PAEZ
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Everything posted by PAEZ
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Great POTD MAD with the buildings so close together I was wondering if it was posible to use infantry units to drill a hole between buildings instead of going out the door and back in again?. I know that simulating the hole in the wall is not in but Could a unit go from building to building using the common wall between them?
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First ENIGMA decode done in 1939 in Poland?
PAEZ replied to killmore's topic in Combat Mission Archive #2 (2000)
The final piece for enigma was found on a sub it was a code written in waterproof ink It was left on the sub by mistake The officer in charge, he return to the sub but picked up a diary instead of the code. This help for a while since the germans changed their code again [This message has been edited by PAEZ (edited 04-04-2000).] -
Att: BTS - Large scenario for system testing?
PAEZ replied to Hawk's topic in Combat Mission Archive #2 (2000)
I'll second that, I'm with Hawk -
Great news BTS, Congrads, Now I can go on with my live and stop checking this board every other hour This game is surelly worth the wait keep up the good work
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I usually bound all the manuals which games I like and keep as collection items I guess that all we can ask BTS is that the manual has the necessary space-margin to allow u to punch holes and put rings on it. I usually do this not to add more pages but to preserve the manual's life longer
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Brute Force by John Ellis is a good book on the subject
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I found this site with some very cool pics of weapons,bunkers,tanks etc used during D-Day though you guys would like to see them http://freespace.virgin.net/nick.cooper/personal/index.htm
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Don't try to open it 1-turn the game on 2-click under "LOAD E-MAIL" 3-Look for the file you just recieved 4-Doble click on it 5-it will prompt you for a password 6-blast away
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COME ON MIKE let's us know if it is the beta version I know this news-stand that is open 24/7
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Damn I Rock! Sychophants unite for Thursdays CMHQ Update!!!!
PAEZ replied to a topic in Combat Mission Archive #2 (2000)
I'm with Mattias on this one -
ZZZZZZZZZZZZZZZZZZZZZZ
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Survey: Keep improving graphics or release as is?
PAEZ replied to killmore's topic in Combat Mission Archive #2 (2000)
Graphics do look great But any programmer will tell you that code always always needs to be patch Programs are done by humans -
Howard the Url is www.gamesdomain.com good luck
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In Case you Missed it! Newer NEW Smoke is up at CMHQ!!!
PAEZ replied to a topic in Combat Mission Archive #2 (2000)
Good morning Indeed? -
Thanks BTS for the new graphics and the new post at TG page It does clears my concerns on the framerate issue. Again you guys are right on it see you on the battlefield
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Ok the new smoke graphics are great but, I'm one of those low speed end users and anything that is going to slow the framerate in this game worries me, Don't get me wrong I'm for all new improvements but not at this time. I order the game based on demo and it works great on my machine well sore of.I'm also buying a new 3d card but I can not afford a new system just yet"baby on the way .I hope that there is an option to play the game without any hungryframerate stuff
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Nothing like good all plastic surgery
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I played CoC about 6 months ago I did well for a while and joined a regiment I could never get a straight awnser from my superiors as to when and how we could practice or what the policies of our regiment were. When i would find them playing, I would join the game and I was pretty much ignored, no orders,no plan.Only when I would do something "on my own initiative" was i paid any attention.NO problem here but I was looking for a bit of more cooperation
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I was playing LD once, and as the germans I destroyed the 4 Shermans early in the game, the 5th US tank stayed behind the north-west hill till the last couple of turns, when i finally got to the last vp, it showed up. It had no damaged but after loosing all it's companios,It was scare sH....lss
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To people with no 3D cards!!!!!!!
PAEZ replied to CoolColJ's topic in Combat Mission Archive #2 (2000)
I have a 3d card with only 4megs vdram The game plays great;however,compering wiht the screenshots from TGN my trees don't have trunks and the roads are not totally continuous you can see the division between then.The buildings look just the same so do the tanks. I hoping that with all those new improvements to the game the fps stay the same "gulp" -
Thanks all for the promt reply back to playing
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Thanks ss But How do I go around this bug How do I Continue the game??? What should I search for?? I did PBEM BUG and got 3 anwers but none tells how to go about thanks again