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Wild Bill Wilder

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Posts posted by Wild Bill Wilder

  1. South of Sword should be on your CD. Meyer's Wrath can be found at the sites I listed above for you.

    Can't say about Epsom.

    You might want to get the fine scenario/oerations list done by Craig Harvey, which gives a good resume of each scenario and where it might be found.

    You can get this at the Boots N Tracks section of the Wild Bill's Raiders page.

    http://wbr.thegamers.net

    WB

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  2. This question has been asked before and answered in some detail, FJ.

    I can only speak for my own designs but I would suggest:

    A Second Job

    Bridgehead at Benicourt (Be advised this is more an advance defend scenario rather than a meeting engagement)

    Chambois

    Elsdorf-revised

    Aachen

    Wiltz

    Keeping Nimtz Alive

    Far from Over - Paderborn

    Maastricht - A Tough Tanker

    These can be found either in the game or on various CM supports sites, including Manx's and Colin's pages. And of course, CMHQ

    http://combathq.thegamers.net

    http://www.combatmissions.co.uk/

    http://cm4mac.tripod.com/

    Wild Bill

  3. No fiction, my good sergeant. You'll find the encounter described in the book:

    US Army in World War II Series by Center of Military History, US Government.

    Volume: "The Last Offensive," page 169.

    The Pershing saw limited use toward the end of the war but was plagued with problems. It was a rush job to the field to get it into action before the war ended.

    It saw considerably more action during the Korean War. Some were ripped from pedastals while on display at some of the forts in the US and sent straight to Korea to be armed there.

    Even then most tankers preferred the M4a3e8 Sherman to deal with the North Korean T-34/85s. So Clay Blair comments in his book on Korea, "The Forgotten War."

    But it was a big step in moving toward the great Patton series of tanks.

    Wild Bill

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  4. And if you are looking for something in the meantime to quench that "Pacific" thirst, give Steel Panthers World at War a try.

    And excellent updated Windows compatible "FREE" game, just for the downloading with dozens of Pacific scenarios, including Guadalcanal, New Georgia, Betio, Wake, Iwo Jima, Malaya-Burma, etc.

    And a great little Tulagi campaign, with more Pacific campaigns in the works. You'll get something to hold you with amphibious assaults, night banzai charges, jungle fighting at it's worst, etc.

    Check it out, till BTS brings us our CM-Pacific.

    http://spwaw.matrixgames.com

    Wild Bill

  5. As mentioned in many earlier posts, I am one of the strongest advocates for a CM-Pacific-Asia Module.

    I will continue to push hard for this in the future, especially as the time draws near.

    The game engine is ideal for the Pacific-Asian battles of WW2!

    BTS would consider it. Their mind is not closed. But it must be an effort that has the support of enough CM faithfuls or it will not be done.

    So just keep in the back of your mind and when the time comes, we'll form a "banzai" charge of enthusiasm and storm the BTS bastion crying for our Pacific theater game.

    We can make it happen.

    Wild Bill

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  6. Thank you Monte. It's one of my personal favorites, another one I've played more than once.

    It is fun as the Germans, trying to make that exit side and getting to Bastogne.

    Here again, the more important objective for the Germans (as the Brits in Bruneval) is not getting the flags but exiting.

    You can evaluate your own success based on how many units you can get off the map, thus having a larger striking force to get into Bastogne.

    Good hunting!

    Wild Bill

  7. Bruneval is a stretch, a far stretch to reach back beyond CMBO to give a little taste of commando combat.

    Due to the limits of the game,Crockett, there were some things I could not do.

    For example, I would like to make that flag changeable only when you have a unit in the building. Once it is changed, I would like for it to stay British.

    But I can do neither. So here the human player must use his imagination and go beyond what the game requires.

    To play fairly, he should have the Frost HQ unit enter the building before exiting it.

    The Brits, if successful in exiting, will get enough points to offset the flag going back to German. Plus you can add 10 points to your score if you take it.

    More than a "scoring game" (which is also gamey), it is a battle of skill. If you can take the building and exit most of your forces by the end of the battle, you have secured for yourself a decisive victory, no matter how the score reads (though if you have done this, you should still get a decent score).

    The "trick" here is to get moving. With each turn, more Germans appear and move toward both the building and the exit hex to prevent you leaving.

    Your reinforcements (the late arriving platoon) can give you some help on the flank and take a little of the heat off of your main force moving to the beach (exit hex).

    It is a "pressure cooker," trying to keep your men moving, alive and knocking out any Germans that get in the way.

    It can be done, but usually takes two plays to do it. Not many do it well the first time around.

    Good luck and good hunting...Wild Bill

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