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krm

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Posts posted by krm

  1. TRP's are pre registered artillery locations. The co-ordinates of the position have been recorded for more accurate and efficient fire. To use them, all you have to do is target them with an FO, or an onboard mortar crew (as long as you don't shift the mortar crew from their original setup position). The rounds will start coming in about 10-30 seconds, and will be far more accurate.

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    I'm always in the ****, it's only the depth that varies.

  2. Hehe, fart in a church biggrin.gif

    Well, If you've given the map editor a try I'm sure you'd find that it is quite hard to make a city look really good, and I think the map designers have done a damn good job. Most of the historical maps were made with topographical maps, and people with years of experience. Your entitled to your opinion, and ofcourse there could be some improvements, but overall, I think you'll be hard stretched to find better maps in a game wink.gif (I know you're only talking about Arnhem and Nijmegen)

    Also what you say is largely due to the terrain features in CM - they are somewhat limited and it is difficult to come up with something that looks anything like a 1940's French city etc.

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    I'm always in the ****, it's only the depth that varies.

    [This message has been edited by krm (edited 08-04-2000).]

  3. Howdy folks. I need two testers for a new operation focussed around taking the Son Bridge. It is a 6 battle, 10 turn op, with some fun units in it. Any help would be appreciated. If you wan't to help email me (in profile) or let me know here. Thanks people biggrin.gif

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    I'm always in the ****, it's only the depth that varies.

  4. Did it happen with you losing or winning? If you lost, it was probably because German forces penetrated your lines, and were able to reach the other end of the map. You may not have been able to see them. If you still have the last turn autosave, play it again, and at the end op briefing, check the map.

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    I'm always in the ****, it's only the depth that varies.

  5. Babra - I agree about the demo, but this seems over the top. In the test I did there were several direct hits, but not one casualty. Even if the shells are not sufficient to totally destroy the bunker, I can assure you that if a 14inch shell landed 1 metre to the right of my bunker, I wouldn't be hanging around to see if the next one came through the roof. Let alone if you have six batteries firing at you, all with pin point accuracy (I used TRP's).

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    I'm always in the ****, it's only the depth that varies.

  6. I have just now come accross something in CM which has confused me a little. I fired up a scenario that uses some of the big guns - 14inchers. One spotter, 3 'rounds'. I think to myself, 'hehe, goodbye Sven'! So I target my enemy, and call down a barrage. After 6 minutes of bombardment by 14inchers, the target (wooden MG bunker) remained unscathed. So I decided to do a little test. I know that, following the gold demo, the effectiveness of artillery against bunkers was reduced. By how much confused.gif I have no real world experience, but here are my results. The following test was run *6* times!

    -Flat map, one hill, one which I placed the following:

    3 x 88mm Pillbox (regulars)

    3 x 75mm Pillbox (regulars)

    3 x Mg Pillbox (regulars)

    3 x Wooden MG Bunkers (regulars)

    500 metres from this, I placed *6* 14inch FO's. All were elite, with full ammo loadouts (12). Furthermore, I put 12 TRP's -one on each pillbox.

    The results, after 26 minutes of bombing by 6 14inch FO's, were NOT one bunker destroyed. Not even wooden bunkers, nor were the crews at all rattled (FOW Off). No shell landed more than 20metres from its target. The hill looked like a mountain of mud, but the pillbox crews had suffered not one casualty or damaged gun. Think back to VOT where 105's would take out that 75mm Pillbox, and 81mm Mortars would handle the wooden MG Bunkers. Now, not even 6 14inch FO's can stop them. I have no idea how effective naval gun fire was in WW2 on similar entrenchments, but I would have though that at least the wooden bunkers would be bye bye's.

    IMHO, bunkers are now too resilient.

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    I'm always in the ****, it's only the depth that varies.

  7. Night at Cheneux was very good. It was a bag of surprises, and good quick hard hitting fighting. I also liked Wiltz very much. Another smaller one, with good possibilities for all. The Siding (not on cd - I think confused.gif ) was also excellent. Just when I thought I had it won, blasted reinforcements ruined my high mad.gif

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    I'm always in the ****, it's only the depth that varies.

    [This message has been edited by krm (edited 07-13-2000).]

  8. Yes you are right Cubes, the V4 doesn't do FSAA, and the Geforce is only SDR. I'm thinking the V5 - it seems to be the best option that I have at the moment. We have very limited choice in Australia when it comes to things like this mad.gif

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    I'm always in the ****, it's only the depth that varies.

  9. Alright, I need some advice from V5 owners. I currently have a p3 450, 128mb RAM, SB Live, BE6 mobo, and a 12mb Voodoo2. The V2 is just not cutting it for me. I will be upgrading my cpu at the end of the year, but am getting a new video card in the next couple of weeks. I can get a V5 5500 for A$700. Ok, now my question. Is it worth it? Will I get too much of a bottleneck with my system as is if I do buy it? I really want something with FSAA. The other options I have are:

    Voodoo 4 4500 = A$475

    Leadteak Geforce 32mb = A$375

    That's about it. If anyone could give me the down low and dirty, it would be much appreciated wink.gif

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    I'm always in the ****, it's only the depth that varies.

  10. I was trying to make a scenario with some American Airborne troops trying to take a bridge. I couldn't find how to add air support for them. I checked in the manual and it said they should be listed under the 'artillery' header in unit selection. Couldn't find it. I was trying to have the jabo come in the first reinforcement pool, no other units selected, in Sept 1944.

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    I'm always in the ****, it's only the depth that varies.

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