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Strider

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Posts posted by Strider

  1. I can help a bit...Your motherboard determines what CPUs you can upgrade to. You can't upgrade a PII to a PIII; this requires a completely different motherboard and processor; though you should be able to use most (if not all) of your current components on a new motherboard. Check Fionn's thread for others suggestions on graphics cards. Mostly, the best advice is, how much money you have to spend and stick to name brand components. I'd seriously consider the AMD line; good performance at a lesser cost; leaving more funds for other components; just check for compatibility issues with other components (they seem to be very few to consider).

  2. Just to try to help clarify #1 a bit better...There are not "campaigns", they are Operations. You make a large map, and play out battles on portions of it...depending on how you do, is what part of the map you play the next battle...maybe the same, maybe a portion of the old part plus some new, maybe all new...

    #3 The last couple of times this came up, Modern CM is a few years down the road. If I have it right, East Front, then North Africa/Italy, then the early part of WWII in Europe. Maybe have the last two in the wrong order.

  3. I hear ya smile.gif Look for me Friday evening and over the weekend...

    CoC is a good game if you are with at least a handful of players you can count on and enjoy playing with. I've been playing it, off and on, since before there were any Regiments. I too, wish for more varity in maps. One thing that has changed, is that, in the Open Rooms, one side can no longer have more than 1 more squad per side than the other(game won't let anyone join til someone has joined the other side)...As far as distributing expirence points, most of the time, the CO will do right; tho givng out weapons is more of a problem since the CO wants to survive, so he will give heavier weapons to people he knows. The developers lean heavily toward the Regiments. The Open Games are for learning the interface, (such as; assigning sub-commanders, giving out weapons and points), and learning to control your units, then joing a Regiment. I would like the Open Games restructured so that resources are 'automated' based on the player's performance during the game. The Regiment Games are firmly established enough to fulfill the more individual control on distribution of resources.

  4. Sort of on this topic :

    Am curious if anyone knows if there is a difference in a tank's main gun shooting at a specific target in a building and targeting the building itself...what I'm getting at is, does the main gun shot's bring the building down (while shooting at the Inf) the same as if the main gun is specificly(sp) targeting the building itself?

  5. ***- would you like descriptions of the ***scenarios and operations provided on the ***CD to be printed in the manual?

    For me, such things as the above; an 'index' with a summary is all I would need (so I would 'know' to look at the CD for such info).

    Don't know if I can explain this clearly; How many men, rifles, AT weaps, Lt MGs, etc for each type of platoon/company of Infranty per 'name'. Example : US Engineer, US Recon etc, (ain't even going to try to spell some of the German types smile.gif My thinking is for DYO type...If I just see 'Recon' squad when trying to add units to a map, I won't know how many men or how they are armed in order to decide which units I want to use.

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