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gatsby

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Everything posted by gatsby

  1. Yep...I've been playing or trying to play this game since it came out..including the demo...and I thought well there must be somethign wrong with me.I am missing something..I just don't like RTS..no? that's not it...but last night I got so frustrated I played a quick battle of CMBO just for fun.. I haven't played it in over a year...I had so much fun..I forgot what a gas that series is...then I finished a turn I had started on VASL playing a classic ASL scenario...that was great too..and then I played Championship Manager and had a great time with that...TOW came off the hardrive...
  2. [ April 20, 2007, 06:16 PM: Message edited by: gatsby ]
  3. Thanks...i am working my way through the map editor doc and the mission triggers doc...I think I want to have a company ..squads etc wander through a map..or series of maps ..running into various forces..like a small recon unit would..engaging..pulling back...maybe bringing support etc..Just dealing with a sniper or snipers could be cool...so I am reading this stuff...LOL Looking at existing scenarios I just find confusing to unpack..Is there a small unit one, where there are only a few squads ..that is what I meant by a template...if not I will continue learning about truggers..its interesting in and of itself... thanks
  4. I would like to create a mission and have a couple of squads take out an MG42...Is there an easy way to do it? A template? I looked through at a mission using the mission editor, and I have looked through the mission editor manual..and the rects and points and such have me a tad confused... I thought it would real cool because you can go to ground with these guys to get a couple of squads to take a machine gun...small group tactivs with individual soldiers..I know the scale of the map is intended for long range fights...but when I heard about the game I thought i would be able to do this..maybe the scale is just wrong... Thanx
  5. Yes one of the problems in any analysis is that the prejudices, assumptions, world view, etc creeps in and if ir is not copped to..there is a problem in the analysis...that was in essence the post modernists downfall..so your point is well taken...however I wasn't feeling superior so it is a fault of my communication skills and I apologize for any hint of that..I actually p fall on all sides of the issue..as i get older this seems to happen more.. I do understand the company's position, the people who were sick of the complaining and the people who were complaining.. in the last 48 hours I have felt all of the above... What I was struck by though was how this forum exemplifies some of the larger issues confronting us especially this resurgence of private power and a kind of misplaced trust in institutions of any kind..and the human desire to be part of a group to find a them for us to identify ourselves against... I do not think history repeats itself at all.. Context always changes...and history is after ll interpretation and that interpretation is more reflective of the person and time that the historian is writing from than of the time they are writing about.. my pal Thucididyes again... there are parallels that can be cherry picked...but of course where you put the frame says more about you than what you are framing... and I don't agree that we don't learn from history...we don't have human sacrifices..we don't believe that we have seven orifices because there are seven planets...we don't have organized slavery...and on and on...human nature is mutable..depending on the environment..as Darwin said all evolution is a local adaptation to a local environment.. John
  6. Since I sat refreshing this forum for the better part of a day and evening I had occasion to actually read most of the posts …excuse me for the length of the post… There has been an interesting meta discussion going on around here...A bunch of people were upset that the pre-ordered promise was delayed and is now actually defunct...They were being called whiners and complainers by a group who profess to be more understanding and mature than the whiners and complainers... Also anybody who had a problem with various aspects of the demo were told to be quiet and have some patience and that they didn’t know anything about anything…Of course those very same problems are being complained about by others now that the game has been released. In fact I have noticed a number of the same individuals who were castigating others for “whining” are now themselves doing the same “whining” but of course claiming that they are trying to be supportive and helpful… Both groups of course have someone to blame...the whiners have the company ...the mature understanding folk can feel superior to the whiners and blame them for their immature behavior... This is of course nothing new in the continuing development between public and private concerns in the modern era...the consumer and the corporation... The corporation demands that the consumer pay money for a product no matter how frivolous and no matter how important(from games to health care)...if the individual reneges on his promise to pay then he is liable for sanctions including criminal ones...and will not get the product or the service. If the corporation reneges on their promise regarding a service or product then they are not liable to any criminal liability but can be sanctioned for pecuniary damages...even though it is rare...The corporation under US law is treated as an individual under the 14th amendment but is also considered to have a limited liability...BTW the 14th amendment was set up in order to ensure that former slaves would have rights under the constitution...out of the first 100 cases brought to the supreme court ..two had to do with rights of former slaves...98 were brought by corporations in order that they have all the rights of individuals but none of the liability... What is interesting however to me here and is a change in the discourse.. is that the consumers have chosen sides...forgetting that there is a business relationship between them and the corporation.. they have decided that the whiners are not being good consumers ...it reminds me a bit of the kids in class who used to argue the teacher's position... The bottom line is that the company screwed up for whatever reasons... somebody who points that out or complains about it or wants to be compensated for a broken promise is not a lesser individual who somehow cannot cope with his craven wants...the whole consumer society relies on craven wants to survive... Empathy is not a tool to understand behavior of an institution which solely exists to make profit...If you want an empathy exercise flip it around...I promise to pay the company 20 bucks lets say.. and I don't...I have good reasons for it..disaster.. tragedy...illness etc...the company will not care why I haven't paid them...they will want their money or they will take action...not a whole lot of understanding when it comes to the consumer...but a company will be the first to ask for understanding because they know that people, unlike institutions will most of the time give one another a break…This company here.. Battlefront …has consistently played the “the little guy” card…whenever there is a problem.. saying in essence.. look you guys are lucky we are even making these games…if we weren’t around you would be stuck with mindless graphics hungry not very realistic games…we are “little guys” so give us a break.. a little slack.. of course we don’t charge little guys prices and of course.. the nature of the market is such that if there is a demand somebody will fill it.. so if we weren’t around somebody else would be.. but still go easy… Its a small trivial thing.. a game...in the big picture...but most things are.. meaning is given.. it is not intrinsic...the public "commons" has narrowed considerably is the last twenty years...almost to nothing...this last century was the first time that the "public" had got their hands on the levers of power and had a bigger chunk of the total wealth circulating around...this happened because of the war this game modeled and another big one that proceeded it and the need for large conscript armies and the full backing of the citizens on the home front.. for this governments and private interests started sharing a little of the wealth… When the entire economic system (depression) collapsed the firewall that protects the private against the public went with it and so between two world wars and the depression…the public got a little bit more access to power than they had ever had...but slowly over the last 20 to 25 years or so.. private concerns have been clawing back the power that was given away by necessity to the disenfranchised…the loss of union power….the disparagement of public institutions, the growth of mega corporations, the sense that somehow public government is inefficient and corrupt as compared to private institutions(even though such private corruption tales such as Enron, the Savings and Loan scandal etc fill the news), and now we have arrived here… One group of consumers decides another is bad… whiners.. complainers.. one group takes it upon themselves to defend an institution which is devoted to profit…and not to the concerns pf individuals unless they happen to coincide… This is what has been happening to the society at large…In the 100 years or so in the US especially…the exigencies of private for profit business had to be mollified by the “public”. Government stepped in realizing that private interests rarely intersect with public ones. Business is supposed to make profit and if it doesn’t the shareholders and the company will complain and the company will not survive.. so it is not in its best interests to police itself unless it has a positive affect on its bottom line… However the public has been fragmented and has lost its traditional role…Instead it has allowed itself to be marginalized because some of its members have taken on the role of apologists for institutions and have turned on their fellows believing that the “whiners” are not as good citizens as they are because they don’t complain… The “market” is the best process we have found to allocate resources. But it has never been the central tenet of any society(including by the way the Phoenicians who were a mercantile society bar none)..it certainly has not been the “gauze” to view the society’s values… You guys probably are all amateur historians…so you should read or reread Thucydides’s History of the Peloponnesian War … Not only is Athens a very good parallel (better than Rome) to the present day United States…(i.e. win good war against Imperial bad guys the Persians(read nazis or Soviets) and then think that any war you fight by definition after that must be good.. and then get bogged down in a ridiculous hegemonic war against Syracuse which scares everybody else in the world)...but Thucydides’s spends a great deal of time taking to task the citizens of Athens for abrogating their responsibilities as citizens and becoming interested in only money and as he put it their own private games…forgetting that the society has values beyond the parochial…forgetting the qualities that bind us…and being unable to see over the crest of the hill of our own selfish interests… Thanks for your indulgence.. I realize it’s a tad long… John
  7. getting about 426,000...21 minutes to go...70 percent done...I am going to miss refreshing every few seconds for most of the day..it reminded me when there were just a few dial up slots in bbs and early internet...you had to keep dialing..waiting for that moment when you didn't hear the busy tone...but instead got that modem connection sound...
  8. so I guess the hours of hitting the refresh button ..finally paid off...
  9. okay that's all well and good.. and yes trying the demo would enable a more informed decision...but at this moment all we have is conjecture...and I have been waiting for somebody reasonably official to weigh in here..and I think the silence is indicative ...other threads I have looked at usually have someone who knows posting within a couple of days ..if not that day... I thought the people here might be interested that I actually had filled out the pre order form..saw this thread and stopped... gatsby
  10. I was just about to buy this game and then I came upon this thread...Definetly not going to buy it now...if this is true the demo will even be frustrating...maybe I will go over and take another look at Strategic command.. You can't have any realistic simulation of tactics without cover..so this essentially is the same as other RTS games except without the resource management I agree..deal breaker... Gatsby
  11. A few questions: Will there be another patch soon? Will it include the ability to edit squad strengths? Copy OOB's from one scenario to another? Will we be able to edit maps and units once an operation or scenario has begun?(We used to be able to do this) Will we be able to copy maps or parts of maps from one battle or operation to another? If these won't be in the upcoming patch, will it be in any patch or have you decided to wait for CM2... This is important to guys like me...I play a campaign style by myself..I have a company that I have set up in excel...each man has some attributes and every time a casuality occurs excel picks out who and how bad each guy is hit...Its obviously not historically accurate but it gives me a flavour for who survives and who doesn't... I model experience differently than BTS because in my limited exposure to observing combat and studying it I have seen that profiency(survivability)does change based on the intensity of a firefight...I agree with James Jones who posits that crack troops are just troops who have no more adrenaline left and have become numbed to their fight or flight response...the infamous phrase..lets bloody them..The few times I have seen men shoot at one another I'd have to agree...anyway in my little game, experience goes up a little quicker and flattens and then starts to fall..there is a window where experienced troops will not get wounded as readily as green troops but as teir experience mounts their willingness to expose themselves to danger also falls...also their ability to discern danger is heightened so they will not be as likely to charge a fixed emplacement say as a green troop who has no ground to measure potential danger against... I have been asking for some of these things for almost a couple of years and they were on THE LIST...It would just make it so much easier to set up a battle or operation...And not being able to edit the map operation is ludicrous...It just makes sense to be able to tweak the operation without having to replay the entire battle each time...Sometimes I might want a battle to go on...or want to edit out the eastern half of a map..etc...or I want to start some squads with less men or firepower... It seems slightly ahistorical to have every battle every operation start with all squads at full strength....and these restirctions on the editor..well...an editor that can't edit... Its a great game ..Nobody's denying that...But there are indications that the game is being shanghaied by those who want to make sure that nobody can cheat in their net games...I don't care if somebody can cheat.Its their loss.. This happened with ASL when the MMP crowd took over..all of a sudden all the rules were interpreted for tournament play and everybody seemed to forget that we were all just big kids playing a grownup game of army... Anyway would someone please let me know so I don't have to keep checking the board... John
  12. Somebody on this board must know...what were the rogh percentages of replacements in the US Army in the Western theatre..What I want to know is this...the percentage of wounded men who were rotated back to the States? to an evac hospital and then to the pool and back to a frontline unit? and lastly what percentage of men were actually just patched up and put back in the same unit? I know the US army had a threshold..If you were wounded seriously to be evac'ed out so to speak then you were put in a general replacement pool and rotated into whatever unit needed replacements..but I want to know how many were not serious enough and just came right back... Thanks John
  13. A few weeks ago I did a book review about Victor Klemperer's journal I will bear Witness...For those of you who don't know he was a jewish professor who had married an aryan and survived the war. His journal has been called one of the most important documents of the 20th century giving as it does such a clear picture of day to day life in germany... Anyway..I wrote this review and in it I refer to the bombing of Dresden as a war crime. A typo raises the casuality figure from 100,000 to 600,000...but...the letters the newspaper got...Aprt from the people who wanted to correct the error and there were a few.. there were also letters about what an anti-semite I must be (I'm half Jewish) and since Klemperer shows that most germans knew about teh holocaust(something I don't disagree with) then they all deserved to die(something I don't)... Anyway the kind of simple minded black and white ways of looking at the world are of course the offshoot of generations raised on us and them propanganda...but I was suprised to see such vehemence...I mean I gather dropping enough incidenary bombs to create a firestorm on purely civilian targets...children playing with teddy bears ..mother's breatsfeeding...old people rocking...does not qualify as a war crime... I was suprised to see the same reductive reasoning here..For those of you who are interested... http://www.nationalpost.com/search/story.html?f=/stories/20000805/362129.html As I said I know the correct death toll figures so you don't need to set me straight..LOL John
  14. teamski LOL Yeah I rtead it along long time ago and again on the can a few years ago...he was in an airborne unit which by its very nature is designed to take heavy losses... Um Guys: These were things that were due to be in CM...Do a search on campaigns or my name(gatsby) and you will see I was discussing this with Steve...This is not stuff that I want added because it occurred to me... I can feel the topic take a swing here as some people are getting defensive about the game...Nobody is suggesting Diablo here...I currently play the board games of Worl in Flames and Advanced Squad leader...so I am not looking for anything that would not add to the realism...If the design team has decided to take this off the table so be it...I'd just like to know...As you can see from Wild Bill's comment ...tyhe beta team has been pushing for it or do ytou think they want to be play Queen's quest in Normandy... John
  15. Airborne: I did a masters in Military history and was working on a phd fifty centuries ago so I realize that the turnover was very high in front line troops...But... I have been reviewing(playwright but do some book reviews for fun)books of many (ten) soldiers who made it through the entire war. In fact there is a publisher(aegis press I think) who are ardently tracking these kind of guys before they die and you'd be suprised at the number who actually did survive... anyway I am not looking for a detailed campaign mode and certainly not a panzer general kind of thing.. As I said last summer to Steve...all I want to do is be able to take what's left of a company battalion etc...and transfer to the next scenario/operation...Even if everyone is dead but 2 guys I still want to do it..and decide on replacements etc...If this was built in...so much the better...but as of now its time consuming to do it manually..and the inability to create understrngth squads is a serious ommission in scenario creation... What I would really like is to do a SASL style scenario or operation...Go out and perform recon etc with a company not knowig what's in front..That's why I would like more randomness in the quick battle generator..I just want to take whoever is left, transfer them to the next quick battle and then edit the squads... I am having a gas doing it manually...figuring out who was killed or wounded in a squad..whether they are seriously enough wounded to be forced back into the replacement pool or shipped home or whether they are patched up and brought back..I have my own standards..for example if a squad is completely eradicated by a machine gun in less than a minute my feeling is that probably more men were killed than if that squad fell to slow attrition...but that is just personal preference... This game is the first game that has the potential to allow us to completely immerse ourselves in a world war two fantasy atmosphere... For me I am not that interested in the balanced scenario thing...I have had the same arguments over the years with the guys on ASL list who want perfectly balanced scenarios for tournaments etc.. I want to be able to play at war...meaning I want to see what would happen if my company ran up against a vastly superior enemy but I don't want to know it before hand...I want to figure it out and then try to get my guys out...or conversely find scattered resistance in front of me and see who gets whacked from a single machine gun or a few snipers...Now I have played these out but I know that there are only snipers or a battalion etc...I want to have to figure it out just like I would if I was there... John John
  16. Hey I was wondering if you guys were still going to give us the capability to be able to copy squads from one scenario/operation to another...A long time ago Steve you said this was on your list of things to put in. You said that you would do it so that scnario makers could copy entire orders of battles but that it would also aid guys like me who like to try to track a company from one scenario/operation to another... On a similar note you also said that we would be able to edit individual squads so that they could be half strength or have a few missing M1's BARS etc... Also...it would make life easier if we could copy one map or a portion of a map to another... And... it would be nice to be able to edit scenarios/operations in media res so to speak...I mean edit games after they have started... If you recall I was adamant about some of the RPG functions that could be incorportated into the game... even before the game was out you had a meta campaign being planned and since it has come out there are many players starting their own form of RPG games...For a generation who grew up playing soldiers and personifying the little plastic guys or the little cardboard cutouts in Tactics 2 its a must... I for example even though actually have named every memeber of a company and use probablities(dice LOL) to determine who is killed and wounded...Yes I understand that the turnover of front line companies was huge but that still doesn't mean I am not interested in seeing the turnover happen... Also after our discussions of last summer I did some checking...and my (still practicing) military history pals say that there were a lot of companies on both sides(especially the German) who saw action throughout the war...they say look at the Big Red One for example or the Das Reich divisions or of course Monty's 8th army......there are companies in all of these divisions who fought thorughut the war or until they were obliterated and put back together...the Voges campaign is another prime example... Anyway I like to track my company and see that one guy in platoon A who was the only guy standing in one battle survives and gets a battlefield commision and manages to fight another few battles only to be killed by friendly fire...Hey I'm aplaywright I like to make things up... Finally I would like to add my voice for more randomness in the quick battle setup..and was wondering if you willl indeed have the equalivent for operations.. I think that was also on the must do list...I have more but this will do for now LOL...Obviously congratulations on the game John
  17. This happened with ASL too....The game went in the direction of the people who are interested in playing tournaments and "important" games...The guys who are essentially playing soldiers are thought of as a lesser breed... What is frustrating is that the designers of these games don't see what's in front of their eyes...Even before this game came out there was a meta campaign formed...There has been a number of RPG's starting with an incredible turnout.... If you search campaigns you will see that last summer I asked for a nukber of small enhancements...The ability to be able to copy units from scenarios to another, the ability to be able edit scenario/operation, and individual squads...to be able to copy maps or portions thereof from one scenario to another or to transfer a scenario to an operation... Personally I would like to be able to have a list of all the names of the guys and who were the casulities but I understand that this will never be done.. I have been doing that myself..Because you can keep track of casulities... These things were all promised so I assume they wilbe showing up in time but I have to admit that this latest move in the direction of anti-cheating makes me nervous..The game will go in the direction of how can we play this a game and those guys who would like to pretend ..well.. they are not really playing the game... Oh and where is the quick battle generator for operations? This game could be the perfect fit for all of us if only there wasn't this hint of snobbery about what we do with it.. What i would like and try to do is play SASL with this game.. Take a company through the war...I understand that cadsulaities would be high but it would be neat to see that one BAR guys in the second platoon who survives...Or that regular squad that gets obliterated..There is natural human tendency to play and anthropamorphazize anything we come in contact with including a bunch of numbers on a screen John
  18. I really really wish this be put back in...I liked creating a quick battle for my company and then going in and changing the names and experience level of my squads,..Please put this back in
  19. Carentan: Set it up and send it to me J000@sympatico.ca
  20. Is there any way to load the end of a scenario or operation into the editor...Or lets says the middle of one...Or can you save it so it looks the beginning of one... Obvioulsy I want to edit an existing and played out op or game?
  21. Okay just to clear for me. After you play this operation you make up another operation and basically create the units you want to keep from the operation beforew... squad names and type of unit...right? Thanks John
  22. Hey Steve we had a discussion about this before in the summer but i just want to make sure I can do a couple of things especially now that I have seen the game... I realize that it is unrealistic for any unit to be at all majour battles on the Western Front and that casualities were sometimes 200 percent...but... Units did fight for continuous periods with a high turnover granted...but after a rest and refit they went back in...The Americans of course stupidly rotated replacements to other units but the Germans and Brits did not...so here's what I want to do with the game... I want to design a campaign or use a premade one...play the campaign which might have up to 10 battles right? Then I want to take the units who remain and export to another campaign either designed or pre made...top up the units to what i think are realistic levels and play the campaign...I probably will name all the members in a sqaud (I do it with ASL)andf randomly choose who becomes a casuality(okay okay not very realistic but its my fantasy world)...Anyway I don't care if I have to manually do it or copy a file or whatever...I don't need the game to do it...but you did say we would be able to name the squads and edit them so I assume I can do the above...will you please confirm that? And also can I create squads that are not full strength at the beginning of the scenario... As you know I don't agree with you about experience levels and the time it takes to be come better soldiers so I would probably also want to maybe give their experience level a jolt after a couple of campaigns or even one if they were fired on alot and behaved well...I can do that too right? I also might want to downgrade units that are vetran and have seen a lot of combat.. in all armies even the German one vetran troops did becoime more cautious...( I can cite many examples if someone really needs them... See if you have full replay for the scenario it will be very easy to personify these guys so I would really like to be able to do this...you'd really get attached to a squad who survived a prolonged campaign...and might want them back in another campaign... Thanks John
  23. I can't leave this alone because I think it is so important...but its another long one.. Peter said: Why not just leave out all unit info except for the units that the CO can actually see. Hmm that wouldn't be much fun. Well the designers of this game had to compromise to make it playable and they obviously drew a line...As I said earlier if they were going to give you a total realistic tactical simulator(without the death) then you would probably only see dirt and the boot of the guy ahead of you...They have had to compromise on reality in order to give playability but I think we can all agree they have been more concerned with the reality of a tactical situation than any other game...They seem to think in terms of real world firefight but also what would be neat...without resorting to various player aids that are completely unrealistic...see below KEN TALLEY SAID "I seriously doubt if they will disappear simply becuase they are so tied in with the reality of the military. If a commander doesn't have a pretty darn good idea of the strength and organization of his unit, he isn't going to be the commander of that unit for long. And he needs to know it in extreme detail include equipment status and personalities. There are times of flux when things are changing but again he better be on top of it as soon as he can. And the OOB status is all up and down the chain of command-what is the status of your unit whether a fireteam or a division." Well I don't know what your experience is but I'll tell you a quick story... I watched two companies move through a forest..not that dense on manauvres...both commanders were very experienced...Vietnam vets the whole shebang...Now this was just a movement but they had to move through the forest and then through each other...it was maybe 500 yards..It took a very long time.. and many of the units got lost and straggled and both commanders had no idea where I would say at least 1/3 of their men at some points during the manouvre(some stopped to chat some just lost orientation etc)... When I interviewed them they both just kinda shrugged their shoulders and laughed...and one guy told me a story about doing a sweep and turning up at the extraction minus a machine gun and mortar crew which they later found..(n they had gone to ground during a snipering incident just before they reached the extraction and hadn't moved after wards.. their squad leaders had gone to ground with them) One guy asked me if have I ever watched a high school football team get on a bus for an away game...40 guys...how long does that take...guys straggling...eequipment forgotten ..someone having a crap... Now lets add some firing to this...how in the world is a captain in th emiddle of a firefight going to know what squad a is up to on his right flank when he and 5 squads in his immediate vicinity are underfire... in fact how is he going to know with certaintity what the status of even those five squads are...are they all going to be nicely lying down in exposed positions so he can see them...Is he going to ask them for a show of hands? And lets says each squad had a radio(never happen in World war 2or even now for that matter but lets say he did) is all the information he gets going to be accurate...is not one squad leader going to be more detailed than another.. depending upon experience and situation( a sgt who is under fire from an MG may not be able to accurately report what is going on compared to a Sgt. who is in charge of a squad which is taking limited fire...) part of being a commander in the field is to determine what reports have credence and which don't...one guy comes running back and says there are tigers tigers millions of them...another guy says there is panther with some support infantry...the comamnder has to decide who is more accurate...if its Normandy the panther guy is right..Bulge maybe the first guy... when the shooting starts very little information will be available about the condition of his units...one of his decisions and one of yours in this game is to DECIDE what you deem to be important where your focus should be and what units do you really need info on.. a commander who goes out and tries to run from squad to squad to find out what their status is will not be much use in a command and control situation...if he radios lets say a lt. who tells him that he has a man down...but then loses most of his squad five minutes later what kind of accurate info will that commander have.. what a good commander will do is look at the situation of his squads and make snap decisions..based on guesstimates which will be informed by a variety of factors.. the quality of the troops, the squad leader.. the terrain...the amount of fire...unless each soldier has a sensor on him and the commander a little computer screen there is just NO WAY he will the information that you suggest.. John
  24. Scott Even though not Fionn I have to reiterate something I said...It doesn't matter if the information is already there...what matters is how you collate it......If the computer takes all the information and processes it giving you a chart or screen with all your units on it...it defeats the purpose of the game...The centre piece of this game is being able to take an overload of information and make it coherent so that you can then make a decision... What they are trying to simulate is the difference between tactical commanders in a firefight...a good tactical commander can take chaos and see some sense in it..see something that can be done...chaos is the norm when people are shooting at you...how you deal with that chaos of information will either give you victory or defeat...basically what you are asking for defeats the whole point of the game...who is better at dealing with confusing pieces of information...mortars exploding machine guns firing...men not responding to orders...men shooting at different targets...etc... the chaos of of a WW2 battle in short...the guy who will win in this game is the guy who is better at making up his own status screen in his head...In this game you don't need to go from unit to unit...Its just not neccessary and its very unrealistic and that seems to be the designers main focus... Yes all that information is out there...butyour job is to go and get it...not have the compute get it for you...you as a commander would never have that OOB at your finger tips...never...you would have to go and find out what is happening or not...I'd wager that the guy who just hops from unit to unit will 99 out of 100 lose...because just in real life if a commander is too busy micromanaging he find that the big picture soon takes over and chokes him...there is so much info in the zone that if you triued to get it all(ie status screen..condition of unit etc) you would fail and die... John (off topic) BTW I hate James Joyce...Boring.. and pretentious and should have lived alife instead of writing about one that is obtuse and frigid...well except his short stories.. especially The Dead
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