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Dschugaschwili

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Posts posted by Dschugaschwili

  1. The firepower that really reaches the target can be estimated by

    (firepower rating) * (exposure rating)

    So going from 14% to 15% exposure would increase your firepower by about 7%. Of course, you also have to take the increased morale effect when shot from the back into account when making your decision.

    Dschugaschwili

  2. For CM armor "curved" basically means "variable slope". The angle distribution table most often found in this forum is ok for armor plates that are basically vertical, which is often ok for turret fronts with a rounded gun mantlet.

    But for vehicles like the Hetzer or Jagdpanzer, we have front upper hull slopes of somewhere between 45° and 60° depending on the exact model. So we have a default slope of 45° to 60°, and this value is varied for some hits (close to the gun). So even if the Hetzer front plate is listed as curved, most of it is angled at 60°, which will bounce your 75mm shells.

    So you have to take a look at the slope value of a certain plate, too.

    Dschugaschwili

  3. I just took a look at my registry, but I don't know how the CMBB keys looked like before I changed them to match the English version. So, if somebody else with a real German CDV version could search his registry for Combat Mission and post the keys and values under CDV Entertainment software (or something like that), that would be nice. My harddisk is full, so I can't reinstall CMBB without losing all mods. :(

    Dschugaschwili

  4. I have the CDV version running on an English system. Originally the game was the German version, but I changed it to English with a multi-language update patch and a few registry tweaks. You probably could do the same in reverse if the version number of your CD is lower than 1.02.

    The steps to carry out would be:

    1. Install CMBB from the CD (hopefully version 1.0).

    2. Adjust one or two registry keys. You could try to find the thread where I asked this question some time ago, or you'd have to wait until I get home and have a chance to look at it.

    3. Download and install a multi-language update patch.

    4. Copy language specific bitmaps and mods to your bmp directory as needed.

    I hope this helps.

    Dschugaschwili

  5. Originally posted by redwolf:

    </font><blockquote>quote:</font><hr />Originally posted by Sergei:

    To be more specific, co-axial MG doesn't work after gun damage. Other MG's are fine.

    I think flexible doesn't work either.

    Only hull MGs continue to fire. But they are hard to use. </font>

  6. Originally posted by Ogiwan:

    [QBEven the 60mm ones have that 60m minimum range or whatever, which means that even if you send them as far back as possible while still remaining in command range of the HQ, the bad guys will be just SLIGHTLY too close. [/QB]

    It can be done with +1/2 command HQs. A regular HQ with +2 command has a command range of 50m without LOS, so you can keep the mortar further back. I agree that it's difficult though.

    Dschugaschwili

  7. Originally posted by Alexei:

    Dschugaschwili, can you confirm that tanks cannot run over ennemy troops? I remember a battle where one of my Stugs apparently ran over an ennemy plt, don't know if it was intentional or not.

    The stug was out of ammo and inf was approaching, instead of reverse movement, it went fast to the squad then back. And the squad was eliminated.

    I remember tests being made with an ammoless tank racing down a road with different units placed on it, and there never was any damage to infantry squads. This was done in CMBB I think, but I have not heard that this was changed for CMAK. Maybe your squad was killed by something else?

    Dschugaschwili

  8. Originally posted by Gen. J-sun:

    an arty/mortar crew doesn't have small arns to fight back with when inf gets close

    Was fixed in CMBB.

    or tanks cannot ram/run over enemy guns or troops
    Running over guns (if they can be knocked out) is in, running over squad infantry is not.

    German tanks aren't equiped with flexibke MGs(from what I have seen 1/3 had them)
    I guess the rest did not have any. At least this is the first time in years that I hear this complaint.

    or last but not least on a large maps on map arty such as 75&105s cannot indirectly fire.
    This is intentional. The game would have to check if the shell's trajectory doesn't hit anything in the path to determine if it's possible to fire indirect, which isn't in the game as far as I know.

    Dschugaschwili

  9. Junk2drive, I don't think you know what you're talking about here. BFC has always put a lot of effort into modelling the infantry. Actually, I think that there were bigger changes to the infantry than to the armor part of the game going from CMBO to CMBB. IIRC, the priorities for developing CM were infantry first, then armor, with arty and air support a distant third.

    Dschugaschwili

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