I have been playing TacOps for some years noe, following the discussions
about morale largely.
Still I find, readiness or other aspects are perfectly covered by
suppression in a level of abstraction that seems very realistic to me:
A unit marker under fire receiving hits will not always fire back (I imagine the
guys trying to get to Australia via earth while evading the bullets <g>,
usually the results match anyway <g>). An arty suppressed inf unit wont
move anymore, no matter what you ordered.
So,on the level of abstraction of the game (its a unit, not a person!) I find
it simple and impressive.
Rattler