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Runyan99

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Posts posted by Runyan99

  1. I have a question. To what extend are some players finding CMSF a little 'too close to home' to be fun, what with the situation in Iraq and all? Playing a WW2 wargame or a Napoleonic game can be a form of escape to another time, and thus is perhaps more 'fun'.

    Is playing CMSF and watching modern GIs getting blown to hell a little too much like watching the news these days to be 'fun'?

    I'm not really sure how I feel about it personally, but I suspect it is a factor for some.

  2. Berli, I understand if you think the TacAI sucks.

    For long time players like Berli and Ezra and myself, I hope it is clear that CMSF simply needs bug fixes, improved TacAI/self preservation behavior, and quality LOS routines for it to deliver what the design promises.

    Is that what we got with 1.01? No, I don't think so.

    Is it what we will get with 1.04, and the WW2 game?

    I think so. Some patience is needed with BFC.

  3. I want BFC to include the M4 Sherman tank as a hidden easter egg in the game. With the editor open to the units screen, hold down shift, then type s-h-e-r-m-a-n and one tank will instantly appear in the OOB for the American side. Then we can ogle it and dream about WW2 scenarios.

    Actually, I thought about claiming this was already the case as a prank, and decided it would be silly, and probably wouldn't go very far before somebody asked for a screenshot or something.

    Still, would be cool to have just one WW2 vehicle in CMSF as a hidden feature. Don't you think?

  4. Originally posted by Renaud:

    The action lasted exactly 23 minutes from first engagement to last and covered about 6 kilometers of desert between 67 Easting and 73 Easting.

    Can the map be made big enough? I quickly opened the editor to see what the max map size is, and I only got up to about 2km X 2km.
  5. Originally posted by Tzen:

    It seems a little too one-sided to be that interesting for CMSF. Am I wrong?

    Well guess what, most of the engagements in CMSF are going to appear one sided. Nothing new here.

    However, almost anything can be balanced into a 'fair' scenario. It just takes a little skill and imagination. Players need to break out of this 'equal forces capture the flag in the center of the map' mentality that the CM QB crowd has of what a wargame is.

    First, you can heavily penalize the American side for every vehicle lost. If the American side loses more than say, three vehicles, give the Red side enough points so that they 'win'.

    Also, just because historically the Iraqis got caught a little off guard and did poorly, and the Americans performed perfectly - that doesn't mean that any player is going to step in and so the same. I think there is an inclination to think that events always play out the same when re-created. That past events are inevitable and hardwired. That isn't true. Making slightly different decisions can have big consequences.

    And, I bet the scenario can be 'opened up' to different possible outcomes simply by allowing both sides some latitude as to where to set up units at the beginning.

  6. Originally posted by Elvis:

    Runyan99, if you don't number there is never confusion. If the file is named ElvisvsRunyan99 then the only possible file that is in play is that one. Less confusion.

    I've been playing email games for a lot of years. If you use the same filename, and don't number, you'll eventually run into a situation where I send you a file, you don't get it, then you resend me your old file a few days later, thinking I didn't get the last one, which I then download and overwrite my current file.

    Believe me, I've been doing this a lot of years. Numbering makes it easy to see who has the current turn, and you can easily request a needed file if it is numbered.

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