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Rattler

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  1. I have been playing TacOps for some years noe, following the discussions about morale largely. Still I find, readiness or other aspects are perfectly covered by suppression in a level of abstraction that seems very realistic to me: A unit marker under fire receiving hits will not always fire back (I imagine the guys trying to get to Australia via earth while evading the bullets <g>, usually the results match anyway <g>). An arty suppressed inf unit wont move anymore, no matter what you ordered. So,on the level of abstraction of the game (its a unit, not a person!) I find it simple and impressive. Rattler
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