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Gromit

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Posts posted by Gromit

  1. I seriously doubt it. If you think about it; in a "square-based" system, like the action points in CMSF/CMBN, everything pretty much has to fit long the cardinal/ordinal points of the compass. It would be one heck of an editor that would allow us to freehand the placement of terrain features... not to mention the programming needed.

    Check out this overhead pic from the Bois de Baugin AAR. Everything runs N-S, E-W, NE-SW, NW-SE:

    Yep- I had forgotten about that, as you guys say once into the game it sort of stops being much of an issue. I guess I had it in my head that the 8m action spot concept wouldn't have a whole lot to do with how roads and paths need to be oriented. Oh well- far from a show-stopper. Might change in the future anyway.

    I just remembered the excellent Rock, Paper, Scissors article that Moon stickied about the AAR has a very revealing high-res shot just below the top of the article. It really shows the angles well. I did notice that there are some curvy roads here and there.

  2. I cannot agree that Tigers/Panthers are the must buy items in QBs. Far from it. It's neither the wise thing to do and nor is it, in my experience, common for players to go for the Big Kittehs.

    I like to have one or two for the pointy end, sure, the rest boring TDs or PzIVs or whatnot for bulk firepower. Not that I don't occasionally sin and get myself a Crack Panther platoon, I am only human, but more often I go entirely without too.

    In CMx1 you get far better bang for your buck by opting for some low end tanks to back you up. Especially with the British ATGs to whom a Tiger might just as easily fall victim as a PzIV, but the PzIV has some extra buddies to back him up.

    I am going to go out on a limb here and say that this whole Rarity business will, at the end of the day, be less of an issue than most of us are thinking it will. Maybe not a non-issue for some minority I am certain- after all we are talking grognards here, but I have a hunch it will work just fine. One scale for point cost based on the performance value of the unit and a second to take into account how far along the scale from ubiquitous to ultra-rare a unit sits.

    I'm not saying all the comments amount to teeth gnashing (more like fun :D), but it's hard to judge when you don't even have the game yet to make an informed decision.

  3. I think that is why Battlefront is getting away from the Activate/Deactivate model. It is pretty easy to forget one app out of hundreds on your PC that needs to be deactivated prior to wiping the drive and starting over. At least this way you don't need to worry about it.

    I must say that from my personal experience of building my own PC since 1993, if you need to do a total reinstall of Windows- any version, more than once a quarter, then you really need to look at your computer habits. I might reload once a year or every other year, and that is with fairly regular hardware changes.

  4. I'm just playing around with the CMSF editor to prepare for the release. I've placed some topo over an aerial photo and came up with this:

    http://photorake.zenfolio.com/img/s6/v5/p586178032-5.jpg

    I fully agree on the research. I've got a small scale plot of this map... I would need something far larger to actually work from. I don't see any need to go farther with what I've done in CMSF, no sense putting down olive and palm trees in a Normandy map.

    Yeah Rake, that seems to be a good way to combine the exactness of a photo with the topography to make it all come together. Nice.

    LLF:

    So... you mean if no changes you wouldn't be able to lay down those gentle curves in roads in Rake's picture? Uggh. I hope not.

  5. Not to mention the time involved just making the map. I spent the better part of the day messing with the editor in CMSF just building the base layout for a 1.25k x 1.6k map (only 31,200 action spots). All I got finished was the topography and the road system. If I were in CMBN, I'd still have the bocage, fences, buildings, driveways, farm lanes, trees, streams, etc. , plus "painting" the various fields and placing flavor objects.

    I can see right now that a good CMBN map will take a some time. There's a huge difference between Normandy and the desert or the steppe. Personally, I don't see any need for much more than a square kilometer for much of the area encompassed by this game. Then again, I have no desire to game an entire regiment either.

    I have been musing over the map scenario creation for a bit now and I am sure the Betas can chime in here, but- wouldn't it seem a better process if we used either maps or aerial photos to get an idea of the size and layout of a similar piece of topography and then go from there?

    Having done some previous mapping, my biggest lesson I took away from it was a) Do your homework (i.e., research) first. B) Run that through multiple on-paper versions before committing to the in-game editor. c) Check scale and ingress/egress/chokepoints with objectives, etc., etc. d) Rinse and repeat until you're satisfied this is the map you really want to invest so much time in making.

    ...and we haven't even started testing the map yet. *whew*

  6. Hmmm... so many choices! I think on the American side I am looking forward to the M16 Quad .50 "meat chopper" and off-board 155mm and 8" arty support. The Germans- well, still waiting on the Hetzer (he's just a little guy!) and the always deadly Jagdpanther, so I guess I'd say the Sd.Kfz. 251/22 with the short 75mm CS gun. The Brits- I gotta go with the Firefly Sherman.

    So many toys... so little time. **sigh**

  7. **slaps head**

    Now who was the wiseguy that mentioned wine within hearing distance of Winecape?! Now we get to hear all his South African tall tales of drunken soccer-referee parties and other sordid accounts of debauchery. :rolleyes:

    Obviously these guys don't know you like the rest of us do WC.

    Oh, and since it looks like no one pointed it out guys, there is an easy-peasy way to find out any member's assigned Battlefront "number". Just place your mouse over their Username and look in the lower left part of the screen. See that number at the end? That is your number. For instance, the one Steve (yes, THAT Steve) uses is 30. MarkEzra's is 9, maybe that's why his head is so big (kidding Mark!). Mine is 238. It doesn't always equate to sequential join dates, but it is a fair indicator of just how long we have all been under the spell of Battlefront.

    I suppose I should be classified as a bit of a lurker- I wasn't around for the majority of "Battlefront: The Shock Force Years".

    :D

  8. In a single-threaded codebase?

    **shrugs**

    Anything is possible when you're a brain in jar of Steve-concocted nutrients... ;)

    In all seriousness:

    I would imagine that one of these days there will come a point where Charles determines that the effort to change all the code necessary to take advantage of CPU multiple cores will actually make sense from an effort vs. payoff point-of-view.

    We definitely aren't there yet... your guess is as good as anyones as to when that will happen.

  9. Anyways, I have full confidence in Oleg and his team making CoD into a worthy successor, even if it takes a few years (like BFC ;))

    I was kind of shocked that Oleg would tie himself to an outfit like Ubisoft, but I suppose in this day and age one can't be too choosy about one's partners if no one else wants to dance...

    I hope you are right nox, I hope you are right. Oleg deserves the best support possible.

  10. What's the distance between that tank crew and the bazooka teams? It doesn't look very far, and the commander has binoculars, but I'd think that unless those bazooka teams were moving (not sneaking or crawling) they'd be darn near invisible.

    If you go back and look through the first AAR, they talk about the difference of being positioned right on the edge of the woods (fairly good chance of being spotted) versus being just a few meters inside the outer edge (much less of a chance of spotting). I think it was Steve who pointed out the inherent danger in setting up right on the edge of woods and forest terrain.

  11. Oh wow... you are really making the old noggin work now. I seem to remember that having owned Charles Moylan's excellent air combat games (which are still great fun to this day by the way) I was drawn to a link that announced Battlefront as their new venture and the state of the industry post.

    Fall of 1999 things were heating up with Combat Mission development and I joined here to follow the progress. The rest, as they say, is history. I have never been much interested in modern day "wizz-bang" ground combat on a tactical level, so I was away during much of the Shock Force era. I was content knowing that the foundation laid by development of SF would one day make for a second version of WW2 that would be "done right". I think that day will soon arrive my friends!

    :cool:

  12. My two cents worth...

    The Americans had the overall tactical edge for all of the Western European theater. Sure, in some ways they were short on the technical side, but I'd take 300 mediocre tanks in working order over 100 that range from mediocre to great. Bad AT Guns for the Americans? Who cares since they were on the attack most of the time and had TONS of AFVs to plug gaps. MG34/42 were superior in the light role, decently better in heavy. But the firepower from a US Rifle Squad dwarfs a German's Rifle Squad (PzGrens do a bit better since they have 2x LMGs).

    Anyway, in reading about battles it seems the bigger factors were experience, terrain, and leadership. When the Germans had an edge over the Americans in 2 out of 3, the Americans generally fared worse. Since the Germans were on the defensive they often had terrain in their favor, so they simply needed to have a force that had better experience and/or leadership than the Americans they were doing battle with. As the war went on this became harder and harder for the Germans to pull off. Especially as higher up leadership on the German side became increasingly inflexible due to unreasonable expectations and the preverbal "do it or you get the firing squad" mentality.

    Steve

    You know it really makes you wonder whether a more focused research program in Germany would have produced a few more practical, high reliability weapons in quantity for the Heer. It is fun to speculate for instance, if the G43 semi-auto rifle (or alternative) had seen intensive development and overtaken the old warhorse Mauser bolt-action say in 1941 or 42, what kind of firepower would the typical German squad or platoon have at its disposal then? Quite a lot I would surmise from the lessons of the Garand on the US. Anyway, it has been a fun discussion guys.

    Hey, we are down to a month now, right? :D

  13. That's a tough question in my estimation Hamilcar. I have been playing boardgames and a few miniature rulesets since the 70's and I can't really say that any of them are really all that helpful with regard to research. I will agree with Magpie on the data ASL put out in their rules chapter H. Honestly, I owned few worthwhile books back in those days and I learned much of my knowledge concerning relative values in AFVs from chapter H. Having said that, it is a $70-$80 purchase online these days when you can find it- although someone might throw up an old 1st edition for less now and then. The historical content should be much the same for obvious reasons.

    Back to the research bit. I find that today I use the internet for my searches to narrow down possible candidates on any particular subject. It helps to have lots of feedback from former owners to take (with your handy "grain-of-salt" that is necessary on the net) into consideration.

  14. I agree with Wiggum in that there are many, many factors at work here that we haven't even begun to take into account. One of the things the translation authors did was essentially take to task the Germans for forgetting the strategic lessons given them by Clauswitz and Moltke. Their system also was not good for producing any senior commanders like Marshall, Eisenhower or Brooke. A couple other areas they get low marks on are combat intelligence and logistics, along with lack of development in the area of self-propelled guns that were never fully developed and ended up costing the Germans dearly in tactical battles.

  15. But is it, or are you, implying by extension that the German felds and gefreiters have the judgment and "intellect" to undertake actions in battle that Sergeant Rock and D-Day Dawson (his British counterpart) wouldn't?

    And are Allied officers really more prone to "sudden inspiration" (i.e. execution of half baked ideas) or unable to "pursue them to logical conclusions"?

    My short response probably didn't help clarify, but you are confusing two things here. All the doctrine was expected to be learned and utilized by the officers in a decisive manner. (It will help to show much of the Introduction that I mentioned- it lays out what is expected of a soldier.) What the authors are saying is that while the allies stood pat with their WWI doctrines the Germans were devising a combined arms doctrine and refining it for close to five years (1934-1939) including new technologies such as the Panzer division. The US, Britain and Russia began to change their own doctrines, much of it based on the German's own, but this took time and they never adopted some of the more radical ideas within Truppenfuhrung. As far as the allied officers, the Beck comments were aimed at his contemporaries at the staff level in regards to developing a doctrine, not at field troops and officers. But in regards to that, I think that at the General Staff level, the allies did lack the things Beck speaks of in the time between the wars and it wasn't until the early war years when their doctrines were scrapped and rewritten.

    Sorry, that stuff all smacks of self-congratulatory German superiority to me, with fairly meaningless talk of "intellect" "character" and "nerve". And the disdain for "inspiration" (i.e. "clever" ideas that haven't gone through proper channels) is typical of the anti-Semitic ideology that went hand in hand with it.

    I honestly think the authors are being objective here. I can just as easily say that your comment smacks of the overtones attached to the German Nazi "evil regime" and stereotypes just as much as you are claiming the authors have. I honestly believe that the truth lies between the two ends of the decades-old discussion. And here is the thing- if you read Truppenfuhrung, particularly the foreward, authors notes and the book's Introduction, you come away with one overall impression (at least I did) that the Germans didn't just write this stuff and put it on a shelf to gather dust. They lived it and expected the tenents within to be followed from the top down. It was part and parcel of what made the German Army what it was in WWII.

    Remember also, by 1944 the German junior-mid officer corps (company - regiment) that was truly steeped in the Prussian tradition and might have been able to translate some kind of intellectual jujitsu into battlefield miracles was largely dead, replaced by hastily trained former university students with little more experience than the American "Ninety Day Wonders" they opposed.

    As some others have said, I think many of the Atlantic Wall troops were of mediocre at best quality, some of them weren't even German! But I don't believe the core values were ever abandoned- even at the end of things. To be sure, the Germans had their own stop-gap troops and measures as things began to get more and more desparate with a multifront war.

    Here is part of the Introduction text I referred to earlier that I don't think one will find in any Allied Army doctrine or manual:

    4. Lessons in the conduct of war cannot be exhaustively compiled in the form of regulations. The principles enunciated must be applied in accordance with the situation. Simple actions, logically carried out will lead most surely to the objective.

    5. War subjects the individual to the most severe tests of his spiritual and physical endurance. For this reason, character counts more in war than does intellect. Many who distinguish themselves on the battlefield remain unnoticed in peacetime.

    6. The command of an army and its subordinate units requires leaders capable of judgement, with clear vision and foresight, and the ability to make independent and decisive decisions and carry them out unwaveringly and positively. Such leaders must be impervious to the changes in the fortunes of war and possess full awareness of the high degree of responsibility placed on their shoulders.

    8. The example and personal bearing of officers and other soldiers who are responsible for leadership has a decisive effect on the troops. The officer, who in the face of the enemy displays coolness, decisiveness, and courage, carries his troops with him. He also must win their affections and earn their trust through his understanding of their feelings, their way of thinking, and through his selfless care for them. Mutual trust is the surest foundation for discipline in times of need and danger.

    10. The decisive factor, despite technology and weaponry, is the value of the individual soldier. The wider his experience in combat, the greater his importance. The emptiness of the battlefield requires soldiers who can think and act independently, who can make calculated, decisive, and daring use of every situation, and who understand that victory depends on each individual. Training, physical fitness, selflessness, determination, self-confidence, and daring equip a man to master the most difficult situations.

    12. Leaders must live with their troops and share in their dangers and deprivations, their joys and sorrows. Only thus can they acquire a first-hand knowledge of the combat capabilites and needs of their soldiers. The individual is a part of the whole and is not only responsible for himself alone, but also for his comrades. He who is capable of more than the others, who can achieve more, must guide and lead the inexperienced and the weak. Out of such a foundation grows genuine comradeship, which is as important between the leaders and the men as it is among the men themselves.

    13. Units that are only superficially held together, not bonded by long training and discipline, easily fail in moments of grave danger and under the pressure of unexpected events. From the very beginning of a war, therefore, great importance must be attached to creating and maintaining inner strength and to the discipline and training of units.

    15. Every man, from the youngest soldier upward, must be required at all times and in all situations to commit his whole mental, spiritual, and physical strength. Only in this way will the full force of a unit be brought to bear in decisive action. Only thus will men develop, who will in the hour of danger maintain their courage and decisiveness and carry their weaker comrades with them to achieve deeds of daring.

    The first criterion in war remains decisive action. Everyone, from the highest commander down to the youngest soldier, must constantly be aware that inaction and neglect incriminate him more severely than any error in the choice of means. (Emphasis in the original)

    Note that the General Staff knew going in that not all soldiers would be able to maintain such standards, and provided for that fact through mutual support of comrades. I believe that the German doctrine, unlike the allies, began with the concepts above and they continued throughout the war. These are the "radical" parts I mentined early on that the Allied General Staffs didn't feel fit within their armies, as far as I can tell. Remember the pre-DDay scene in Band of Brothers where Winters reprimands Lt. Compton for playing poker with his troops? The Americans didn't believe in "fraternization" as something to be actively promoted or practised. Officers did just about everything as a group when not actively leading troops, and the same was true for the rank and file. The concepts outlined above from Truppenfuhrung would seem ridiculous to most Allied armies.

    One last quote, this time from Major General F.W. von Mellenthin's Panzer Battles:

    "In Venice, while dining at a hotel, I surprised the Italians by having my driver at the same table. While normally officers and other ranks took their meals separately, it was a matter of course for us to eat together like this when an officer and a private were all on their own. In contrast to 1918 the inner knowledge that officers and enlisted men belonged together was never shaken, and even in 1945 there were no signs of rot in the German Army."

    One scene in Band of Brothers that I thought was done particularly well is the German Officer's speech to his remaining surrendering troops at the end of things.

    To wrap up- were the Germans some kind of supermen with fanatic zeal? No, I don't think so on average. I believe they were lead by determined, focused officers and non-comms that were able to get the most from their troops (foreign draftees aside) despite some very difficult situations more often than the Allies could on average.

  16. I would have to say Yes to your question LLF, the reason why I found in my copy of Truppenfuhrung. Doctrine, as James Corum points out in the foreward, was the difference from start to finish. I'll give you some examples quoted from the book.

    "World War II is dramatic proof of the importance of operational and tactical doctrine in war. ... In the second half of the war, as the Wehrmacht was pushed back on all fronts and eventually defeated, the German Army repeatedly demonstrated great tactical and operational competence in fighting enemies who outnumbered it. Despite the evil nature of the regime that it served, it must be admitted that the German Army of World War II was, man for man, one of the most effective fighting forces ever seen."

    "One of the strengths of German doctrine was the process by which it was created and adapted. German doctrine was less a product of individual genius than of extensive debate and discussion within the General Staff and a policy of testing doctrinal concepts against the experience of war and exercises. Doctrine was not sacrosanct, and the General Staff and army leadership had no problem discarding and adapting parts of Truppenfuhrung when necessary."

    General Ludwig Beck, to whom the english translation is dedicated, confirmed this "thinking" in a speech on the 125th anniversary of the Kriegsakademie, 10 October 1935:

    "Nothing could be more dangerous than to follow sudden inspirations, however intelligent or brilliant they may appear, without pursuing them to the logical conclusions, or to indulge in wishful thinking, however sincere our purposes. We need officers capable of following systematically the path of logical argument to its conclusion, with disciplined intellect, strong enough in character and nerve to execute what the intellect dictates."

    There are some specific examples in the book's Introduction that I will post if you are interested. They have to do with pushing responsibility for getting the job done down to the lowest levels of the rank structure and encouraging innovative command through individual judgement.

  17. Back in 1986 while in the Navy, me and my cohort were bored enough at North Island, CA AIMD shop to change the face of the electric shop clock to binary... and made a tapeball cannon out of those plastic sleeves over the overhead tube lights with alcohol as propellent. It was pretty powerful all things considered.

    Obviously this was all on night shift. :D

  18. I would recommend starting with being honest about what you can afford to budget towards the new PC.

    If you are not going to build it or upgrade an existing one yourself, I would highly recommend the guys at Digital Storm. They offer more reasonable cost units without all the bells and whistles that are still carefully tested and (most importantly) kickass! Look at the testimonials if you are hesitant.

    There are plenty of good solutions at affordable prices these days. Just don't skimp when it comes to the power supply if you do it yourself or you'll be sorry!

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