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Hawk

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Posts posted by Hawk

  1. Great patch! The game runs much faster now! :)

    - Removed the city 'anchor' icon and replaced it with a blue number indicating the number of city improvements.

    Just one small thing; could you find it in yer heart (and code) to have some indication on the map that can tell us at a glance which city has a harbour? There are some cities in my current game which are close to the sea, but still doesn't have the option to produce ships. I miss the lill' anchor!

  2. Thanks! I was thinking the other day that it's been less than two months since the game was released. I was trying to imagine where things will be in a few more months.

    A good game will have been made even better, and you will hopefully not have had a nervous breakdown! ;)

  3. I admit to having just fiddled a bit with the editor. My biggest problem was getting elevation done, as I didn't find the current way intuitive. It would be so much easier if I could do this in the 3D view, e.g. just select "Raise" or "Lower" and click on the terrain. If fact, everything would be easier to do directly in 3D! :)

  4. I installed a new GFX card and updated to the latest Nvidia drivers (195.62). When trying to run EoS the game screen doesn't show. I get everything else (window frame, menus etc) and can click and select units and cities as well as give orders, but nothing is drawn on the playing field. I just see the desktop though it. I downloaded and installed the demo, but the same happened there.

    After rolling back the drivers to my previous version (191.07), everything works ok.

  5. In earlier versions, the satellites were able to jump from one location to another. That was actually a bug. The next update will bump up the movement rate a bit compared to the version you currently have.

    I quite liked that feature. Oh well... :)

  6. Yes, and the roles for different ships need to be defined more clearly, to motivate building different ships/combined arms.

    • Battleships are floating artillery platform (useful for land bombardment), they're strong against all other surface ships, but weak against Subs and planes.
    • Cruisers are strong against planes and Destroyers, but weak against Subs and Battleships.
    • Destroyers are fast and strong against Subs, but weak against Battleships, Cruisers and planes.
    • Subs are strong against Battleships and Cruisers, but weak against Destroyers and planes.

    I think this would be correct as a simplified/generic WWII view, but today any naval platform can be filled with various missiles, thus making them far more potent?

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