Since Combat Mission is only going to be available by ordering, how successful (by sales) can it be? Has there been any other games that have become successful without appealing to the mass market through store shelves?
I suppose I should define my term of successful, well here it goes. By successful I mean a solid game that holds up to the manufacture's claims of course - it seems that CM will hold true. Also, success must come from the number of games sold, a game may have the potential to be great, but become a bust because of low numbers available to play online. Thus, leaving the great game at cult classic.
This doesn't necessarily mean I'm going AWOL here, however, the low "interest" may result in a lag in patches, updates, and a decent online gaming zone (liberating that term from MS).
I believe the question was asked before: how many games have been pre-ordered? What is BTS's guesstimate on the number of total sales of CM after 3 & 6 months?
Oh, one more thing. I wouldn't have known about the development of CM except for that I was looking at Avlon Hill to see if they were developing a game for ASL, and well here I am. Will the game be advertised somehow, magazines or on-line?
And why is the message box to type in tiny?
Thanks,
mikeyb