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wadepm

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Posts posted by wadepm

  1. 4 hours ago, Jambo said:

    Off the top of my head they are adapting combat mission as a training tool for the British Army.

    Hmmm.  In order to be a true training tool it would need two things that we don't currently have:

    1. True multiplayer.

    2. A realism setting higher than Iron.

    Would that these make it into CMx3...

  2. 22 minutes ago, DougPhresh said:

    Working Early to Late with a new engine also avoids trying to sell people the same game twice. That's a problem Command Op 2 ran into. The engine was massively improved but the content was very similar to the previous title.

    This is a good point.

  3. 7 hours ago, JoMc67 said:

    I'm afraid that CM:Blitz will be a Standalone game (if it ever comes out) and not a Module of CM:RT :-0

    I don't care how it comes out - stand alone, module, vehicle pack - just as long as it comes out.  My hope is it will be the first title under CM3...

  4. 14 minutes ago, DougPhresh said:

    I had really thought the tide had turned on the hardware obsession that used to plague wargaming.

    It would appear not.  Is it why BF are focusing on late war instead of starting at the beginning?  Maybe.  To me it would have been so much more interesting to do the games chronologically so we could experience for our selves the immense changes that occurred in equipment.  As well as understand that part of the war that never changed... 

  5. 4 hours ago, SimpleSimon said:

    Red Thunder's issue to me was mainly that it didn't have all that many scenarios and campaigns for its price tag, this module will mostly fix that though. The other big issue is the change made to the air support mechanics which prevents players from exerting any control over their support even though Red Army staff did in fact, influence the position and conduct of air strikes. At the very least control of air strikes should be allowed in the planning phase...

    One other thing, I've also read JasonC's posts and I think his chief source was Steven Zaloga's Companion to the Red Army Handbook or just "Red Army Handbook". It's actually very detailed and informative and if you plan on designing scenarios and campaigns for the Red Army it's a must read. 

     

    $2.99 at Amazon on Kindle.  https://www.amazon.com/dp/B01M3MOAWE/ref=dp-kindle-redirect?_encoding=UTF8&btkr=1

  6. To get back to the summer of '42 we would need (I think) the following:

    For Germany:  IIF, 38(t), IIIJ, IIIL, IIIN, IVE, IV F/2 

    For Soviet Union:  T-26, T-40, T-60, BT-7, KV-1A, KV-1C, KV-II, T-34(41)

    That's 15 total, I skipped some of the intermediate models that were not functionally different from the ones I listed.  The base models for the III, IV and T-34 are already done.  Seems pretty easy, based on my total lack of experience with this!  How much effort went into the CMBN Vehicle Pack?

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