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carverrt

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Posts posted by carverrt

  1. Hi Mathias,

    I have considered the effects of the a-bombs... I'll use a script to keep Hiroshima and Nagasiki low on supply; also the Japanese 2nd Army HQ (Hata) will be just re-forming outside Hiroshima.

    My current thoughts have turned to Manchuria and Korea; how far the Soviet advance would have gone by November, and what the American reaction would have been.

    I think the American plan to occupy Japanese lands (operation blacklist) included designated units to land in Korea at Inchon. There are lots of historical references, so I can look into the actions being planned by MacArthur's HQ and the US Corps that was to occupy southern Korea. For me the research is part of the fun!

    Robert

  2. Good day all,

    I just uploaded a campaign modification. It should be reviewed and ready for download soon.

    This modification supposes that Zhukov recognized the signs that the German Army was massing at the border in 1941 and proposed a plan to preempt their invasion by attacking first. This move is approved by Stalin who does not close his eyes to intelligence warnings.

    The game starts with the Red Army attacking into Poland with a fully mobilized force. What would have happened if they had attacked; could they have stopped or just slowed down the German Blitzkrieg?

    Changes:

    -The game starts on 15 May 1941.

    -USSR units closest to the German-Soviet front were moved up against the border.

    -Those USSR units closest to the border were increased to full strength, including adjacent air units.

    -The Zhukov headquarters unit was deployed.

    -Most of the German units that participated in the Balkans were moved to Yugoslavia or Bulgaria.

    -A few German units were left on the border.

    -Most of the German units were moved to railheads and roads leading east.

    -A few Infantry corps were reduced in strength.

    -Italian units were moved to Albania.

    -Three new USSR popup scripts were added to explain Zhukov’s proposal, Stalin’s decision and strategic tips.

    -There is a new German popup script for strategic tips.

    -The Finish port and village of Hanko was added to the map, under USSR control.

    -Scripts were added for a Polish Army Warsaw uprising, post June 1943.

    I hope you all enjoy.... Robert

  3. Hi Karhu,

    Thanks for the complements; I think we enjoyed making this game as much everyone else is enjoying playing in.

    The armored train issue is something we are looking into. You know, that type of unit is so new and we are just learning how to fit it into the games.

    Don’t know why the Don’s don’t surrender, that’s something else we can look into.

    You are kidding me – we messed up on the NW White train. We could add some tracks or just take the unit out of the force pool; good catch.

    We’ll look the flags over. But the Western Ukraine’s flag is a reversed version of Ukraine's.

    Ekaterinburg will be tough to capture, that was intended.

    Robert

  4. The weather is the same as the basic WW1 game. That part of the map was not used until now, so we have some surprises.

    Interesting what happened to the French advance, we never saw that in testing. We’ll take a look at the scripts and make sure they are working correctly.

    Funny you should mention the state of armored trains; those units have gone through some changes. At one point we did have them with artillery capabilities. We’ll look at this again.

    I am so glad you like the game. There are so many people that worked on this and I know that your complement is well received.

    If you want a tough opponent for a head to head game challenge Michal, he mauled me in every test game.

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