SuperTed
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Posts posted by SuperTed
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It took less than 24 hours for this thread to get to page 3! :eek:
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Dook,
Got it! Thanks.
Could you (or somebody) check to be sure it works, please?
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The Boots & Tracks boys are at it again. Get all the details at CMHQ.
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Ryan Fitzgerald has given Wild Bill's Bruneval scenario a make-over. After withstanding the rigors of our playtesting team twice :eek: , this one is bound to be a classic in its own right. Get over to Boots & Tracks to grab it.
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Let's do the Time Warp again!
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Gary Kump took a special trip recently. Find out where he went at CMHQ.
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Moosh,
There's no stacking, so this will not work.Originally posted by moosh:they should be , however i think that aircraftcarriers and the air units that are on them should be two diff units...
Hubert fixed this for the gold demo....i dont see how when iam attacking at the range of a airfleet, i can get my carrier sunk it just not right...
That's not a bad thought, but the game engine is not designed to allow this feature....you should be able to remove the air fleet from the carrier and use it as land based if you needed to. just a thought -
G151,Originally posted by grifter151:Will carrier strength increase as jet aircraft research is successfull? I would imagine it would, but I just wanted to double check. Thanks in advance.
Yes, that's the it works. Those carriers are nasty with jets. :eek:
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How are things going so far?
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Guys,Originally posted by Moon:(whistle) Lala... doobeedoo... lalala...
When Moon attempts to sing, it's best to just leave the area. :eek:
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The scenario for the AlternaBrawl Final has been sent to the German player. Low Ground features an intriguing sunken road.
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Gary has a new page dedicated to a deserving MODer at CM Outpost. Swing over to CMHQ to get the details.
[ July 13, 2002, 01:57 AM: Message edited by: SuperTed ]
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Guys,
I've never done this before, but I thought I'd stop by and say:
Hi!
That is all.
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Diceman,Originally posted by Diceman:BOOM baby!. Any details on the vehicle list available?
Yup, the vehicles included are:
German ones
Soviet ones
Other ones
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Chris,
Thanks for the great AAR. It appears your Sherman crews let you down in this one.
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The scenario for the second leg of the Group Finals has been sent to the German players. The Crucible features some nasty fighting in Cologne.
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More results from the GV Newbies:
Jim Liang (German) defeated Walker (US), 59-37, in Breaking Through.
Congratulations to Jim Liang!
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Aesop,Originally posted by aesop:Super Tad,
Stop being malicious. You are deliberately unnerving people here who are being patient for the game. We don't appreciate your kind of humor. So, knock it off! :mad:
Agreed. See edited post above.
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My apologies to those who read the post that was here. My idiot of a friend thought he was being funny, but I agree that he wasn't.
Let me assure you that I would never play with you guys like that. I understand and appreciate the support and patience you have all shown. I too am looking forward with great anticipation to the release of this game.
So, again, I apologize and I'll be sure this never happens again.
[ July 12, 2002, 01:32 AM: Message edited by: SuperTed ]
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Rediroc,Originally posted by Rediroc:Yes very odd, but I just attributed it to a boneheaded AI move.
Actually, I would lean toward that being a boneheaded reviewer move. I've never seen the AI act that stupid.
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Things are nearly resolved and we should be back in business on Friday, as planned.
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I wonder if the final review could link to an AAR-in-progress...
CMHQ Update-July 16
in Combat Mission Archive #4 (2002)
Posted
Gary Kump has yet another sweet mod comparison at CM Outpost. Get the latest details at CMHQ.