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Rattler

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Posts posted by Rattler

  1. Originally posted by Agent Smith:

    - snip- a) Partly it is intimidation, until I get a few more cpx's under my belt, I don't feel there is much that I can contribute to; as the regular contributors are the Tacops HARD CORE and often ex or serving military. as a gamer who just enjoys the challenge, I can offer little in terms of unit data or detailed links to new weapon systems etc...however, I am an avid reader of the list, as I like to see the momentum the development of V5 is heading.

    Dont be intimidated: We old farts tend to not see the wood because of all the trees, so fresh impressions are alway welcome, the list is *really* newbie friendly... Even if you screw up big time (which I and all did a few times) you will not get any flaming, just a mild "redirection" advice... :->

    QUOTE]Originally posted by Agent Smith:

    - snip- B) I've never actually seen a 'how-to' about the procedure for contibuting to the mail. I'm sure it's as easy as replying to the email, but again, polls are generally conducted at SZO/ EG and the forum thread there seems better populated than here; (perhaps because of the file repository options.) So I have seen little need to add my comments into the mix.

    regards

    A

  2. Folks, thoroughly enjoyed yesterdays CPX, especially going back to back as buddys with my longest standing PBM opponent, Rikki... :->

    As far as sceanrio is concerned, while giving a tk coy to each player makes for learning the basics, in way of organizing battle, planning (and be it ad hoc) and tactical lessons it doesnt serve for too much: No recon, no sensible battle.... IMHO forces should always be combined of inf, tks, missiles and air and arty, so, to keep it simple i would recommend using cav troops in the future instead of tk coys: Same amount of workload but adds the tactical element, espeiucally with asymetrical terrain as on map 1.

  3. Originally posted by gibsonm:

    Why 7024?

    Most of my clients default to 6667.

    Anyway sitting here “connected“.

    Well, the tacops IRC server at schlepper defaults to 7024... :->

    We are here, waiting...

  4. well, folks, if you need to chose players, here my email: rattler_at_eventfoto_dot_com

    Any job, any side.

    Let me know the time this thingy is planned in GMT please so i can set my alarm clock... :->

    Rattler

  5. Originally posted by gibsonm:

    Hey shouldn’t you be looking after your wife? smile.gif

    I am, more so today (San Valentin)... :->

    She has been successfully operated last Friday and is at home and fine, doing the easy house workl like sewing and cooking, I take care of the rest.

    She explicitly approved, so rest assured there wont be any attacks on the net that day... :->

    Rattler

  6. I played it a quicky first time ever today with 65% exit taking out 96% of OPFOR.

    Replays here: http://www.eventfoto.com/privat/mil/dls/autos_hurley.zip

    I think key is having good javelin overwatch, once the town is taken then smoke, and air recon (you got plenty) to find the ambushes (if any). NOTE: air recon doesnt see anything in smoke (ran in an ambush because of that).

    From Game Status you have a good idea what the oppnent has left and can plan accordingly.

    Rattler

  7. Originally posted by Jeff Gilbert:

    </font><blockquote>quote:</font><hr />Originally posted by John Kettler:

    Are you saying you told the umpire, but the umpire didn't let you do what actually was done in places like Afghanistan?

    Yes, exactly. These were Cubans not Soviets. This was South Africa not Afganistan.

    I could be taking this wrong but you seem to find it somewhat incredulous that I would not alter the force ratio to suport everyone's "Pet Rock."

    Also, Cuban deep recon was provided by Mozambiqan irregulars ... not Soviet Spetsnaz. Red could rquest all they wanted ... not happening.

    I did my best to provide a "balanced" scenario where both sides could have a shot at victory.

    Give in to all of one sides requests and desires and it would throw the play balance off so bad that NO one would be interested in any scenario you came up with in the future.

    As it turned out ... I do believe that all the players involved had a reqarding and fun experience. </font>

  8. Sorry, guys,

    have to cancel all my commitments to the TO community for a while (I know there are some AARs still missing and 1 CPX to attend and one to run), but RL got in the way:

    My wife fell off a ladder today painting our home in the city and broke shoulder, collar bone and upper arm, will go into surgery either tonight or tomorrow (surgeons full currently). Luckily SonDureta (hospital here) despite being on a small island has an excellent fame on trauma treatment...

    For me this means I will have to run both jobs/houses/obligations for a while (no idea yet for how long, 2 month?) and to pay visits to the hospital for the next days (60 km serpentines one way), so I hope you will understand if I go low level here for this time.

    Sorry again,

    Rattler

  9. Originally posted by Agent Smith:

    Rattler,

    Biggest problem I have to playing cpx's is time zone. The last one started 2am Eastern Australia Time.

    Okies, I promise: Soon in the future I will get up 0400L and run an aussie/indonesian/newzealand timed CPX... (should be about 1000 there I guess, 0300 GMT) :->

    Rattler

  10. SigzLV596 , the TacOps coumminty (probably due to its rather high medium age) is a rather helpful one from newbie POV. I well remember the length my then commanders and team mates went to get me up to speed in my first ever CPX (many of them still around, it was 1997 and the CPXes went by IRC only as mltiplayer hadnt been introduced, AAR: http://www.tacopshq.com/HQ/text/CPX/cpxaars/rtcpx3.txt , I ran just three recon platoons) and the way I was helped through the learning curve´s steepness.

    I can assure you that being unexperienced does not exlude you from and capacitates you nevertheless as a full CPX team member, your commander will take care of not over-tasking you and find a slot where you can get used to stuff.

    Also, there are CPXes run off and on especially for new players, like the one announced for saturday (see thread) by John Monahan.

    Here something I wrote on another forum recently:

    While you might get whacked a few times, the more you get into PBEM the more you will understand about tactics and how to employ them, even later under time pressure in a CPX or in much detailed MBXes (yes, Brunei was an MBS, also "Global Thunder", memorial at Untitled Document the later went for 4 total years... and was the biggest fun I ever had in wargaming)

    Personally I have found there are a few "general" developments every player goes through:

    - First you get good at playing the AI (if you win Frolic 8 w/o OPFOR crossing the central valley every time you have learned all there is to learn from playing the AI)

    - Then you go playing humans, usually PBEM, and you start making the best out of the game engine (there are a few tricks that - w/o technically cheating - give you an advantage over less experienced players)

    - Next you find it boring to win because of game engine exploits and come back to what TacOps was made for: Platoon marker strength driven fun and slug it out like that focussing on tactics and everything you can read up...

    - Next stage still is CPXing where time pressure and being organized play key roles in battle success

    - Last, and probably the highest level is MBXing where you just give orders in written form and react to all the incoming stuff like a real armchair general/admiral going through your mail every day.

    A bit like what they say about chess: You start out playing your friends with an urge to win and to see who is better (chess as a sport), next stage is the analytical one where you start learning and try to know all the openings, closings, midgames, tricks, etc. (chess as science) and last you understand the beauty of single games that have been a collaborative work *with* your opponent playing against him (chess as art)

    Also Coyote commented along the same line in the other forum:

    A word to any lurkers who have not yet taken the plunge - you get cocky after learning to pound the AI without breaking a sweat and it can be a bit of a shock the first time you play against a decent human. Everybody goes through it, it's just a matter of getting your feet wet. Nothing will teach you good tactics faster than getting clobbered and studying the replays of how it was done.

    HAVE FUN [that's an order!]

    Rattler

  11. MULTIPLE ANSWERS WELCOME ! (Options see below, simply post a list of letters that you would answer with "YES")

    Please answer even if you have answered in other forums (posting same poll over various forums/lists):

    I have been going over the threads over the last 3 yrs and think this one has not been polled.

    Reason for the question is that I have no idea really how many people here are interested in CPXing and if so what might be their reasons for not trying, also to establish an overall momentary view of the TacOps crowd in this forum.

    Thanks for participating,

    Rattler

    -------------------------------------------------

    POLL QUESTION: How Do You (prefer to) Use TacOps?

    OPTIONS:

    A) I am only interested in solitaire play vs AI

    B) I play solitaire occasionally but prefer playing humans

    C) Versus humans I only play PBEM

    D) I would love to play PBEM but dont know how to do so

    E) I play net games versus 1 opponent frequently

    F) I would love to play net games versus 1 opponent but dont know how to

    G) I love CPX multiplayer games

    H) I have participated in CPX multiplayer games before

    J) I would love to play CPX multiplayer but dont know how to do so

    K) I would like to play CPX multiplayer but am afraid I would get whacked by the veterans

    L) I would like to play CPX multiplayer but dont know how-to IRC

    M) I would like to play CPX multiplayer but they seem to be at inconvinient times always

    N) I would like to play CPX multiplayer but the pre-game planning keeps me off

    O) I would like to see more multiplayer CPXes

    P) I play anything that comes up

    Q) I would like to participate in a MBX (mail driven CPX)

  12. Sorry, hadnt seen this replay earlier:

    - Personally i concur with the AA threat analysis that you gave and have no problem with TacOps appearing a bit lethal sometimes (as I think this counts in all the aborts of guys that wouldnt want to go into a SAM-hot zone for starters)

    - In the case, yes we had units in the rear trying to identify enemy AA and when found arty went to length to supress it

    - We had no spetznatz in the deep rear (only behind enemy first lines), but had thought about it and planned to insert, just ran out of helos too early after having forgotten (due to players change) to activate our recon guys.

    Rattler

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