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SS_PanzerLeader

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Posts posted by SS_PanzerLeader

  1. Hey guys I just wanted to say thanks to those of you that are following the links being posted to CM review sites smile.gif

    This is very important for the success of CM and BTS - Since we all want future games by them it is encouraging that alot of us will take the time to help the game advance smile.gif

    For those that havent been posting, I know alot of you are busy doing other things :P but If you could find time to help out some with this stuff I'm sure in the long run it will be worthwhile smile.gif

    thanks again

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    SS_PanzerLeader.......out

  2. I agree a bit here smile.gif If the to do list was published it would help people see what irons are in the fire for improvements wink.gif

    The voting isn't a bad idea either IF and only IF it isn't binding to BTS

    It would be beneficial to use as a tool to evaluate the importance of various things to the customers. Then those that are feesible for BTS at that date could be adressed in order f importance. BUT BTS is the designer its their baby and this would only be a little help, maybe we'd see less repetitive questions too smile.gif

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    SS_PanzerLeader.......out

  3. I would have to agree here to an extent:

    I think that at pillbok should be able to be hidden until they have fired (think of it as taking the time to conceal the position byusing netting shrubs etc)

    If this isnt acceptible then maybe if the pillbox is placed in terrain such as woods or tall pines (or the equiv) then they can choose to hide until firing.

    They do seem to be easily spotted and identifed - but this is no HUGE deal for me I love the game regardless and if this isnt implemented in a patch -I can wait for CM 2 smile.gif

    It would be a nice feature

    thanks

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    SS_PanzerLeader.......out

  4. UserName said:

    Just to be clear..I downloaded the Gold Demo and booted it up and saw two scenarios. I chose Valley as the Germans and didnt even read the scenario info.

    I didnt do much of anything till the Panther showed up. I won without even trying.

    well I'll be straight up - I'm finding this REAL HARD TO SWALLOW. God' I feel I'm in the presence of Rommel himself! Does anyone else seem to see an overinflated egotistical attitude at work here>? I'm not trying to flame you in anyway, this reply is just based on consistant posting by you at how great your play is!

    I consider myself a decent player -I'm no where near as good at CM as I was at CC2 (yet that is :P ) But I just fired up Vot and I waited like you claimed you did when ya "EFFORTLESSLY" smoked the AI, Ya know what>? I BARELY was able to scrape a TACTICAL vict out of this and the Panther saved my ass even though it was immobilized.

    Sorry the AI rocks for a wargame smile.gif BETTER than ANY before it - I jsut think you got a BIG CHIP ON YOU SHOULDER - so quit trashing it until you can back it up - cause frankly I'm sick of hearing you berate BTS and CM and everyone else. It seems to me you were just warned yet you still have to take another dig - and this post by you is IMHO ; a dig in sheeps clothing frown.gif

    *sorry all rant mode off*

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    SS_PanzerLeader.......out

  5. HEy fellow CM'ers I noticed they had CM on Adrenalin vault for download and it has a rating system for the demos - CM is ranking high although there are only 13 votes :P

    Wargamers Do your duty and put this game where it should be eek.gif AT THE TOP !!!!!!!!

    heres the link guys smile.gif

    http://www.avault.com/pcrl/ratings/demo_rater.asp?demo=combatmission

    thanks for your support

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    SS_PanzerLeader.......out

  6. Good morning Steve,

    Sorry I was crashed when ya posted eek.gif At any rate it seems Pritzl has pretty much hit the nail on the head, with the exception of the fact that I couldnt get it to show me the markers again just by rewinding the movie (at least in that particular game) .

    The game in question was originally set up by the germans, and sent to me to set up as allies. I set up and returned it and then we both plotted, IIRC this seemed slightly different from the BETA.

    When it came back to me to watch the movie, I saw the bunkers, clicked on them to see what each held, and if much info was to be given.

    When I clicked the bunkers I saw no ambush marker on the AT GUN; I only saw them on the Wooden MG Pilllbox to the left and the Concrete Pillbox to the left. Once I started the movie they disappeared and would not materialize again, even if I restarted the VCR control.

    I COULD duplicate this if I I restarted the game and loaded the file again. I have the file if you want it smile.gif

    As far as the unit abstractions go: for the pillboxes I agree with ya and to a certain degree with tanks and infantry. But with infantry I think (just my opinion)the only way unit composition could be detected would be in extreme cases . For example if the unit was Volksgrenadiers that were low quality (made up of old men) OR they were Actual SS units (but I guess even these could be Green) So retrospectively I guess the former troop quality (the old farts) seems to be the only one detectable until contact. eek.gif

    Thanks for replying

    BTW this scenario rocks smile.gif

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    SS_PanzerLeader.......out

  7. Hey Steve & CHarles

    I 'm not positive but I think I've found a bug, at least it seems like it would be :P

    At the start of VOT after both sides have plotted and BEFORE you actually watch the movie, if you click on the pillboxes you can see where they are preplotting an ambush. To me this information would be impossible for the opposing side to know eek.gif I have the file if you want it

    oh also if you click ont he boxes you can tell if they have an mg or an at gun in them - shouldn't this info be unavailable until they fire?

    Awesome game tho - this is a minor thing jsut thought you would wnat to know smile.gif

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    SS_PanzerLeader.......out

    [This message has been edited by SS_PanzerLeader (edited 05-14-2000).]

  8. Sorry Lewis but You are WAY outta line with this - Steve had every right to ask us all to five the forum a break - If he wouldnt have you still wouldnt have your demo. As far as the customer always being right that is only true to a certain extent. Last night how could they customer have been right? I don't understand your logic here, the customer was screwing it up plain and simple.

    I Think the only apology owed is by you, to Steve. Some of you posts recently have been actaully readable its a shame you could'nt keep it up frown.gif

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    SS_PanzerLeader.......out

  9. Hi all I jsut had the most incredible game against the AI and this is something I reccomend everyone trying :P

    I set up CE and took the Yanks - When I went to start the game I selected to unbalance the game in favor of the GErms

    So I gave the germs +100

    What came next was wild The Ai went at me hard I was set up well and cautios because I knew I'd be heavily outnumbered at 6 :5 for tanks and 2:1 ratio against my men

    I set up in overwatch with a lead tank as bait, the AI took it and tried to roll a STUG up over the ridgline to remove the enemy threat, I replied with a Three Sherm concerto leaving a smoldering hulk of a Stug 3 smile.gif

    The right flank then ignited and I went with a two on one duel against my other hull down lead sherm (in the woods) I took out the one stug with a zook from the side right after they smoked my sherm

    The AI then gets more cautious and brings down the most incredible smoke screen I've seen laid in a PC game smile.gif IT literally covered the ENTIRE center of The village - and enveloped my tanks

    Expecting the Ai to try and Isolate my lead sherman I slammed it into reverse leaving my forward infantry unprotected (yet hidden and in ambush)

    My ploy worked my tank escaped unscathed and all four resumed pounding as the smoke begin to break- the Germ infantry stumbled into my ambush and got chewed up (of course this was only a minor dent in the HUGE enemy force :P)

    At any rate to make a long story short this went back and forth with the AI raining down smoke screens and trying to bring the AT teams to bear , I ended up smoking another thank and repelling infantry assaults for the duration

    I couldn't believe I was able to hold MY troops performed incredibly ( I would fire and pull back as soon as they started taking multiple targets) In the end These were the results

    GErms (AI) 340 casualties (77KIA)

    2 captured

    3 vehicles KO

    men ok 172

    Allies

    casualties 134 (32Kia)

    3 captured

    2 KO vehicles

    Men ok 107

    FINAL result

    TACTICAL VICTORY FOR THE ALLIES smile.gif

    Score

    Germs 36 Allies 64

    an awesome display of AI tactical variation smile.gif And by no means an easy battle I was AMAZED I was able to hold

    gotta try it guys LOTS OF FUN

    eek.gif

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    SS_PanzerLeader.......out

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