>discussed in detail already. You do a little work, read up on what we've made public, understand it, and then come back and we'll talk.
Sorry Charles, but I just can't much info on how the 3D engine works underneath. Where's the thread? (I figure what's plotted is "." ) I *did* find an intresting thread where someone was asking for an option to get more combat result information ongoingly displayed on screen, something BTS clearly STOMPED its foot down onto, with explanation it was not of relevance or importance...
Steve,
>Any notion that a 2D wargame is MORE realistic, or even CLOSE, simply because it makes no attempt to be realistic is a joke.
Says who? Would you claim that i.e. assuming an object is 2/3 hidden is less acurate than the 3D modeling of this in a generalized way? The math behind such an estimation can be statistically proven, but I find it hard to believe the outcome from micromanaged events in a roughly outlined 3D model can, and given the scope of the game I wonder if this makes it adequate enough. The principle behind hexes is partly: What you can't model with great accuracy: don't!
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The HPS freak