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Oddball_E8

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Posts posted by Oddball_E8

  1. Also, I have another patch coming that changes the .50 cal sounds a bit, but if you want to do that yourself, just delete all but the M2 .50 cal sounds and rename them this way:

    gun 12 m2 0.wav to gun 12 dshk.wav

    gun 12 m2 1.wav to gun 12 m2.wav

    That will make them sound much better IMHO. (there were problems with the "pacing" of the old sounds)

  2. Well, ideally you should overwrite them in the shells/shots folder.

    BUT, the way the game works with mods, you could just put them in another folder under Z called z_oddballpatch or something.

    When the game loads up it checks for mods in the Z folder.
    It then loads the mods in order by name, so anything named Z at the start will load last (and zz will load last and zzz even more "last" and so on)

    For example, I have a folder called zzzzzz_testing which I use to put any new mod I want to test. Anything I put there will load last and thus override any other mod of those files I might have installed.

     

    but yeah, you might as well just overwrite the filed :)

  3. Not exactly correct Oddball. These 3 below are comprehensive in their own right: 

     

    Sound AstroCat_Sound_Mod_Comp_V2

    Sound CMBN SFX COMPILATION

    Sound SFX_1.2.5

     

    Well...

    CMBN SFX COMPILATION is just a compilation of my soundmod, waclaw's soundmod, JorgeMC's soundmod and SFX 1.2.5. 

    SFX 1.25 does not include any of the sounds for CMRT. (although it IS comprehensive for CMBN, that's true. I just haven't looked at it before and the low filesize fooled me into thinking it wasn't comprehensive)

    Astro Cat has a very comprehensive soundmod though. Don't know why I forgot that one. Been a loooong time since he made that one though, IIRC. EDIT: Well, it wasn't that long ago actually... march 2014... And I had a good long interaction with him in his thread about it too... don't know why on earth I forgot his mod :(

     

  4. AP rounds fired at aircraft? I don't think so... I'm not even sure whether a Flak shell would make a particularly good HE round, though it would certainly be better against soft than hard targets; I'd hazzard that flak shrapnel was designed to be larger than the fragments that HE anti-personnel rounds were designed to break up into. It'd need a different fuse, too, though the crew can probably be assumed to handle that in the pre-battle prep.

    I was talking about the fact that the rounds it fired at aircraft wouldn't be used against ground targets, so they wouldn't be included in the loadout.

  5. Very meaty sound - I like it. You've convinced me that I don't want to be on the wrong end of one of them! Volume seems ok to me.

    What Russian weapons would use that sound? The current vanilla heavy mg sounds seem very odd to me.

    Well, the DshK uses russian .50 cal (12.7mm but longer than the western ones).

    I'd have to say it's pretty good for a DShK. Too fast for an M2.

    I just got CMRT the other day and it's the first CM game I've played since Barbarossa to Berlin. Is the DShK even in CMRT? I haven't run across one yet.

    You can't really say it's "too fast" since I don't set the rate of fire.

    The game sets the rate of fire, I only pick what sound it will make each time a shot is fired.

    So if the M2 sounds too fast for you, that's not going to change if you remove my sound.

    The DShK was recently patched in.

    EDIT: Also, please note that I have two different sounds for the two calibers. There's one specific sound for the russians and one specific sound for the americans.

    So the M2 does not sound the same as the DshK.

  6. But this is actually a 'pro' for CM (with WEGO at least): I can sit down on the sofa after work, pick up the laptop and do a turn or two (or three) whenever wife and kids allow it. No need to wait for anyone to be available but still be able to play versus human opponents. Wego and PBEM are the single reason I can play this game.

    I agree @poesel71 that is how I play it too. There is no way I could get many one or two hour blocks of time to play anything in RT head to head. However I have a friend, who actually likes CM but does not play much anymore. When he has a few moments after a long day at work he wants to turn off and just crash around in call of duty or world of war craft or what ever else he is currently into. He just cannot bring him self to concentrate and problem solve while playing CM. Personally I don't get the attraction but what can I do :) I think that is @Oddball_E8's point. Like I said I don't relate but some obviously do.

    Yeah, my point was that if you sit down and play CoD (or something "lightweight" like that) for 20 minutes you actually COMPLETE the game a few times (as in play a few matches from start to finish), whilst if you sit down with CM you'll only be doing a few turns in that same time.

    I think that's what appeals to alot of the adult gamers. They can actually feel like they sat down and finished a few matches instead of sitting down and only doing maby 1/10th of a match.

  7. There's no reason people who're interested in "space and high tech" can't also be interested in history. The "I wanna play right now" generation is no different to previous generations. It's just that previous generations didn't have anything (significant) you could "play right now", so those that couldn't muster the commitment to plough through "Spurious Points Incorporated" didn't play. They "put aside childish things", as good ol' Mr Kipling advised.

    Whether the current more general neoteny of H. Sapiens will be a positive thing or not remains to be seen.

    Well, let's see.

    I'm a huge star wars fan.

    I play Elite Dangerous.

    I play Star Wars: The Old Republic (an MMO)

    I play War Thunder.

    I play Xcom (the new one).

    And I also play CM.

    There is nothing that says you can't enjoy more than one type of game.

    However, I think that alot of "adult" gamers have much too little time (in their opinion anyway) to invest in playing a heavy game like this.

    I hardly ever get to play it for example, because I don't feel like I have the time.

    So I think that's why more "casual" games like call of duty are more popular.

    Because you can just pick up the controller and play for 20 minutes and still have a few complete games.

  8. If a target is moving towards you, the speed doesn't really matter that much.

    If it's moving perpendicular to you, then it's alot harder to hit. But even then it's only a matter of ranging the shot and timing it to get a decent hit.

    If the target is moving at an agnle though, that's where things get difficult.

    Because not only do you have to hit a "moving" target (ie, moving perpendicular to you) but you also have to account for decreased/increased range compared to your last shot.

  9. I don't know if this has been pointed out yet (and I'm not gonna bother reading the entire thread for it), but trees are abstracted in the game.

    They are NOT where they are portrayed in the game, so HE shells are NOT detonating when hitting foliage.

    When you fire through a wooded area there is a certain % chance that the shell will hit a tree (which isn't modeled) and detonate.

    So while it might look like it's hitting leaves, it's actually hitting a tree.

    Furthermore, this is abstracting several trees in depth, so it's really not that difficult to figure out that shells would be relatively effectively stopped by a wooded area.

    Although, an attritional effect would be nice so that if you pour enough hot lead into a wooded area (especially large-caliber hot lead), eventually the trees would go away (and heavy woods would turn into light woods before that).

  10. Much deeper story, richer characters and dialogue. Also lots of authentic weapons and equipment, together with some remarkable conversions.

    Yeah.... that's not gonna help much if there's no subtitles/dubbing since I (and very many others around here) aren't exactly fluent in russian :/

  11. the greater shame is that so many users are so lazy/ungrateful/entitled/whatever that they can't be bothered to take few moments to offer feedback on hours and hours of work provided to them free of charge.

    Well, I can't speak for everyone, but I personally feel I am such a noob compared to the grogs here that I don't feel that I am qualified to give any feedback on a scenario other than "I liked it" or "I didn't like it".

    So I usually don't give feedback on scenarios.

    Not to mention that I don't play at all as much as I used to back in CMx1 days, so I hardly ever play any scenarios anyway and when I finally do, I usually don't know who made it or if it was even downloaded in the first place.

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