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Peterk

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Posts posted by Peterk

  1. I haven't seen this brought up anywhere else so I thought I'd give it a shot. I pre-ordered the Mega Campaign set from Novastar years ago. That concept really had me drooling and I was so disappointed when Nova was forced to fold and it never really came out.

    I'm wondering if any of the beta guys are familiar with that product or have played it and can make any comparisons between the SP Mega Campaign and the CM operations.

    It looks like CM is taking the same approach but should really surpass it by far because it's being included in the original game design and not being kludged on top of an already existing game.

    p.

  2. > Input a model (made by a human) and my 3D > tool spits out C++ code to render it. It's > pretty cool.

    Hi Charles,

    Thanks for the answer! Just curious, is that tool something that you came up with yourself (I've been thinking of doing something similar) or is it a commercial package that you can recommend? Just something I can store away for future reference!

    p.

  3. <

    I think the vehicles ARE rendered through code... I know that sounds like MUCHO work and really advanced to me (I know NOTHING about coding).. How advanced is it? (just curious)

    >

    My understanding of this stuff is pretty limited so far, but ultimately rendering the shapes _is_ going to come down to code/display-lists - but I was just wondering if the BTS guys were using some sort of tool to do the drawings that outputted the code for them or if they had developped some sort of engine to make the task easier, or if they were just writing the rendering stuff directly in the C++ environment.

    The reason I'm asking, is that I'm doing openGL things directly in C++ now and I'm constantly thinking "there has got to be a better way" - yes it is mucho work and very tedious at times.

    p.

  4. Just a dumb programming question quasi-related to CM that maybe someone in the know might be able to answer.

    I've just started digging in to learning OpenGL myself and I'm wondering what sort of rendering tool is being used to create the shapes on the battlefield. I'm at the point where I'm rendering simple objects through code but I can't imagine doing a game like CM that way. Any tips?

    p.

  5. It's kind of encouraging to see the board quieting down a little bit - I think of it a little as the radio-silence enforced at the start of any huge top-secret well-planned attack. It means the game's coming soon (if you listen closely, you may be able to hear the rumble of tanks in the distance). Besides, I bet the boad is going to explode to > 50,000 messages in the week after people start getting the game, so there should be no lack of stuff to read here in the near future.

    I would definitely appreciate having a great manual though and wouldn't want any skimping in this area (I can't remember the last time I got a really good manual with a wargame - CC2 maybe or TOAW or Achtung Spitfire stand out). Yes, we've been playing the demo to death, but I'm pretty sure there's going to be a lot of stuff that we haven't seen yet that will need explanation.

    p.

  6. I'll bet they release and ship it in secret without telling us!

    Translucent buildings and rifle grenades came out of nowhere recently without anyone having a clue...they seem to be in a playful mood these days. :>

    The wait has certainly made this winter interesting. I have this irrational fear that I will inadvertently totally shred the manual to bits when I tear that box open in a frenzy to get at the CD. Anyone else worrying about that?

    p.

  7. Hi Safisher,

    I don't know if this will help, but basically I've noticed that when I boot up the demo one of 2 things will happen:

    The game will start up immediately apparently normally, but the graphics are all messed up and as you so eloquently put it, the game looks drunk.

    Other times however, the game takes a few seconds to get going, but there's a bunch of flickering on a black screen right before I get the opening menu. It flicks about 4-5 times and I can tell that it's probably doing some stuff to configure the 3-D card and testing out different configurations. When I get the flickering at the beginning, the demo runs like a dream.

    So basically. I just keep starting the demo (usually takes 2-3 tries) until I get the flickering at the beginning.

    p.

  8. Actually, I just thought about this 2 seconds after I wrote my little report about squads colliding in the smoke and vehicles bumping into one another on the road last night:

    I wasn't using realistic using sizings so the vehicles and squads were much bigger on screen than they really are in the 3-D world, so even though it looked like the enemies were touching or right next to one another there was probably quite a bit of distance between them in the model.

    p.

  9. I can vouch for this happening with infantry as well in Last Defense. I played tonight and was fooling around with the smoke for the first time and I went a bit overboard. The wheat field was completely covered. I ran about 6 squads forward through the smoke towards the building.

    Some of the Yanks inside the building decided to come out and go exploring for some reason and they crossed the path of one of my squads and just walked right on by with no shots exchanged.

    I have also seen a Hellcat and a SPW drive down the road in opposite directions and bump into one another before continuing on their merry way - with no smoke around at all. But I figured it's just a beta-ey sort of thing.

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