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Juju

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Posts posted by Juju

  1. ***Even more spoilers***

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    I keep my trucks in a handy spot, with a reserve platoon close by. Those guys can be anywhere I need them on my frontline within 3 minutes. A mobile fire-brigade, if you will! Works great. biggrin.gif

    Carentan is the best Op I've played so far.

  2. Well, I'm on turn 19 only, and everything goes just spiffy. So far only one Immob.(artillery). smile.gif

    Convoy-driving is really not that difficult, just don't hurry. Give 'em some time and use both sides of the road instead of just the middle.

    Many units don't really bother me. I usually take a lengthy break from a large or huge scenario or operation after about 6 or 7 turns, and continue fresh later. Works for me.

    BTW, IIRC driving on railroads with AFV's is asking for track-throwing problems!

  3. So, by now there seem to be three camps: The Gridders ("hey, this is great, really helpful"); the Non-Gridders (It's gamey and I will have nothing to do with it, or anyone using them!"), and the Aesthetics ("When I look out of my window I don't see grids").

    In my opinion they're a tool in the same sense that 19 different grasstiles are a tool (those still playing with the stock-grass will know what I mean). Good enough for me, since I'm in the Aesthetics camp.

    I don't think they're gamey. There are several other in-game ways to know the things you want to know, without using them.

    But in the end... It's still a game. so I say: do watcha like, Play howya like. We're in it for the fun, right? smile.gif

    [This message has been edited by Juju (edited 07-23-2000).]

  4. A reminder: captured enemy units are worth more points than dead ones. Besides, it's not ethical. Maybe it's just me, but I let that single sorry son-of-a-bitch machinegunner walk if I can't guard him. and another thing: Most of the time you can leave 'em alone for a couple of turns, without 'em running away.

    so There.

  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Wild Bill Wilder:

    Operations are the hardest thing you'll tackle in the creation department, in almost any game. Multiple scenarios, most contingent on what went on before and you don't know how well the player will do in battle one in order to set up battle two.

    <HR></BLOCKQUOTE>

    I noticed that. Battle nr.1 'does' about exactly what I expect of it for both sides. I was very satisfied. After that, it went downhill rapidly...

    The magic word is "Balance," Right?

    I'll get it right eventually, you'll see. smile.gif

  6. Hiya Bill!

    all the scenarios? Hell no. Not even half. I did play 2/3 of the ops (including a few I downloaded). Some twice, some even more.

    I am visiting the supporting sites, but don't feel the need to download many, cos there's so many canned ones still unplayed.

    did try a few of the Amphibious landing things, just to see if it's really that unplayable as Steve or Charles stated long ago. They were absolutely right. No tactics, no fun, just death. Tried Ramelle, SPR, liked that one. Ryan even made it out on his own feet. Lucky bastard. Not many of the others did, though... frown.gif

    As for playability: I feel some of the canned scenarios are - for historical reasons perhaps?- way too unbalanced to play PBEM, but otherwise they're all fun.

    Operations are the greatest thing about CM. I feel some things need tweaking, like the way the new fronline is calculated between battles, or, that in some operations it's not really clear what I should do.

    It's really a pity there are only very few operations available for download. I'm working on one myself (Allied advance along a stretch of Autobahn) but, damn, it's difficult balancing and testing these things.

    anyway, enough already. Gotta play some more! smile.gif

    Juju

  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by jpinard:

    July 18 -

    New bumpy grass textures posted. I'd like to see people's comments on them.

    1. Better than the game defaults?

    2. Better than MadMatt's grass?

    3. Good/Bad for seeing elevations? <HR></BLOCKQUOTE>

    1. Not better, just different. Question of taste, really...

    2. See 1.

    3. In a sense: It has only three different tiles, so you'll be able to spot the difference between high, middle and low, but virtually nothing in between. The brush in the new pack looks very good, so do the treebases.

    Maybe a bit too dark, the woods bases, though.

    2.

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