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Keith

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Everything posted by Keith

  1. For the next module I would like to request the insertion of fallschirmjager into the German order of battle, as well as a couple of booty French tanks (Souma, R-35) used byt the reserve panzer battalions that faced the American airborne troops, as well as some of the conversions used by 21st Panzer against the Brits. The fallschirmjager defended Caranten as well as St. Lo and Britanny.
  2. I would personally like to see German paratroopers (defended Caen, St. Lo, and Britanny). I would also like to see some of the booty French tanks the Germans used as well as the conversions used by the 21st Panzer.
  3. This is a fun, small scenario with a lot of tactical nuances. The fact that it is a night fight makes it particularly interesting. I recommend improving the scenario by giving the Germans a couple of scout teams and a breach team to help with the force blance. Most importantly, make the scenario a full hour in length because there is simply not enough time to clear the final roadblock without being reckless.
  4. The key to this mission is to spread out your squads generously such that a single mortar strike won't paste an entire platoon. Whenever your troops spot a collection of foxholes, register artillery on them. When the tanks arrive, cautiously edge them forward to provide area fire to supress enemy infantry further. Once an AT gun opens up, hide your tanks and register artillery. Lead with the engineers to mark mines on the road.
  5. I have a computer with 8GB of RAM and a video adaptor with 512 MB of RAM, but on some of the larger battles and campaign scenarios I am getting an out of mememory exception, which crashes the game. Does anybody know what the recommended system requirements are?
  6. Move an HQ unit in the building overwatching the road and position your mortars in the courtyard. The HQ can spot for the mortars when enemy units pop up. Concentrate on striking machine gun teams and enemy guns. Avoid moving units on the road like the plauge. The Germans have the road well covered. Instead, move your men in the bocage, using fire and movement with overwatch. Have your infantry lead and your tanks follow. Take your time and be cautious and methodical. Try splitting off scouts from your squads to identify potential ambushes.
  7. The key for the American armor is to avoid fighting the German armor at long range. Race your tanks to the village and keep an eye out for the Panthers. Position your tanks within the village or hull-down in the ditch behind the village. Strike the Panthers when they present their vulnerable flanks. If possible, try to have more than one tank shooting at a single target at the same time.
  8. I was playing around with the excellent map editor and discovered that for modular buildings, selecting the largest square building pattern generates a building with no roof. The defect is repeatable.
  9. Unit placement works fantastic in my impression. Try adjusting the unit placement using the setting the target arc or unit facing features. I suggest people read the manuals if they feel they are getting frustrated and cannot do something they want to do.
  10. I am trying to decide weather to get Strategic Command 2 or Strategic Command Global Conflict. What are the differences? I know that Global Conflict is the newer game.
  11. Kapitanherr makes some excellent points. His analysis of the failures of German planning and the collapse of the German logistical network is spot on and is also supported in the book "War Without Garlands" by Robert Kershaw. These mistakes were made again when Rommel pushed onto Alamein in 1942 and again in the Battle of the Bulge. The Germans had no grasp for getting beans and bullets to their front-line troops. America might not have had the best tacticians, but it had the best logisticans, which ultimately prooved the decisive factor.
  12. I have a friend and his wife in the State Department that served a couple of years in Egypt. They made friends with some of the Egyptians, in particular with a college-educated woman. Apparently every year the Egyptians celebrate the Yom Kippur War as a victory! We are talking parades, etc. When my friends informed the educated Egyptian woman that Israel decisively won the war, she refused to believe it. My friends gave her some books and she did some research and - surprise The Arabs are spoon fed a steady diet of B.S. propaganda from birth.
  13. I would have to agree with Micheal Dorosh here. The Stackpole books are, in my mind, little more than unsupported German propaganda with very little scholarly value. I avoid them like the plauge. Regarding "Stalin's Folly", I am very suspicious about this book because the author writes as if he was in the room with the Russian commanding generals, recording their conversations word-for-word and documenting their inner most thoughts. There are no historical documents or notes that support these "conversations" and I suspect that they are fabricated out of whole cloth, being the personal musings and hunches of the author. Most of these Russian generals died in battle or where subsequently shot by Stalin. There was not time for them to write memoirs ala Rommel or Guderian for prosperity. [ January 18, 2006, 07:24 AM: Message edited by: Keith ]
  14. I have read that the 37mm AT gun and the 50mm AT guns became quite useful in the hedgerow fighting because they could be manhandled into position, whereas the heaver AT guns had to be limbered and were restricted to where the transportation could go.
  15. That scenario is an example of why recon troops are not outfitted to take on an entrenched enemy. Realistically the division would be throwing away its eyes and ears to achieve an objective properly left to the grenadier batallions and artillery. Recon troops are intended to screen flanks, probe ahead, and discern enemy locations and intentions - not to do direct, frontal assaults against dug in troops. The scenario is practically unwinnable unless you get lucky.
  16. I have both movies, but "Winter War" is really a poor quality flick. "Winter War" has some cool battle scenes with T26 and Russian human wave attacks against Finnish trenches, but the story and dialog blows as well as the cinematography. "Cross Of Iron" is a superior flick in comparison with equally cool battle scenes and a better story and dialog (although Stiener's halucinations in the hospital were very queer and way too long).
  17. Back to the original topic of the post, contrary to the picture painted by the magazine article, the fact of the matter is the 92nd Division was a unit that did not function well in combat due to racial tensions. The white officers despised their posting and the African American soldiers knew it and suffered from low morale because of it. The African American soldiers were treated poorly and nothing was expected of them from their leadership, so it was no suprise that they had a less than stellar performance. The reality is certainly different than the rosy picture painted by the article in the WWII magazine. Below is some text providing a different view of the performance of the 92nd: "In Italy, the 92nd Division was placed under the command of Major General Edward M. Almond, an avowed racist. Almond despised his men believing them incapable of learning the duties of combat soldiers, training was perfunctory at best. Officers, who were mostly white, took their cue from General Almond and ignored many of their fundamental duties. In it's first engagements, the division appeared to confirm his fears, making little headway with heavy losses. The division was then reorganized in March and recommitted along the Ligurian coast, again with little effect. Post war studies of the use of African-American combat troops confirmed however that most of the divisions problems could be directly associated with poor training, poor leadership, and neglect of troops in the field. The experience of the 93rd Division in the PTO was similar. It was split up and served mostly as labor parties on various Pacific islands. It suffered only 138 combat casualties however, losses to disease were severe." Here is a link to the offical U.S. Army analysis of the 92nd: http://www.army.mil/cmh-pg/books/wwii/11-4/chapter19.htm#b1 Look for the words "Bowed Before Massa" [ March 05, 2004, 02:57 PM: Message edited by: Keith ]
  18. The attacker should attempt to flank and roll up the position. If a direct assault is absolutely necessary, lots of smoke helps.
  19. One key attribute HQ units have that people have not mentioned is the fact that they have binoculars, which is key in spotting and identifying enemy units. If you are taking fire from unkown sources, try to get as many units with binocs to spot the bad guys. A second point is that units in command and control are harder to break. So avoid having your HQ units at the very tip of the spear to maintain C&C and rally routing units.
  20. You can tie reinforcements to map locations such that when the battle progresses to such a location the reinforcemnts are triggered.
  21. I have designed a historic, medium sized, four battle CMBB operation that needs some some further play testing. An early iteration of the operation has already tested by both human opponents and against the AI, so most of balance issues have been hopefully ironed out. The operation features some fighting that occured during operation Typhoon during the drive for Moscow in October 1941. If you are interested, please drop me an email at kschur@erols.com. -Keith
  22. Answer to Question #1: Check your setup zones. You configure the setup zones from the map editor (there is a button to go into this mode). Note the setup zones only apply for the first battle. For the following battles the AI determines the setup zones based on the type of operation, the no-mans-land setting, and the proximity of enemy units. The type of operation and no-mans-land setting are configured from the scenario parameters button. Answer #2: Operations always use a single map. If you want to cover an extended area that must be captured, you can set the operation type to advance or assault and make a very long map. You can set the initial map window, which rolls as the attacker advances. Note for the advance operation the attacker must reach the map edge to win vs. the assault operation where the attacker must capture objective flags to win.
  23. It's all about how you place the victory flags and where you deploy the troops relative to the flags. Troops should be deployed forward of the flags, otherwise the flags will become contested and the troops will abandon prepared positions in order to counter attack. It is also useful to have a first line of defense well forward of the initial objective flags.
  24. Nice AAR. Enjoyed reading the thread of battle. Too bad it isn't possible to string togeather the movies to make one big move
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