Hawk
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Posts
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Posts posted by Hawk
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Does anybody know where I can get this mod?
Start EoS, open menu Updates and Downloads, select Downloads, press Refresh List and voilĂ !
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That would be cannibalism, wouldn't it?
Michael
Cannibalism is underrated!
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You are only alowed to edit for a certain time after posting, I believe.
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Looks great! Will you be able to write an iPhone application for this too?
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I agree that there are a lot of AI BBs sailing around. Can't remember if I've ever seen an AI CV.
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PBEM? Wohoo!
PS: Did you do something to the food consume calculation? I have a game running where I think the usage was around 25 pre update, and now it's 99.8 (i.e. it says -99.8 in the toolbar).
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When I tried to upload, I got an "Error: bad validation" message.
I got that when I try to download the update.
Edit: Managed to download now, so I assume it was a server connection issue.
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CM: Bocage
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Great patch! The game runs much faster now!
- Removed the city 'anchor' icon and replaced it with a blue number indicating the number of city improvements.Just one small thing; could you find it in yer heart (and code) to have some indication on the map that can tell us at a glance which city has a harbour? There are some cities in my current game which are close to the sea, but still doesn't have the option to produce ships. I miss the lill' anchor!
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Thanks! I was thinking the other day that it's been less than two months since the game was released. I was trying to imagine where things will be in a few more months.
A good game will have been made even better, and you will hopefully not have had a nervous breakdown!
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I admit to having just fiddled a bit with the editor. My biggest problem was getting elevation done, as I didn't find the current way intuitive. It would be so much easier if I could do this in the 3D view, e.g. just select "Raise" or "Lower" and click on the terrain. If fact, everything would be easier to do directly in 3D!
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The AI produce troopers, but I've yet to see air transports and the use of it. The AI is in fact a tad weak when it comes to utilization of air power.
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From the forum on the ASUS homepage it seems the 195.xx is a no-go with that card. Oh well, the 191 series seems to do the job just fine.
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Thanks for the feedback! The graphics card is brand new, and I have no indication that the power supply is failing. Do you know any good way to check it (software tools etc)?
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I installed a new GFX card and updated to the latest Nvidia drivers (195.62). When trying to run EoS the game screen doesn't show. I get everything else (window frame, menus etc) and can click and select units and cities as well as give orders, but nothing is drawn on the playing field. I just see the desktop though it. I downloaded and installed the demo, but the same happened there.
After rolling back the drivers to my previous version (191.07), everything works ok.
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In earlier versions, the satellites were able to jump from one location to another. That was actually a bug. The next update will bump up the movement rate a bit compared to the version you currently have.
I quite liked that feature. Oh well...
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Yes, there's no reason why advanced BBs,CRs,DDs and Subs shouldn't be able to carry missiles too.
Wow, they actually are! I hadn't discovered this (basic 1900-2030 ruleset).
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Has something happened with satelite movement? It barely moves each turn (standard 1900-2030 ruleset).
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Yes, and the roles for different ships need to be defined more clearly, to motivate building different ships/combined arms.
- Battleships are floating artillery platform (useful for land bombardment), they're strong against all other surface ships, but weak against Subs and planes.
- Cruisers are strong against planes and Destroyers, but weak against Subs and Battleships.
- Destroyers are fast and strong against Subs, but weak against Battleships, Cruisers and planes.
- Subs are strong against Battleships and Cruisers, but weak against Destroyers and planes.
I think this would be correct as a simplified/generic WWII view, but today any naval platform can be filled with various missiles, thus making them far more potent?
- Battleships are floating artillery platform (useful for land bombardment), they're strong against all other surface ships, but weak against Subs and planes.
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BB's should not be able to attack subs at all or at least should be almost inneffective against them.
Well, the beauty of EoS is that you can quickly change your ruleset, so that your units behave like you want them to.
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Do you have Barracs in that city?
BattleFront.com Down For Maintenance...
in Combat Mission Shock Force 1
Posted
Steve, with some of our info on the server (e-mail, e-lic codes etc), any danger of the hacker getting anything usefull?