Allan Wotherspoon
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Everything posted by Allan Wotherspoon
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It's up now.
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I'm presently in battle 2 of a 10 battle operation. It's early in the battle and I have a Panther with a damaged gun. What's the best thing to do, hide it till the end of the battle or exit it off the map? The manual says that exited units don't return later as reinforcements, but does that apply to damaged vehicles as well? :confused:
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Are you trying to open the turn by double clicking on it? If so, don't. Instead start up TacOps, load the save game file and then load the orders file that was sent to you. Allan
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I believe that Map 900 shows an area in the Fulda Gap. Allan
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I assume you are referring to the OPFOR AT-10, AT-11 & AT-12 as having poor penetration. The AT-10 is launched from a 100mm smoothbore gun while the AT-11 and AT-12 are launched from the 125mm smoothbore gun. That restricts their size when compared to other ATGM's like the AT-4 or the later AT-14 or AT-15. The simple fact is that you are not going to get much more than 800mm penetration out of a 125mm diameter warhead, especially when you take into account that the round also has to incorporate all of the necessary electronics and still be small enough to fit in the autoloader. The gun launched ATGM's used by OPFOR were not designed to take on M-1's from the front in any event. They were meant for long range shots against NATO ATGM vehicles. Allan
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Any Canadians get CMAK yet?
Allan Wotherspoon replied to Shadow 1st Hussars's topic in Combat Mission: Afrika Korps
Got mine today. Postmarked December 2nd. Looks like it sat in customs for a couple of weeks before they released it for delivery. Anyone want a game? -
The November-December issue of the Field Artllery Journal has an article titled "Who Says Dumb Artillery Rounds Can't Kill Tanks?" The article argues that dumb (meaning in the article plain jane HE) rounds have significantly greater effect against armour than they have been credited with. The article recounts tests done by the US Army in 1988 and came up with the following results: A direct hit with a 155mm HE round with a PD fuse consistently destroyed target vehicles (no surprise there) A hit by a 155mm HE round within 30 meters of a tank destroyed road wheels, tracks, main gun sights and vision blocks. A hit within 30 meters of an APC results in fragments penetrating the vehicle causing crew casualties and damage to internal components. 155mm VT rounds damage or destroy gun barrels, vision blocks antennas, sights and engines and destroyed anything stored on the outside of the vehicle. The article has a number of photographs of the test vehicles, including a Bradley with the 25mm gun barrel penetrated by a fragment from a VT burst, an M577 with numerous holes in the side from a near miss and various tanks with destroyed or damaged tracks and running gear caused by near misses. TacOps does not seem to grant the same lethaliy to HE rounds as shown in the tests. I ran a couple of tests with artillery units firing plain HE against tanks and APC's stationary in the open. The HE appeared ot have no effect against tanks or light armoured vehicles. Allan
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Nope, doesn't work for me. Lots of Sherman mods show up in CMMOS, but nothing for the M10 etc in either the British or US/French tabs. If its not too much trouble, can you list the rules installed in the GEM Software Productions/CM Mod Options Selector/CMBO/Ruleset001? I want to check to see if I am missing a rule somehow. Allan
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I downloaded all 33mb of Marco Bergman's M10/Wolverine/M36/Achilles mod but it does not seem to show up anywhere in CMMOS. The readme file in the zip mentions that it should work with CMMOS if the apporpriate rule is installed, but I can't seem to find it anywhere. Does anyone have a rule for this MOD? Allan
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I downloaded all 33mb of Marco Bergman's M10/Wolverine/M36/Achilles mod but it does not seem to show up anywhere in CMMOS. The readme file in the zip mentions that it should work with CMMOS if the apporpriate rule is installed, but I can't seem to find it anywhere. Does anyone have a rule for this MOD? Thanks, Allan
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Are there any command line switches for CMBO? Specifically I'd like to be able to disable the intro movie without having to click the mouse and automatically load a PBEM file on start-up. Allan
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I've had both CMBO and CMBB for about a month now and I am ready for some PBEM action. I'd prefer to start with CMBO and my preference is to play the Allies. Any takers? Allan
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Need some aid on US Army Org small units
Allan Wotherspoon replied to Dandelion's topic in Combat Mission: Beyond Overlord
NMI means No Middle Initial, that is someone without a middle name. -
Major: Am I correct in recalling that the effectiveness of ICM is reduced in forests in TacOps? Given the dud rate, perhaps umpires should be putting down mine markers after each ICM salvo.
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Another very good site is Tanknet It is populated by a lot of very knowledgable people. Allan [ July 18, 2002, 08:20 PM: Message edited by: Allan Wotherspoon ]
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It's in the database as CA SRAAW Team. It's not that obsolete. The US Army Rangers bought a whole bunch a few years ago. While its capabilities against a modern tank are marginal at best, at least from the front, it can easily handle anything else on the battlefield as well as fulfilling a useful role against bunkers and buildings. Rounds for a CG are a lot cheaper than using an ATGW for the same thing! Allan
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The Carl Gustav resides in the database under Canada, as does the Milan ATGM. You should be able to add them to scenarios without any problem. The game doesn't care if they are wearing berets or slouch hats. Allan
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What's the difference between the Mtd Bn and the Mech Bn? Allan
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Major, I hope that this is possible. Impassable terrain would give map makers a lot more options and make things like minefields and obstructions more effective.