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PAEZ

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Posts posted by PAEZ

  1. I would also admit that I wanted a wwII game, or something from the past and not the furture , that being said, I’ve grown to the CMSF idea, set up and TO&E .

    BFC. You guys has proven to make good games, If you keep the same quality, I’m sure whatever the set up will be we’ll enjoy it.

    Realistic TO&E is the way to go for me.

  2. Originally posted by YankeeDog:

    [QB] Er. . . BFC has already announced that CMSF is going to playable in conntinous real time, rather than WEGO.

    No, what they said is that they were going to try to do both WEGO and realtime with WEGO for 2 minutes turns if I recall correcly

    But, they also said the game will be out by the end of Spring ....Ok ok I'll shut up :confused:

  3. I also think, the real strength of this game is the way it makes you think as a real commander. Operational and Tactics decisions , supply, communications, training you and others, It all tries to simulated WWII matters, It takes time but that is part of its nature. It is not for anyone looking for a quick fix

    They are doing a good job at moving things as fast as possible.

    For something that is totally voluntary there is no equal.

    Great game

  4. posted November 09, 2005 12:35 AM

    --------------------------------------------------------------------------------

    I guess it is all how you define "twitch". For me it means a game where physical reflexes are the primary thing that matters. All games, even twitch games, have some amount of thinking (which one to shoot first, which unit to move where, etc.), but without fast reflexes there is no way to progress in the game.

    By this definition, most arcade type games are twitch games. Most RTS games have a strong twitch element, but fast reflexes alone won't win you many games. Serious vehicle sims require a lot of skill and knowledge to make the reflexes meaningful, while arcade type vehicle games do not. The current batch of FPS games out there are sometimes more like arcade games and sometimes more like flight sims. Totally depends on what the game is all about.

    BFC.

    I'm starting to hear CMSF AND CM2 for the

    XBOX360 and PS3 :0

  5. I think i'm not surprised that the game is on the Me. What's really a schock. it's that it is a fictional period. I think something historical would of make a bigger impact. Bfc had done so well implementing reality and fun together that I expected not less but,

    I will buy it, since I really like the quality of Bfc games so far.

    I look forward to learning on modern tactics and equipment.

  6. Well

    Steve

    You had me at

    3D trenches and fox holes,

    Multiple floors on Buildings.Different entries and windows

    1:1

    new and updated graphics not that it matters smile.gif

    keeping realism

    New 8 x 8 tiles and 1 m mesh

    and there is lots more to be coded

    ok let me say it WOW

    you guys have always done a great job "brown nosing a bit" redface.gif

    And to think that when I saw CMBO ALPHA I thought that was the best I ever played

    just let me know when to get it.

    keep up the good work

  7. Wow, I would really hope, that Pbem makes the game. I have nothing against the AI on either of the three games. But CM against humans is super, and it complements the AI in ways that not other War game does. I can only image how difficult it would be to make this work again But it is a formula that works ummm for me any ways

  8. Originally posted by Battlefront.com:

    Hi guys,

    How we are going to utilize this new engine? As I said above, we are not quite sure yet. But when we are, you guys will be the first to know smile.gif

    Steve

    Please God let it be Nam, let it be Nam please God ...............let it be Nam

    [ September 15, 2002, 10:25 PM: Message edited by: PAEZ ]

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