Just a comment in defense of OSCAR. I too play the HPS tactical series and when CM started coming about I followed its development closely. While very excited about its release and impressed at the apparent level of detail, I realize that, other than the interface and hex-based view, the HPS games had almost everything else at a larger scale. The 3-D-based view is a great step forward, but I do not think HPS has been given much credit on this board for the level of detail and "realism" built into thier games. I do agree with FIONNE that hexes are a hold over from old designs and it is about time someone did something like CM. The HPS games only use hexes as a visual reference and a lot happens within the 100m hexes, although it is sometimes abstracted.