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mikeadams

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Posts posted by mikeadams

  1. The old promise

    And if we abandon any platform, I can assure you it will not be the Macintosh.

    Is starting to sound pretty thin. There has been no Mac-compatible version for a couple of years and now we hear that the Mac version of CMX2will be 'delayed'

    Ah well: the error of believing promises

  2. No change:

    Simplicity of play. Too many games seem to keep adding complexity with each upgrade at the expense of playability. If you do add more detail (i.e. every man in a squad can fire at a different target) allow this to be turned off.

    WWII as the theatre of operation. Eventually from Poland to Berlin

    WEGO system: the best solution I have seen

    Easy MODs

    Great support

    Change:

    Optional on/off: A level of spotting that allows you to designate the overall commander and only see what he sees. All other information about troop positions is sketchy, occasionally updated by new reports

    Better road movement, especially convoys

    Effect of camouflage: I often feel that a well hidden gun gets spotted far too easily. Maybe I'm just a sore loser

    Mac compatible regardless of G5 vs Intel

  3. Computer Ambush!!! That's it: thanks

    Its odd, but some of my best game memories are from the Apple ][ days: Rails West, Dreadnoughts and of course Wizardry. Many of the newer games seem so intent on glitz that they forget the *game* element. I guess that is why I love Battlefront so much (now if we could just get the OSX versions......)

  4. OK, this has nothing to do with this forum but if anyone would know the answer, it would be you guys.

    I remember (I think) a squad level game for the Apple ][ where you moved a small group around in a city setting. It allowed you to give commands like 'toss a grenade into the room, wait three seconds, then enter'. Characters were usually good at something specific and you could put together a squad with different abilities.

    if anyone knows what I am talking about, could you let me know what the name was?

    Thanks

  5. While playing a QB the other day I was able to position some AT behind a building, so that the enemy armor could be hit in the side/rear before they even spotted the guns. My question is: does the AI "know" that there is AT behind the house, even though it has never been spotted, or does it only know one of its tanks just got hit?

  6. While I have mainly lurked, I have been a steady reader and player since the first demo and have always thought CM to be the best tactical level WWII game ever.

    Unfortunately I have just got a new Mac which will not boot under OS9, so my playing days are done. On the bright side, I will now have several (many) hours each week for other pusuits.

    I will check back every 6 months, to see if an OSX compatible version has appeared but, until then, goodbye and thanks

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