Jump to content

Commanderski

Members
  • Content Count

    138
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Commanderski reacted to Zveroboy1 in What makes this module worth buying?   
    Adding more stuff to FI and BN sure but there is a pretty big imbalance right now. You have three games with 2-3 modules each and RT, FB and BS have no extra content. It would be nice if battlefront focused on these a bit more instead in my opinion.
  2. Like
    Commanderski reacted to Attilaforfun in What makes this module worth buying?   
    Or if you display too little concern...
  3. Like
    Commanderski reacted to danfrodo in What makes this module worth buying?   
    In this holiday season, let us all remember that we are just grown men (mostly men?) playing w little army men and toy tanks.  No one is right or wrong in which army men they want.  
  4. Like
    Commanderski reacted to Albert DuBalay in CM:BN Screenshot Thread #2   
    Oh my god I think I ran onto something ! ... Dear I am afraid we've found missing Sergent Larry ...
     

  5. Like
    Commanderski reacted to theforger in Mission to Maas   
    @Bulletpoint Yep, at the moment only one plan but USA reinforcements have variable arrival times which can help or hinder. V2 will include multiple plans, TRP placement already done, building improvements and once complete I'll post on the scenario depot website.Will think about weather/ground condition mix would like to do a snow variant. Was looking for feedback on this version, which you have helpfully provided. I could add more ambush points but I didn't want there to be a bazooka team on every corner. It can build more tension and lead the player into a false sense of security if they are deployed at varying intervals. The aim is to make the final engagements challenging without being impossible, its tough to get the balance right.
  6. Like
    Commanderski reacted to Bulletpoint in Mission to Maas   
    Don't worry, the offending officer has been demoted and now keeps watch over the Kampfgruppe's prisoners of war. He has been ordered to not let anyone escape. Surely he won't be able to screw up such a simple assignment.
  7. Like
    Commanderski reacted to theforger in Mission to Maas   
    Awesome screenshots, bringing the scenario to life, couldn't have asked for better.
    On other comments, I will produce a Version 2 in the New Year and the TRP will be moved to avoid Peiper getting angry with some exhausted staff officer.
    And add more interconnecting doors where appropriate. I have made some of the Chateau open plan inside but agree could be more. The reception area of the chateau is one of the buildings you cannot modify unfortunately. And one of the buildings represents a chapel, so I'm not sure there are interconnecting doors but take the point on board. It was quite  tricky getting an acceptable visual representation of the Chateau and Sanitorium.
  8. Like
    Commanderski reacted to MOS:96B2P in With tanks on the prowl should squads alway be split?   
    Some scenarios may run the risk of becoming a battle of "waypoint" management.  I generally prefer no more than about a company of infantry supported by a few tank platoons (or something similar) that need to be maneuvered by the player.  There are some scenarios where you may have a battalion of infantry on the map with most of the troops on static defense and only about a company actually maneuvering each turn.  That's fine IMO.  I generally prefer to not have to plot waypoints for more than about one company worth of infantry. 
    When I do play scenarios with multiple infantry companies I will sometimes alternate assigning waypoints.  On turn seven I assign waypoints to units moving on the left flank.  Turn eight the center.  Turn nine the right flank.  Turn 10 back to the left flank etc.  Of course any emergency moves must be immediately way-pointed.                  
    I've read AARs where some players seem to enjoy plotting an infantry battalion worth of waypoints almost every turn.  One of the cool things about Combat Mission is the player is able to decide where his personal work/fun ratio is for game play.  
  9. Like
    Commanderski got a reaction from Myles Keogh in Mission to Maas   
    In the book Snow and Steel it says the majority of the troops were recent conscripts from the Kriegsmarine and Luftwaffe with most having only 3 - 6 weeks of training and no combat experience. The troops that had combat experience were intermixed with them and in most cases the leaders were of good quality. But as the battle wore on the leaders were killed off as they were always at the front so that left them basically leaderless as things started to bog down. I'm pretty sure that that most if not all the tank crews were pretty experienced.
  10. Like
    Commanderski got a reaction from Bulletpoint in Mission to Maas   
    In the book Snow and Steel it says the majority of the troops were recent conscripts from the Kriegsmarine and Luftwaffe with most having only 3 - 6 weeks of training and no combat experience. The troops that had combat experience were intermixed with them and in most cases the leaders were of good quality. But as the battle wore on the leaders were killed off as they were always at the front so that left them basically leaderless as things started to bog down. I'm pretty sure that that most if not all the tank crews were pretty experienced.
  11. Like
    Commanderski got a reaction from Bil Hardenberger in With tanks on the prowl should squads alway be split?   
    I just started reading this and other articles in the  Battle Drill blog and it's very helpful. Should be required reading for CM players.
  12. Like
    Commanderski reacted to Macisle in RT Unofficial Screenshot Thread   
    Enemy FT man takes no chit, but does, thankfully, take prisoners.

  13. Like
    Commanderski reacted to Falaise in first small mod for R2V French troop   
    the mod is now available there
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-fortress-italy/cmfi-infantry/cmfi-rome-to-victory-french-uniforms/

    thanks to Bootie
  14. Like
    Commanderski reacted to Falaise in CM:BN Screenshot Thread #2   
    small holes but great damage

  15. Like
    Commanderski reacted to Macisle in RT Unofficial Screenshot Thread   
    Thanks! Here's one more:
    The last man -  just before his last breath.

  16. Like
    Commanderski reacted to c3k in Judges' ruling: On gameyness?   
    I find it far simpler just to use a sharpie on the monitor.
     
     
  17. Like
    Commanderski reacted to umlaut in Why is surrendering still so poorly modelled   
    Here´s a little video illustrating what is the main problem with surrendering - in my opinion:
    A german MG squad is surrendering in the first battle in the South African campaign in CMFI R2V. I then send a squad over "to accept their surrender" - when this happens.
    Bloody treacherous krauts!!
    Luckily this kind of thing happens very seldomly - so I am not very dissatisfied with surrendering in CM.
     
     
  18. Like
    Commanderski reacted to Albert DuBalay in Kampfgruppe Engel Campaign   
    Kampfgruppe Engle series family photo (Crossing the Dive scenario). It is an old photo dating back to 1944 and only black & white then 😁

  19. Like
    Commanderski reacted to Macisle in RT Unofficial Screenshot Thread   
    Trading fire at close quarters.

  20. Like
    Commanderski got a reaction from Bulletpoint in D-Day?   
    They thought it would be a short war...also the quality of the ones in '44 wasn't that great as they cut as many corners as possible and they had few experienced pilots left.
  21. Like
    Commanderski reacted to Albert DuBalay in Kampfgruppe Engel Campaign   
    Agree Kampfgruppe Engel is a really enjoyable campaign. For years BF has been a kind of hit and miss for me. The learning curve is (very) steep even coming - decades ago - from the Squad Leader boardgame series ; which had been resurrected for a little while with the MS Close Combat titles ... I think now I am kind of addicted to the BF series once the effort of getting into it is digested.
  22. Like
    Commanderski reacted to Freyberg in D-Day?   
    I've always assumed the hand of God was involved somehow...
  23. Like
    Commanderski reacted to Zveroboy1 in D-Day?   
    The Channel is not the best environment for u-boats. It is fairly shallow. Until the Germans conquered France and u-boat bases were transferred to Brest, Lorient, Saint Nazaire and La Rochelle on the French Atlantic coast, u-boats were based in Kiel and Hamburg. And to reach their hunting grounds in the Atlantic ocean, they travelled around the British isles, avoiding the Channel completely. It was a very dangerous area with little chances to escape if detected.
    Besides at this stage of the war u-boats had become more preys than hunters, being harassed by air patrols often as soon as they left their pens. Destroyers in hunter killer groups exacted a heavy tolls on them when they tried to attack convoys etc.
    I don't know how many u-boats were tasked with patrolling the Channel before D-Day, but it can't have been a very pleasant assignment. And even if they managed to spot the invading fleet, they wouldn't have stood to chance to inflict any significant damage with all the escorting crafts. The waters must have been teeming with asdic equipped destroyers. And in order to contact their base to warn them of the attack, they would probably have had to surface. I know they had snorkels but not sure whether they could transmit or not while using them.
    As far as surface boats are concerned, wasn't most of the German fleet confined to harbours at this stage of the war?  Apart from the occasional night raids to lay mines and a couple of torpedo boats and mine sweepers staying in close proximity to the ports, I doubt they ventured out too far at sea.
  24. Like
    Commanderski reacted to Sakai007 in Finally pulled the trigger on CMFI   
    I am a long time Battlefront customer, and own CMSF1 & 2, CMBN w/all modules, CMBS, CMFB. I could never really get on with CMFI though. But now that R2V is released, I went all in and got the lot. I have a feeling this will be my standard WW2 CM game for quite a while. The time frame covered beats all the others hands down, as well as the wealth of nations and equipment. Kind of like CMAK was my go to in the old days. Am downloading now, and quite honestly haven't been this excited for CM in quite a while.
  25. Like
    Commanderski reacted to 37mm in Heaven & Earth: Project discussion thread   
×
×
  • Create New...