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rich12545

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Everything posted by rich12545

  1. Nobody forces you or shauney or stellarrat to post anything. You don't even have to read this thread. I'll bet that if Brit had let people know about the all-seeing AI from the beginning he would have gotten very few sales. That is such a game killer for most warganers hardly anybody would have bought the game. I challenge Moon to post in the CMSF forum that the AI does not use FOW and see the response. There would be a virtual riot. No AI FOW is such a game killer that I have NEVER in 30 years seen it in any other wargame. Maybe it's in a few that I missed but not many. It is a total game killer for a huge majority of wargamers.
  2. And, StellarRat, you're flaking out. You have not posted a single other game that you know uses an all-seeing AI after posting that many of them do. So it looks like your posts are less than honest.
  3. Sorry but this is a dumb thing to say. Demos don't show the whole game. It's difficult to tell that the AI doesn't need to search. It's difficult to know that the AI's sub went after my battleship because it knew where it was and hadn't searched and found it. Etc Etc. Now you're really stretching. What Brit should have done from the beginning was be honest and let potential customers know about the all-seeing AI. This is such a big thing that not letting us know borders on fraud.
  4. Your problem is that you don't bother reading posts before replying. I said there are two levels. The basic one is the AI.dll which is very good and doesn't cheat. The script has details and roe plus a few other things. This was so bad that the game functioned dumb as a rock. If I had even a small amount of programming experience I could have fixed the whole thing in a couple of days. As it was I knew less than nothing. Really it took me five years not so much to fix the script but to understand it. Maybe you could have done it right away but the whole thing was Greek to me. I think you and others way overestimate what Brit needs to do to fix the AI and how long it would take. What he needs to do is program units to search, like send out aircraft and destroyers, and then take off the all-seeing AI. That's it. I'll bet the whole thing would take maybe 10-20 hours max. In his spare time. He owes it to his customers. Anything less shows a complete lack of integrity.
  5. Sure, same thing, pm me with your email addy and I'll send it to you.
  6. Many game AIs? Name 10 that you know for sure. Otherwise issue an apology for misrepresenting.
  7. This is total BS. If you would bother reading previous posts you would know that. I've stated several times that the dev at Killer Bee Software did develop a very good AI for Empire Enhanced and t doesn't cheat at all. What part of this don't you understand?
  8. PM me with your email addy and I'll send it to you.
  9. +1 Again you got it exactly right.
  10. I take it back. It is possible to be that stupid. You are the epitome of the game fanboy. Everybody has to do it YOUR way. See, I don't care if you want to play a game with a crap AI. Not at all. I don't care if you think Brit has done a great job. That's your opinion and you're entitled to it as long as you don't continue to post bs. Just be honest for once. If you can. Point is I don't want to play a game with a crap AI. Is it really a crap AI? Yes, just read through my posts on this forum. Even Brit admits it. He wanted to fix it. It's a crap AI. Nobody expects it to be perfect, just right. Keep in mind the dev at Empire Enhanced was able to make a very good AI with NO cheating. If he can do it, so can Brit. It's not all that difficult. Brit could do it with just a little bit of effort. But he flaked out. It's screw the customer time. And you think that's just fine.
  11. Obviously????? Now you're just making stuff up. Total bankruptcy and early death????? This is too funny. Somebody must be paying you to make these kind of statements. Really. Nobody could be this stupid.
  12. This is what happens when a developer doesn't deliver a finished product and then abandons it while refusing to finish. And when his groupies continue to defend him. The game has been out for more than a year. Maybe a hundred updates. And it's still in beta.
  13. Brit only said this point blank AFTER he decided not to fix it. Before that he said he was going to fix it. That has been said on this forum several times. Where have you been? How could you have missed that? So if Brit said he was going to fix it, listen to him. It wasn't a big deal. He was going to do it. Hundreds or thousands of hours is a dumb thing to say. Talking to you really is like talking to a 10 year old. SC2 is a lot more complex than EoS. If you don't know that than you're even dumber than I thought. The game is 98% finished. The AI already knows how to explore, expand and attack. All it needs is how to search. Brit wrote about that a few months ago. It's not a big deal. He was going to do it. If he was going to do it then, he could do it now. Here's what Brit said two months ago: "Originally Posted by rich12545-- Wondering if you'll be removing the ai cheat that allows them to see all units in the game. Brit: Yes, I want to. It'll take some more code to allow the AI to deal with the uncertainty, plus the AI might play a little worse, but I'd like to remove it. Having the AI play without knowing the placement and strength of the enemies adds more strategic possibilities (like more interesting submarine warfare, increases the need to remain unseen before an invasion, etc)." Even Brit acknowledges the advantages of having the AI use fog of war. It's only now that he is abandoning the game that he's giving excuses and you're acting like a groupie to a rock star. Brit did NOT complain that it would take him hundreds or thousands of hours. The way he wrote it didn't look like it would take a lot of time. It's not a big deal. Problem is Brit is abandoning the game and doesn't want to do ANYTHING.
  14. This is so ridiculous you'll need to provide some evidence. What games use this all-seeing AI? Which ones? If so few games use true fog of war then you should easily be able to name at least 10-20. Let's see the names. Brit just did a test and found that Empire Enhanced does NOT cheat and uses true fog of war. If EDEE can do it so can EoS. Totally asinine. As stated several times in this thread, Brit said he was going to fix the all-seeing AI. Watch my lips on this one. Brit said he was going to fix the all-seeing AI. So it was broken. Brit admitted it. Then all of a sudden he's quitting the game so it's too much work to do. When the AI doesn't use fog of war, it sees all the cities. It doesn't have to search. It automatically sends land units to capture them. It automatically sends transports to the best cities nearby. When it sees your transport coming toward it, there's plenty of time to send a SS or BB to intercept and sink it. When it sees your SS coming after its BB, there's plenty of time for the BB to flee or to send in some DDs. Anybody with at least half a brain who understands what's going on wouldn't want to play a game like this. Just knowing what the AI is doing without fog of war takes all the fun away. There's really no way to use strategy or tactics because the AI sees what you're doing and can easily counter it. All you can do is use overwhelming force to beat the AI. If that's what you like then fine. Question for pzgndr. Does Strategic Command use an all seeing AI? Apparently you were a beta tester so you should know. Does it? If Brit felt the all-seeing AI was important enough to fix a few months ago, then it's just as important to fix now. I wasn't going to comment anymore in this thread, but this misinformation is too much.
  15. Scott, I've just about gotten to that point. It's like talking to 10 year olds. It's a real shame though.
  16. Hey slaver, you're just like pzgndr. The only thing you're capable of is making snarky remarks. What part of the above don't you understand? BRIT said the AI has a problem. Do you understand that? It was significant enough that he said he would fix it. Apparently you two guys aren't capable of understanding anything. At least anything that's written in English.
  17. Still being snarky I see. You really aren't capable of carrying on a normal conversation. I can't figure you out. The AI has a serious problem. It's not just me saying that. Brit has said the AI has a problem. He promised to fix it. He has now broken his promise and, essentially, told his customers screw you, this didn't work out the way I hoped, so you can all go jump in the lake. Of course I understand Brit is no longer able to work on this game full time. He needs to make a living. That's fine. I completely understand. But there's nothing keeping him from working on it in his spare time. In a few weeks or a few months he could keep his promise and fix the AI. Yet you and a few others don't like that. Don't you think the AI has a problem? How can you think that when Brit said it does? And Brit should know, right? You don't want Brit to fix the problem? For what reason? Why not? And all you do is make snarky comments.
  18. I see you're still snarky. Are you even capable of carrying on a normal conversation? I really don't care about WitE. Not my kind of game so I wouldn't buy it regardless. The only reason it's in this thread is someone brought it up as an example of another game that has an all-seeing AI. But who cares, really? WitP is an entirely different kind of game from EoS. Comparing the two is like apples and oranges anyway. So your whole point, whatever it was, is immaterial. This entire discussion is really moot. Brit has already said he won't fix the AI. So this game goes on the trash heap. If any of you want to play H2H or against a crap AI, go for it. If you reply, try doing it without being snarky, if you're capable.
  19. HAHA. I'm not surprised the AI player hadn't left his starting island. That's a lot of what I complained about back then. The AI was simply terrible. Still is, the game default script hasn't changed. I don't know if it's possible to use mods in the demo, but if it is, I suggest you download my mod and try it. You'll find a 180 degree difference. The last game I played, by 70 turns or so the AI had me beat and I resigned. This was a case of watch out what you wish for. It took me five+ years to get the AI script along with the unitdb and config to this point. Btw, there are sliders for the percentage of water/land and for islands/continents (among other things) so you can set it up in the config to never have that aircraft problem. And with my mod the AI will make destroyers that will go out and explore. That can all be setup in the script.
  20. In the quote Brit provided the strategic AI knew where the enemy was somewhat. But the tactical AI still needed to search just like a human. I don't find that too unrealistic for a ww2 game like WitE. The game is divisions and corps. In RL intel would generally have a basic idea where the enemy's large units like that were within a realistic distance. EoS is different than WitE. A large part of the game is finding the enemy strategically. So if the AI knew that and was able to act on it then the game is ruined. Even worse is if the AI knew where enemy units are tactically and acted on it the game is ruined even more. However, if the AI knew but was unable to act on the knowledge and needed to explore/search just like a human in order to act on the knowledge then I don't see a problem with that offhand.
  21. It's a long story. When I bought EDEE I expected it to be playable out of the box like EDIE was. It wasn't. The AI out of the box was terrible and I didn't have a clue why. I posted on his forum that the AI was terrible and needed to be fixed. Some people said I should shut up. Others said I should fix it myself. There were discussions back and forth and a lack of communication between Mark and me. He didn't really understand what I was looking for. I made public comments about the situation. As you know through the last year the AI in a game is very important to me. Through osmosis I began to understand a bit how the EDEE AI worked. It took me a while to understand it since I had zero knowledge of this stuff. I'm not a modder or a programmer. Never wanted to be one. But EDEE is like a starter game and people can do with it whatever they want. It took me a long time to understand that. I just like playing games. And Empire is my all time favorite. Mark and I had some words back and forth for a while. I was banned from his forum for a while. Through a few months of looking at the game I slowly began to understand it. There are two levels. The AI.dll is the basic AI. It works very well. The units are aggressive. They expand well, etc. It does not cheat. The more complex units didn't do well. For example, the engineer built roads but not intelligently. More like random. But I wasn't interested in the more complex facets of the game anyway. The second level is the script. There was a default script and an explanation of what each line meant. There's all kinds of stuff in the script including ROE for each unit in the unit database (unitdb). Through time, months, I began to understand how the thing worked. I reworked the default script and the game was better. I contacted Mark and we worked things out. I published my mod. SoloMod. Over the last five years I've reworked it several times trying to continue to make it better. Each time I called it the "final" version and then a while later I'd think of a way to make it better. The last version was published about a month ago. If you look on the Yahoo Empire Deluxe forum you'll find it there. I don't believe I'm bragging when I say that if you want to play EDEE against the computer you'd better use my mod or you'll be against a poor AI. Anyway, that's what happened. That situation was completely different than this one. I really don't like conflicts and this has me somewhat frazzled. If this was something I could work on like the EDEE script I would. But there's no way. You could give me the source code and I wouldn't touch it. Like the EDEE AI.dll is open source. Mark always hoped modders would develop additional ones but it never happened. I think EoS is a better game because it uses wego, has a great ruleset, more flexibility, etc etc. But the AI is very important. You and I have discussed this all year. The all-seeing AI is a game killer for me as it is for virtually every war gamer who has been around for a while. I really hope you change your mind and work on it in your spare time. I'm serious when I say this game, with just a couple improvements from its current state, could be an all time classic.
  22. This post shows you don't pay attention. You have no idea what you're talking about. Brit finally posted in this thread. BUT he didn't address any of our concerns. He simply tried to justify his decision and obfuscate. I had already addressed Brit's issue in post #25 using the same source. That source had already been posted by someone else. So Brit's entire post was meaningless. It was cover your @ss time, nothing more. When I said I didn't believe it and he was just making excuses I was answering only this quote of his. "It's actually uncommon for game AI to use actual fog of war." I base this on 30 years of buying and playing computer games, mainly computer wargames. I don't believe it and he's just making excuses. You need to pay attention before posting and making a fool of yourself.
  23. If your post wasn't so outright asinine we could agree to disagree. A majority of indie developers do NOT leave products that are as unfinished as EoS, with this AI. I challenge you to backup your ridiculous statement or retract it. This is especially true when the game is published by a reputable company like Battlefront. Let's ask Moon or Steve, how many other wargames published by BFC have this all-seeing AI? How long would BFC get away with publishing Shock Force with the all-seeing AI? I have not seen in years a game that was published and then not serviced afterwards so Brit has been the rule and not the exception. Some are serviced more than others. EoS, when released, still needed a lot. The reason there were so many updates after release was because the game was so far from being finished at that time I felt we were still in beta months later. But I was patient because it looked like Brit would be honorable and get it right. And I was wrong. If I had a dollar for every time I've read on a forum that that particular dev gave great service where so many didn't I'd be rich. Indie devs in particular give better service than large companies imo. Actually I thought Brit had a full time job all along during the last year. The number of updates and the amount in them indicated that. Plus a lot of indie devs do work a full time job and publish in their spare time. Calling this whining does nothing more than show your immaturity.
  24. I don't believe this for a minute. Now you're just making excuses. I know for a fact that Empire Enhanced does use actual fog of war. That game is similar to EoS. It was written by a single person. Proof that it can be done. At this point nobody expects you to work on the game full time. Right now it's 98% done. What we'd like is the other 2%. Finish the AI. Fix any leftover bugs. Work on it after hours. Take a few weeks. Don't take what is an unfinished product and call it a day. Honor what you said you would do. You owe it to your customers.
  25. You haven't read my posts much, have you? You haven't seen my efforts to promote this game on other forums including Matrix Games, have you? I have consistently said this is a great game. It has a huge amount of potential. It could be an all time classic. If I didn't feel so positive about this game I wouldn't waste my time posting about it. That's why I feel so bad. It's so close. If Brit would fix the AI like he said he would (and add a terrain editor) along with fixing those last few bugs this game would stay on my hard drive for a very long time. So close yet so far.
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