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Valentaur

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Everything posted by Valentaur

  1. Wow. Talk about nostalgia. Is Fionn gone? I just noticed I haven't posted since 2000. Did I miss anything? Oh and bring on CM:SF!!!!
  2. Yeah guys, you all have valid points, I guess the secret to killing an enemy on the battlefield under any circumstances is the result of dehumanizing them in one's own mind to a point where the enemy is just a piece of equipment to be destroyed. As an ex-soldier myself, I guess I too thought about how I would be able to kill the enemy if ever called to do so, and I almost had to find out in Desert Storm. Killing prisoners, however, is wrong on many levels. First off, it takes away ANY option for the enemy but to fight to the death since your dead if you surrender anyway, and TWO, a wounded soldier absorbs far more resources than a dead one, so the strategic thing to do is leave the wounded alive to be a burden on the logistical system of the enemy. But the real reason in this case is to send a message to the russian forces that the rebels are in business despite what moscow has said. I have to wonder how many russain friends I have made on the web have ended up in that god forsaken place. I hope the russians get their act together soon, but I don't believe anyone in the history of the world has been truly successful against a determined guerrilla force...Time will tell. Anyway, this video just propaganda revisited, and it has'nt changed a whole lot over the years.
  3. Thanks for the input Los. I have to say I agree. This war is FAR from over, simply because the rebels won't quit until they are all killed. I can't believe the Russians are'nt aggressively running counter guerilla ops. The rebels seem to have far too much time to linger around after an attack. Where are the Hinds? Sorry about the off topic post, but this is real and happening now. I would bet that as I type, somewhere in Chechnya, someone is getting lit up.
  4. Holy Smokes. Thanks Kwazydog! Great footage! Especially the Sturmtiger firing. Wow!
  5. oops double post [This message has been edited by Valentaur (edited 08-28-2000).]
  6. You're right guys, I apologize if I have offended anyone. I am pulling the link out of my original post. This is off topic. I was originally interested in the fact that rebels actually carry video cameras around on their ops. Once again it was in poor taste and I apologize.
  7. Yeah, Kwazydog, you're right. But it is history in the making when we live in an age where anyone with a video camera can post their own combat footage to be seen by the whole world. Also have to respect how religeous fervor can offset training. Lock it up if you must. I guess I need to find some WW2 footage...
  8. Yeah John, I thought the same thing until I went to the videos page...They are selling a CD for money too,however...notice about half way through the video when the guy shoots three rpgs at a bdrm and misses all three shots!!! Funny how they yell ALLAH AKBAR!!! after each shot.
  9. Hmm works for me guys...Give a little time to buffer up....It will be a black screen while it does this. and then it should play. It's in arabic (got it playing right now) but the action is clear enough.... [This message has been edited by Valentaur (edited 08-28-2000).]
  10. Sorry Shark, I guess I was posing it just as a question...Myself, I prefer realistic violence in games. Right down to the death quiver. I just want people to understand that real death is ugly. In games I guess it should be scalable from the realistic to no blood....Everybody is different. For Combat Mission, I would say that it is just right as it is...For now...In CM2 maybe a dead body for every figure would be appropriate...I guess I'll wait and see.
  11. Nahhh...It's free. As near as I can tell, the rebels are doing it to show the world that they are killing more russians than russians are killing rebels. You can watch it for free if you have real player installed....
  12. It would seem that rebels have video cameras these days. The rebels in question are the mujahadeen from chechnya and the videos show them ambushing trucks, armored vehicles and shooting russians. This is real war. If you are squeamish then don't watch. If you are curious about real combat then take a peek. But be warned...Real people don't disappear when they are shot. It's gross but it's real. look in the video section under Russian Hell in the year 2000. It's 51 minutes of rebels shooting up russians. Please don't watch if your are easily offended by violence. I am posting for those who want more violence in games, because this shows why there has to be a line.....decide for yourselves... [This message has been edited by Valentaur (edited 08-28-2000).] [This message has been edited by Valentaur (edited 08-28-2000).] [This message has been edited by Valentaur (edited 08-28-2000).]
  13. Oh,Comon guys....Am I the only soul left who remembers Combat Leader?????? The first real time squad to platoon combat sim featuring customization that allowed battles to be fought from WWI through 80s battles??? Truly the fore runner of it all....from SSI for the C64 in the early 80s
  14. It's a deal...Setting up now.....will send within the next 1/2 hour.... S! PENG SUX DA BIG UN!
  15. Hehe Gotta love this....I just got CM in the mail today here in Kansas (thanks Bigtime) and now my wife and four kids are leaving tommorrow for 8 days to go visit my wifes' sister. My God!!! Everyday after work playing CM ...I can't imagine a better situation.....I need PBEM opponents!!!! Post and I'll send.....
  16. Yeah, I agree with Kiwi Joe. It seems to me that would give a fairer indication of where the serious fighting took place, as I still notice that the AI likes to send the last man in with guns blazing. This means bodies right up on my front line, but they were usual just down to one or two men at that point. Would it really be that hard to code the squads to drop a body insted of having it dissappear? Heck if I know. I learned to love the fog of war feature of this game months ago, and it may become an issue of too much info with too many bodies...I don't know. I preordered back when the first body debates were going on and figure anything we get from Charles and Steve on this is pure gravy. Technology may be a limitation, but for BTS, their design skills are fantastic.
  17. Hehe, I was wondering what the deal was with trying to get this old dog to load...I guess for BTS these Growing Pains are a GOOD thing...Looks like Adrenaline Vault, 3dFiles.com and some other heavy hitters are posting the demo....I hope this literally "explodes" interest in what many of us have been loving for a very long time....hehe gotta love progress...even when it hurts...
  18. Thank the Gods of WAR!!!!! Been waiting for this every since the first body topics were being shot down in flames.....
  19. Hey Risc....A belated THANK YOU!!!!! Your Work on CC1 was what kept it around for so long for most of us.....
  20. First off, let me say that I really like where this game is going. I have waited for a long time for this demo, and I like it alot. The FOW aspects, while somewhat non-intuitive at first are really a nice comprehensive effort at rendering a very dynamic chaotic situation(combat) onto a computer monitor. Having said that, I wish to convey one simple observation: Casualties on a battlefield are an intergral part of the FOW. There I said it, now please allow me to explain. Given that Combat Mission uses symbolism in representing squads by using three soldiers (roughly 3-4 men per solider I think) I think that representing casulties in the same manner would be an excellent way to give a sense of damage to the battlefield. Imagine, engaging an infantry squad a 150m, the tracers fly and an enemy drops!!! YES!!!! Much better than POOF!!! an enemy disappears!!!! I know that it would be more comsmetic than anything, since the soldiers disappear as they die anyway, but it would allow us to look back on the battlefield after the smoke clears and know brave men fell here...Plus since casualties would simply be replacing the previously live soldier, the framrate hit would be no different than the start of the battle. We wouldnt like a tank to be hit and then disappear, why should it be any different with the grunts? As I said before, I love this game and will buy it, but this one feature could really add that little extra bit....
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