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Posts
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Posts posted by wadepm
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On the attack I use them to protect the flank I am not "using." A keyhole position is also best for this.
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What's the ETA on this thing? Sounds really good...
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Ahhh, makes sense. thanks.
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I am replaying the scenario and received about 70 guys on minute 10. Only 160 more to arrive!
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That could be it. Reinforcements aren't listed in the brief, but he does mention the arrival of the "main body," but doesn't say when. I just need to be patient I guess...
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I was playing the "CMRT Verposten" scenario and was having a terrible time so I did a ceasefire. The end screen said I had 260 men OK, but I only counted 30 guys on the field. Where are all these other troops?
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22 minutes ago, DougPhresh said:
Working Early to Late with a new engine also avoids trying to sell people the same game twice. That's a problem Command Op 2 ran into. The engine was massively improved but the content was very similar to the previous title.
This is a good point.
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26 minutes ago, danfrodo said:
Barbarossa. And winter 41-42. And summer 42. and Stalingrad. And winter 43. and summer 43. and winter 43-44. So one base game and six modules. Can I pre-order as a bundle, with delivery in early 2022?
Ditto.
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7 hours ago, JoMc67 said:
I'm afraid that CM:Blitz will be a Standalone game (if it ever comes out) and not a Module of CM:RT :-0
I don't care how it comes out - stand alone, module, vehicle pack - just as long as it comes out. My hope is it will be the first title under CM3...
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The tank commander keeps calling for a "sabot." Did they have that round in '42? I can't find it if they did...
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2 hours ago, Sequoia said:
Thanks wadepm. Those are not the Russian retail cover of course.
No, but it does have the Tiger II on it...
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The American cover had a STuG IIIB on the cover. A model we still do not have or will have anytime soon. Sniff...
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20 hours ago, BFCElvis said:
We don't want to stray too far off the topic, right?
You could very easily get us back on topic. Just sayin’...
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Cool. Hopefully you are play testing Fire and Rubble!
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14 minutes ago, DougPhresh said:
I had really thought the tide had turned on the hardware obsession that used to plague wargaming.
It would appear not. Is it why BF are focusing on late war instead of starting at the beginning? Maybe. To me it would have been so much more interesting to do the games chronologically so we could experience for our selves the immense changes that occurred in equipment. As well as understand that part of the war that never changed...
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Ditto. But haven't seen anything new for quite awhile. @Bil Hardenberger, do you have anything in the works?
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And it was pretty vague to begin with...
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I won't! Is CMx3 even in development...officially? I suppose they are always looking ahead to the next generation...
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On 1/13/2020 at 9:11 AM, Bulletpoint said:
Assault is not connected to shooting. It's basically a mislabeled command for doing bounding overwatch. But yes I would like to see a grenade throwing command too.
I think as the AI gets better we are going to have fewer commands not more...
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4 hours ago, SimpleSimon said:
Red Thunder's issue to me was mainly that it didn't have all that many scenarios and campaigns for its price tag, this module will mostly fix that though. The other big issue is the change made to the air support mechanics which prevents players from exerting any control over their support even though Red Army staff did in fact, influence the position and conduct of air strikes. At the very least control of air strikes should be allowed in the planning phase...
One other thing, I've also read JasonC's posts and I think his chief source was Steven Zaloga's Companion to the Red Army Handbook or just "Red Army Handbook". It's actually very detailed and informative and if you plan on designing scenarios and campaigns for the Red Army it's a must read.
$2.99 at Amazon on Kindle. https://www.amazon.com/dp/B01M3MOAWE/ref=dp-kindle-redirect?_encoding=UTF8&btkr=1
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To get back to the summer of '42 we would need (I think) the following:
For Germany: IIF, 38(t), IIIJ, IIIL, IIIN, IVE, IV F/2
For Soviet Union: T-26, T-40, T-60, BT-7, KV-1A, KV-1C, KV-II, T-34(41)
That's 15 total, I skipped some of the intermediate models that were not functionally different from the ones I listed. The base models for the III, IV and T-34 are already done. Seems pretty easy, based on my total lack of experience with this! How much effort went into the CMBN Vehicle Pack?
Fire and Rubble Update
in Combat Mission Red Thunder
Posted
Hmmm. In order to be a true training tool it would need two things that we don't currently have:
1. True multiplayer.
2. A realism setting higher than Iron.
Would that these make it into CMx3...