none of this would alter your FOV or unselect your unit) and you would maybe have like a ! sign, ? sign, and if we want fancy take the generic inf icons, tank. etc and have them there.  Finally a trashbin icon.  These 'markers' could be turned on and off like onjectives, but would serve the same as what a commander with a pen or pencil would have from ww2 to tablets now.  Itd REALLY help me, especially for like things like area fire, when Im giving a tank like move reverse move reverse with target briefly on each waypoint with pauses, in ironman or elite IIRC everytime I sellect a unit I only see what they see.  thats fine, I like it, but I dont like that often I have to somehow find some trick to figure out how to area target some enemy unit for the second waypoint, then third, etc.  x3 wen said units are in featureless terrain, or woods, or whatever.

    Theres the added bennie of just usefulness in general.   yes you get 'contacts' but CM is kind ambiguous as to if youre the CO or what exactly often, and if you go just by unit reported contacts those fade.  Whereas IRL any commander who had a unit hear tanks rumbling around on the Russian side or whatever or heard infantry noises, theyd note and mark that, not 'forget about it' if it goes quiet for 15 min.  Im old and not the brightest, so I dont remember everything like some of youse, so itd really help me especially in these larger battles, to be able to notate even like just a exclamation mark or question mark, so I dont forget that 'hey your men had sound or other contacts here'

  2. On 4/28/2023 at 9:16 AM, Sublime said:

    The T64? My other M60 schwacked him. Whew.  scary but stopped... right? then I hear the whine of a turbine engine.  'WTF *checks date* uh oh'

    LMFAO that t80 popped out for half a second and my other tank KO'd it with a single round (right in the weapon mount too)

    the 64s armor was better (it was freak luck tbh but lol)

  3. Ok. First I wanna make my points. yes I know its a fictional war, but a lot of this work is already done by CW so to speak

    1. I havent seen ANY APS fielded AT ALL, even on oryx theres 'prototype' t80s with APS that basically just decoration because it didnt even have charges

    2. The Russians use a lot of T80s. I can provide a interview with a UA tanker last year who says they consider the T80BVM the most formidable opp because its armor and reverse speed

    3, UA has too many good tanks. We should be seeing a ****load more T64 BVs, no oplots, and a handful of armatas

    4. Including random western kit from SF2, and oher titles would be amazing

    5. The RU army ... its ok we all fell for it.  They dont have T90s like that ,the rarity should AT THE LEAST go up A TON.  But also like they should have more older kit, the B3s, all that stuff should be more expensive, and less common..  Yes itd be a n 00B nightmare bu just sayin, Im surpsied noone saw this coming as far as tanks given the Russians were saying in 2014 thered be 3k armaatas by 2020, or that their aps can kill an APFSDS from a 120mm. Their S400 cant even hit a HIMARS rocket from the 90s lol

    6. Suicide drones.  They scare the **** out of me and would love tosee them in

    7. more drones, give UA drones that can drop a grenade or make a grenade equivalent boom

    yeah Im sure this is NOT a priority, its a fictional war and Im sure theres more pressure to expand the current force pool

    But its the only thing thatd really rekindle my love that game. Im just.. burnt out.

     

  4. On 4/28/2023 at 1:14 PM, womble said:

    All the actual carnage here was down to the TacAI choosing the right weapon for the situation :) The satchel charge probably took out more than half a squad, and I think a grenade did for the MG team.

    thats y I tell these noobs bro... let the taci ai do the targetting an  shooting unless its area fire, something like a tank and theyre doing dumb **** like shooting an atgm thats 5km away, etc

  5. On 4/28/2023 at 6:38 PM, Codreanu said:

    Playing the To Berlin campaign for Fire and Rubble, my Soviets had to defend against a German counterattack and I had a Soviet company commander in an M3 half-track hold off a platoon of German infantry by himself, the guy was like the Soviet Audie Murphy, every time the Germans tried to attack he'd hose them down with .50 cal fire until they broke, and they'd recover and keep attacking again and again. At one point I had him retreat into a ditch but he still was holding them off even though the Germans were only 30 or so meters away. Never again have I seen an exposed gunner last that long in a CM game, usually a random rifleman will just snipe them from 200m away.

    OMG thats epic  did the commander live?  BTW youre lucky you were playing the AI.  The AI doesnt hold grudges. Im a petty mf'r. I woulda time travelled and hit him with a car on his way to the enlistment office if I couldnt kill him in battle :)

    Im obssed with berlin but Ive been playing CM since 99 and frankly burnt out, gttn old, and my job is exhausting

    but honestly how are the urban battles? I had serious concerns about fire and rubble because the engine and things like mouseholing, captured fausts, and a lot of other stuff were very common not just in berlin but dozens of 'festung X city' in the east

  6. On 4/28/2023 at 1:14 PM, womble said:

    All the actual carnage here was down to the TacAI choosing the right weapon for the situation :) The satchel charge probably took out more than half a squad, and I think a grenade did for the MG team.

    Oh god it sounds delightful

    Another favorite and I swear Im not copying steves story, but in CM:A waaaay too long ago, I had a Muj squad with a lee enfield and few  other rando weapons... and I lost the battle. but everyone got slaughtered, exept this one squad bc they were in a house and I finally realized the 5.45 wasnt entering the walls, while my lee enfields were punching through IT ALL . (plus the other fellows had like a couple FN FALs, and... hmm I forget the rest. I wanna say a m16a1 and  some sorta smg but cud be wrong and it was fals and enfields)

    It woulda turned like an no loss pbem (humiliation) into One squad causing 40 casualties before in a fit of rage he literally did the soviet classic of ordering EVERYONE to move QUICK on my squad.

     

    Also I know CM is a game but I adore its realism. It made me realize the javelin was a total beast... in 2009.  Thats late but Im USAF brat, I like ground combat but I really didnt realize the game changer Jav is.

    CM also made me realize that the armor 'triangle' is amateur BS.  its sensors sensors sensors, then the rest.  But that 125mm on sov tanks sure is nice, too bad ur gettng pinged a few times before you even begin to slew twds your targets (LOL) 

    So now IDK. Originally my opinion was Soviets non nuclear woulda lost ww3 80s.  Then I changed my mind after learning about the m1s 105-120 oddysessy. Then I thought more likely Soviets would win, but it was some what iffy.  Now Ive flly regresed. The SU wasnt RU, but it wasnt gonna evne conquer the FRG ffs.  It woulda ended stalled and things wuda gone nuclear and we'd literally all be dead now;

  7. 1 hour ago, womble said:

    I just plotted some Quicks and Fasts and Pauses-at-waypoints back and forth along around and through some bits of Bocage in a forest. I think the poor Amis were on Fast move orders, and by the time my opponent could give them any orders to save themselves, they were men down and panicing too much to respond.

    I do the same esp with tanks, reverse and forward like the same 2 m over and over with diff targets and pauses etc on them.  noobs dont get it and it just destroys them lol

  8. 4 minutes ago, womble said:

    :)

    Famous boxing guy? I thought that was Richard Osman from Pointless...?! Or maybe he was riffing off the boxing guy and I had clue zero.

    btw Im glad to see you again. hope you're well. Ive been seeing you here since the damned 90s

     

    This guy is obviously a parody of a ref but this is the guy

     

  9. 35 minutes ago, womble said:

    If you're permitting non-CW stories?

    The Tank Hunter who, having had his team mate killed while taking out a scout car, succeeded with a combination of MP40, grenades and a remaining satchel charge, in whacking most of a platoon of Amis and an MMG team (displacing, not set up for support) over the course of 2 minutes of playing jack-in-the-box through Bocage gaps. It was poetry in motion.

     for you womble to quote that famous boxing guy ' ILL ALLOW IT!'

    that sounds spicy btw

    btw I really feel like my energy should be spent on this forum urging these guys to stop with the x2 addiction and make CMx3 or this series is dead.  Maybe not now, but its basically on its way. 

    HOWEVER - I wish they could make a patch or feature where troops could at least have some captured enemy small arms. specifically in ww2 I mean fausts. its heavily documented that 1. the 82nd AB found a huge cache and used them rest of the war (like 2 yrs on), the soviets used them constantly, and that they were VERY OFTEN picked up by allied soldiers.

    I think especially for soviet infantry this would help a lot AND be realistic. I can see the not picking up small arms, IRL this is often frowned upon as it causes friendly fire anyways, but that and or remanning guns. I can name 3 instances and cite them right now of untrained tankers from 82nd and 101st jumping in dead shermans and using them to fight 'bringing the tank back to life'  I wish certain thingscould be remanned or crewed. Maybe like not able to move, or some mechanic under the hood gives them green skill level even if theyre elite otherwise

  10. Put your favorite units in a battle, or your Wittmans or whatever you got with the story...  This doesnt have to be just bodycount, it could be one tank but it saved the day or whatever. Give me what you got, I know some old timers got some good ones

    In a day or two when my battle finishes with Probus I shall tell you guys a tale of a battle where a horde of commies came storming through, preplanned artillery causing massive casualties and rumors that we had a spy in our ranks.  Almost all our ITOWs got killed by ATGM fire..  things looked bad.

    Then the tank charge came.  On my left flank.  Looked like the whole red army was coming at my men.  I had 3 M60s TTS (vet and one crack crew) and one ITOW left.

    I rushed my M60 over... and right when I was about to make contact.. the plan loosely being to fire retreat fire retreat etc, I remembered the smoke trick.   Crack M60A3TTS totally alone.  I dont have the names now but Ill have screens..  Long story short, using smoke, they literally stopped the soviet drive COLD. the Soviets tried rushing them, didnt work. Lotsa bounced projectiles, but they legit KO'd at least 12-15 T64s, 2-3 BMPs,1-2 trucks, and IDK how many infantry. It was INSANE. 

    Finally my opp got ANOTHER damned 64, my crack crew long out of smoke, smoke rounds, the infantry around outta smoke, and its within 500m.  still 2 shots before they even got on my tank. this crew was so pimp. But the shots bounced.. The 125mm.. didnt.  Catastrophic explosion everyone KIA.  Im personally going to recommend the cmdr for the CMOH and the gunner, the crew Army Cross.

    The T64? My other M60 schwacked him. Whew.  scary but stopped... right? then I hear the whine of a turbine engine.  'WTF *checks date* uh oh'

  11. On 4/26/2023 at 6:30 PM, Pelican Pal said:

    I've tried it a few times and I'm not sure dust blocks thermals but in most U.S. tanks only the gunner has a thermal in this time period (IIRC) so it will lower the tanks overall spotting capability.
     

    Dust and smoke dont block thermals but if theyre fully degraded than I cant recall but doesnt that mean they no longer work as well?

    for example I have a enemy t64 in pbem thats tanked 3-4 tow shots, 10 or more tows have been stopped by iron tree aps, but has also easily tanked 10+ 105mm APFSDS shots to the turret and mantlet.    I think it got immobilized long ago but it wont even respond to my m60 fire so I think perhaps its been hit so often the subsystems are all broken and the tank doesnt work?

    Oddly enoough Im not sure if thats a thing in CM, I know tanks can get m killed but

  12. 40 minutes ago, Centurian52 said:

    Looking back I can see why it looks like I was saying that. The intended function of my opening sentence was actually to agree with you, not to contradict you. Its intended meaning would have been retained if it were replaced with the sentence "Yeah, that makes sense".

    regardless I think the discussion benefited from our discourse. And I agree with you as well =D

  13. 14 hours ago, Centurian52 said:

    It's definitely not completely irrational. It may be a long shot. But any chance that a stray 0.50 cal round might hit an optic or damage something important might just give you the edge you need. Especially if you are in panic mode.

    Oh I didnt say it was irrational at all and actually to back up both our opinions theres a YT channel last night, some teenage kid whose prolly a genius combs through archival stuff on bombers in ww2.  anyways he did some viewer requests and the US army did weekly combat reports with tips and anecdotes from all over the world to help soldiers out.  It was stressed in this short (ten min episode) that one finding was part of the reason the Germans didnt push as hard as they 'could have' at Bastogne was because the heavy use of tracers and large amounts of .50 cals with tracers being used.  Which is believable, remember those old pics of them zeroing the guns on fighters on the ground where it looks like its shooting lasers basically?

    Anyway, I can provide a link, and I never said it was irrational, IRL a tanker seeing literally hundreds of muzzle flashes, even if they cant pen the tank will not think like an AI and sit there and calmly engage. Sure crack crews may, but a regular crews reaction I imagine would be 'holy **** thats like a battalion! reverse!!!'

    And on the other side of the lines, I imagine itd be difficult to be getting shot and seeing your friends get killed and have a weapon and not fire it at the enemy, even if its hopeless to have an effect.  IRL btw this has been proven to be the case time and again unless we are talking about at the least veteran troops or very specific situations.

     

    * The bomber channel discussion thing came about I just recalled because the kid had an episode where he discussed 8th AF's decision at some point to STOP using tracer rounds.... Ill gladly provide links if youd like and he provides the source material which is USAAF reports from the time you can even d/l in .pdf

    actually just here

     

  14. Just now, Butschi said:

    If the tank is unbuttoned, you can have an artillery shell go right through the hatch. That is pretty sure to kill the tank. Saw it once or twice but of course it is really rare.

    yeah and even unbuttoned its a 155 round.  this is also why atgms like javelin are so lethal, why TOW went top attack, etc. armor is thinnest there. As long as its not on airburst its gonna punch right in it.

    Ive seen it light BMPs the fck up with full loads of infantry in SF

  15. On 4/17/2023 at 8:47 PM, CanuckGamer said:

    We are playing our 3rd PBEM game and noticed that American tanks always seem to fire their machine gun even after they have fired their main gun at a Russian tank.  There have been a number of instances where this has caused the American tank to be knocked out since the Russian tanks don't seem to do this.  I am assuming that firing the machine gun is to determine the range but did they not have electronics for that  back in the 80's?  Regardless, 2 of the 3 American tanks that I have lost is due to their pattern of firing their machine gun after a shot from their main gun.

    A generic question, has anyone seen heavy artillery such as 155 mm knock out or immobilize a tank?  We are playing a scenario , Between Farhbarns  where I am the Yanks.  I have 155mm artillery but so far haven't seen any Russian infantry.  In addition there isn't a fixed objective in front of the American line that they have to take so wondering what the artillery can do unless it can knock out a tank.

    not CW but I have seen 155 kill tanks with direct hits in BS. (actually also in some ww2 titles both engines old and new) Same engine, no guided rounds, so its possible; its just gonna be very rare since we do not have krasnopol and exacalibur in game

    DPICM ive seen pen vehicle tops but not kill.

    Arty even if it wont knock  out the tank will help u as americans because dragon teams can fire thru smoke dust and **** with thermals. any ifvs or tanks u got with thermals too - pop smoke and u can shoot them they cant do anything except try to move and get an angle. they always die.

    Artillery also can and will degrade tank optics, outside kit, and can immobilize them easily.  81mm mortars are iffy on this but ya u talking 155 its worth it if u got not much else  I mean why not.  if it DOES hit a tank itll kill it 100% or stop it dead and fck it up bad

    IDK why US tanks esp the m60s do it, all i can think of is its bc its 50 cal and the tac ai thinks its 'worth it' to try. its NOT ballistics.  IRL these tanks DID have the optics and the m60 tts had thermals and could laze, m60a1 used a coincidence range finder.. I dont think the baliistics match.  The ballisitics DO match on the BMP1s 73mm and its coax and IRL gunnrs were taught to 'squirt' targets with coax before firing the cannon.

    Question - how do you figure the mg fire is killiing ur US tanks? Im assuming you mean m60s because mine do it all the time.  however their using a 105mm cannon first (lol) and trust me thats gonna get attention regardless.  How is the mg fire causing the tank to die? the loader isnt doing it, the gunners gonna keep using the main gun, its the commander..? 

    Finally Ill add that IRL accounts, in a situation like this everyone is $hitting their pants and thatd be a likely reason for the commander inside a covered cupola to decide to spray .50 cal at the enemy tank

  16. OP goto youtube search free whiskey domfluff combat mission soviets

    there should be a few vids that are excellent. also u can dm me for specific tips. 

    You have to accept YOU WILL TAKE CASUALTIES

    You HAVE TO USE COMBINED ARMS

    The tank sensors WILL NOT SEE THE WESTERN TANKS FIRST, UNLESS YOU ARE SITTING STILL LOOKING AT WHERE THEYLL COME FROM

    Learn to use your ATGM inf teams to take out western tanks that are exposed.  If you can tactically at all always try to have the western tank advance or move or enter your tanks LOS, your tanks on the move will never spot the western tank first.   If you cant do this, you need to have infantry with the tanks, and mass your tanks.

    I almost always let the tac ai target on its own, but in this case if you are doing massed tank attacks consider things like t62s or maybe not the best sov tanks.  Franjly I think T64Bs are always a better choice than a T80B, perhaps except defense where the reverse speed is like a lousy 4 km/h better.   But in case of massed tank attacks with infantry, use weight of fire.  So lets say you got 12 T62s and see 3 m1s.  First remember western platoons are in 4s with tanks and pact is 3s.  so always look for an extra tank, tho it may not be there. second, weight of fire, tell your tanks like if its m1s you want 3-5 tanks shooting at each m1.  This by weight of fire will kill or mess the tank up so bad it can at least stop a disaster. 

    DO NOT TRY POPPING SMOKE if its DEFINITELY A THERMAL EQUIPPED WESTERN WEAPON - THEY WILL BE ABLE TO KEEP FIRING AND NOW U CANT EVEN TRY TO SHOOT BACK

    Soviets have a fckton of IFVs, apcs, and tanks.  almost all have coax and a few thousand rounds.  literally shoot eveerything potentially  that could have enemy troops in it with target light for mg fire, multiple vehicles, for a min or two per spot, longer on buildings.   This often also gets a repsonse or makes a human think you know where their men are

    Soviet arty respone times suck,. Get TRPs and preplan your arty otherwise

    everyones different. the way I play them works great or disastrously-  I like high tempo attacks.  IE Im on you and th ebattles gonna be decided fairly quickly...  If you do this right, or learn to do this right lots of people are terrible at handling this, some ppl play really cautiously or slow.  The entire sov doctrine actually encourages what I do somwhat, you need to basically sorta probe or designate a couple attack lanes and send some BTRS or BMPs, and have some infantry near running wit hthem

    Where you fin dthe enemy weakest you want to RUSH your men into that hole, and try to blow into their rear where they hopefully arent even sure where u are exactly.   Then You should also on the move be able (time is key, dont stop and mass) pick the avenue you want to strike from now and either roll up th esides, or maybe you wanna rush your tanks over into keyholed spots spots with only a small LOS window as it were ) and have your infantry take up good cover and now the western defender has to come dig u out

    thats off the top of my head sorry g2g booty call

  17. my dudes... get a TTS. dragon team, m1, or m2 and use any smoke you can, including the tanks rounds, its  own smoke, nearby infantry rounds, and arty.  Basically you can park that tanks fat azz somewhere and as long as you keep smoke between it and threats they literally.. cant do ****. its about the thermals, sovs have none and theres no multi spectral smoke. I had a single crack m60 TTS stop literally about 16 T64s because they literally couldnt shoot back.

    This is key - make SURE that you are using FACE commands then the smoke order. You want the smoke going where you want it, if you neglect this you can totally ratfck yourself

     

    DO NOT use this tactic with ITOWS or TOWs they will be just as useless as the vatniks you want dead

    While Im at it IMO your biggest threat with a western tank is letting a capable opp move a ATGM team in.  The western sensors - youll see the 40 ton tank move into view. you wont see the AT7 team do the same, likely...

    edit : best cover IMO ever, this chick does Zevons Roland the Headless Thompson Gunner

     

  18. On 4/5/2023 at 2:12 PM, Lethaface said:

    Alive and kicking quite active on the forum and coproduced CMCW 

    I know he did with CMCW

    I cant reach him, its w.e its not like I know him for real we just talked before he was a bigshot ;)

    if you talk to him said Im still alive and Im pretty sure him and the closed discord owe me some money because Im still alive LOL

  19. On 4/3/2023 at 6:18 PM, Sargeant Schultz said:

    Sublime!!!   My man!  It's me, Sgt Schultz. Just got back in the community.  Getting a new comp soon, and will have to purchase the game again due to lost hard drive and non-functional old email address.

    So far the only old scenario of mine that I have found is H2H Valley of the Shadow.  Once I get everything settled in will be sending you a setup file. 😈

    If you have any of my old maps or scenarios let me know. 2015 was a long time ago, but this old man is looking forward to calling in mortar fire on your pixeltruppen.  😂

    Hit me up on email so we can catch up. 

    May your artillery never fall short.

    Schultzy 

    Ayyyyy

    Pm me for my cell and email and may the wind always be at your back, especially when u piss

  20. 6 minutes ago, LongLeftFlank said:

    Nah, I'm quite fine. I'll be back once I have more time, and something worth sharing.

    ...Here's the D/L on Sgt H2.  As Steve says, when a community lasts 20+ years, a few of us oldsters are bound to drop off along the way. In the way of nature. Enjoy the journey.

     

    Yea I get it, and I mean Ive lost quite a few IRL friends in the last 20 years anyway. Its literally the most natural thing in the world, death.  But it still hurt to hear.  And itd probably have taken him several minutes to even remember who I was.

  21. On 3/25/2023 at 1:08 AM, Livdoc44 said:

    Oh, can't wait for multiplayer and new armor (T-62, Leo 1, etc.). Certainly does; small team, they have a grip on what they're doing...it's awesome so far. Plus, all the stuff - fire and maneuver, using terrain, spotting, smoke, the list goes on - I've learned from playing CM over the years is instantly applicable to their environment. Good call!

    YO DID U SEE THE NEW UPDATE?

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