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ChrisND

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  1. Get the v1.02 for PC and Mac here: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=350&Itemid=612

    This is a minor patch that covers some issues that we didn't get around to in v1.01. Patches for other CM titles coming soon!

    Patch notes:

    TO&E and Formations

    * Commanders of German 2nd and 3rd grenadier rifle platoons have higher ranks.
    * Organic 81mm mortar teams in German Parachute platoons and companies can now be called for indirect fire through the support tab.
    * FIXED: Some US airborne infantry rifle squads would start split by default.

    Audio

    * Mac Only: Artillery confirmation chatter is now audible.

    Bug Fixes

    * FIXED: Game would always start with shaders turned off.
    * FIXED: Sometimes units would path incorrectly around water.
    * FIXED: Various crashes.

    Art Fixes

    * Springfield M1903 texture improved.

  2. 1 hour ago, sburke said:

    Excellent news, thanks Chris

    would it be correct to assume that artwork for these guys would unit specific? I.e. Shoulder patches etc

    Main thing that visually sets apart 10th Mountain from what we've already got is that they'll be in 100% M1943 uniform gear items, as opposed to the mix you see right now.

    (as an aside, everyone thinks of those snazzy snow outfits and skiing gear when they think of 10th Mountain, but by the time they actually got into combat in Italy that gear had been turned in, because surprise, there wasn't a lot of snow and serious winter weather. Look at combat pics of the unit compared to the highly visible training pics)

  3. Link to the patch webpage. Final patch notes below. http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=350&Itemid=612

     

    v1.01 PATCH NOTES:

    Content

    * Several scenarios and Quick Battle maps were updated to fix typos and other minor errors.

    Gameplay

    * Heavy Woods is now impassable to vehicles at all times, even when there is Heavy Snow.
    * VT-fuze artillery can now perform General missions with ground impact.
    * Bushes less likely to stop cannon fire.
    * M8A1 HMC now available in Quick Battles.
    * Vehicle commanders now button faster in response to small arms fire.
    * Vehicles plot more direct paths when crossing barbed wire.

    Weapons and Equipment

    * Corrected bugs with US 90mm ammo performance and availability.
    * Corrected ammo allocation for US 57mm antitank guns.
    * JagdPanzer IV(A) and (V) no longer carry smoke shells.
    * JagdPanzer IV/70(A) now has 79 main gun rounds, up from 55.
    * JagdPanzer IV/70(A) and (V) now have 1,200 rounds of 7.92 MG ammo, up from 600.
    * Bunker fixes: vulnerability to mortars fixed, occupants no longer have perfect 360 vision.
    * 57mm AT gun should no longer waste APDS rounds on infantry targets.
    * Greyed-out and unusable MGs for some M4A1(76) Shermans in American campaign have been fixed.
    * APHE ricochets should not explode when they hit the ground again.
    * Fixes to targeting logic of M36B1 tank destroyer when using machine guns.

    TO&E and Formations

    * German Straggler formations added.
    * All US armored infantry platoon halftracks now have the choice of M3A1 halftrack, instead of just the platoon HQ halftrack.
    * LG 40 recoilless gun now uses an Infantry Gun floating icon instead of an AT floating icon.
    * US B.A.R specialist teams now use the LMG floating icon.
    * Scoped M1 Garand rifle removed, replaced with scoped Springfield M1903A4.
    * Fixed typo in Gewehrgranaten Team title.

    Audio

    * New day background soundtrack.
    * Modern SINCGARS beep removed from American artillery and air support voices.

    Bug Fixes

    * Floating trenches and moving fortifications in TCP/IP fixed.
    * Vehicle rubberbanding across bridge fixed.
    * Vehicle struck under bridge fixed.
    * Fixed "bad" action spots in training campaign mission 2 and Trouble with Siegfried that would trap units in them.
    * Problem selecting between 82nd and 101st Airborne uniforms in editor/QB purchase screen fixed.
    * Corrected a small issue where the time limit on some quick battles was 5 minutes off from what was chosen.
    * StuG crew will not keep manning the loaders MG under heavy fire, until most or all of the crew is dead.
    * Halftracked vehicles destroy wire when crossing it.
    * Mortar gunners will operate correctly when other teams are in the mortar halftrack.

    Art Fixes

    * Shadows toned down when sky is overcast
    * The posture of passengers in most 250 and 251-series German halftracks were adjusted slightly to make them less vulnerable to enemy fire from outside the vehicle.
    * Fallschirmjäger troops have a more unique portrait.
    * Adjustments to the gear positions of US soldiers in Winter uniforms.
    * Waffen-SS battalion commanders now always wear the proper cap for their uniform.
    * Panzer IVJ (late) will no longer sometimes be missing turret skirt armor.
    * Tiger I tank commanders now stand a bit higher in the cupola when unbuttoned.
    * Brummbär LoD fixed.
    * King Tiger LoD fixed.
    * Sherman 105mm no longer showing gear shadows when there is no gear fixed.
    * GMC truck, SPW 250/3, and SPW 250/7 crew postures adjusted so that crew are not clipping through vehicle.
    * StuG, SPW 250s, and SPW 251 had some overly reflective pieces fixed.
    * Adjustments to position of a variety of soldier gear items such as ammo pouches.
    * Towed German AT guns, especially the PaK 40, link up better visually to the Opel Blitz.

    Misc

    * Optimized sound effect streaming to reduce graphics "stutter" for systems with less than optimal harddrive throughput. People experiencing this problem may have to move CM to their C drive or resolve issues which might be causing slowdowns to secondary drives.
    * Intro screen displays any BRZ files that were expected but not found.

  4. 5 hours ago, sandman2575 said:

    I am *delighted* by this one. Probably my biggest pet peeve about CM. Any chance the change also applies to unbuttoned gunners -- i.e. not just vehicle commanders - ?

    Only vehicle commanders without a weapon to man will button this quickly in the face of incoming fire. If the guy has something useful to do, like a dude manning an MG on a halftrack, he's going to still attempt to fire back instead, like he does now. This is a "damned if you do, damned if you don't" situation. If we made MG gunners button this quickly, people would complain about how they can't get their cowardly HT gunners to fire back. A few shots and they'd button up to hide. The best solution is to keep your halftracks out of effective small arms range if you don't want to lose any gunners. ;) 

    5 hours ago, sandman2575 said:

    (Any chance we can get this change incorporated in all CMx2 modules? ;) )

    It should be, yes.

    5 hours ago, sandman2575 said:

    EDIT -- I somehow overlooked this similarly excellent bit of news:

    "* The posture of passengers in most 250 and 251-series German halftracks were adjusted slightly to make them less vulnerable to enemy fire from outside the vehicle. "

    Note that the enemy firing on your halftracks from the side (or the front, really) while they are full of troops is still going to be a bad time. It's just going to be a slightly less bad time. ;)

  5. On 5/13/2016 at 8:31 PM, Cobetco said:

    what about halftrack mortars not firing when they have their HQ team in them? or the lack of halftracks for the mortar teams of Panzergrenadier (panzer brigade)'s weapon platoons?

    Still looking into these, they may be added to patch list.

    On 5/13/2016 at 8:31 PM, Cobetco said:

    or the creepy pink clowns that keep popping up in the forest and ambushing my dudes?

    My suggestion is to lay off the booze.

    On 5/13/2016 at 8:31 PM, Cobetco said:

    also  ""Scoped M1 Garand rifle removed, replaced with scoped Springfield M1903A4"" never even noticed it was not a m1904

    At "Excellent" equipment levels, there was supposed to be an M1 Garand with a scope, however this got cut and then the soldier just had a regular Garand. In the patch this has been replaced with an M1903A4.

  6. Just now, PanzerPajamas said:

    Very nice list. The quicker TC reaction will be a welcomed change for us reckless COs!

    It is definitely more forgiving now, but won't guarantee the safety of your poor TCs. :D If you are within 200m or less there is still substantial danger, although your chances are much better now. Previously, it took on average 6-10 seconds for a TC to button up in the face of aimed, sustained rifle fire. That reaction time is now on average about 2-4 seconds.

  7. We are in Final Candidate testing for the first patch (PC and Mac) for Combat Mission Final Blitzkrieg. Here are the patch notes. This patch will be released shortly after we have finished testing the installers.

     

    v1.01 PATCH NOTES:

    Content

    * Several scenarios and Quick Battle maps were updated to fix typos and other minor errors.

    Gameplay

    * Heavy Woods is now impassable to vehicles at all times, even when there is Heavy Snow.
    * VT-fuze artillery can now perform General missions with ground impact.
    * Bushes less likely to stop cannon fire.
    * Vehicle commanders now button much faster in response to small arms fire.

    Weapons and Equipment

    * Corrected bugs with US 90mm ammo performance and availability.
    * Corrected ammo allocation for US 57mm antitank guns.
    * JagdPanzer IV(A) and (V) no longer carry smoke shells.
    * JagdPanzer IV/70 now has 79 main gun rounds, up from 55.
    * JagdPanzer IV/70(A) and (V) now have 1,200 rounds of 7.92 MG ammo, up from 600.
    * Bunker fixes: vulnerability to mortars fixed, occupants no longer have perfect 360 vision.
    * 57mm AT gun should no longer waste APDS rounds on infantry targets.
    * Greyed-out and unusable MGs for some M4A1(76) Shermans in American campaign have been fixed.
    * APHE ricochets should not explode when they hit the ground again.
    * Fixes to targeting logic of M36B1 tank destroyer when using machine guns.

    TO&E and Formations

    * German Straggler formations added.
    * All US armored infantry platoon halftracks now have the choice of M3A1 halftrack, instead of just the platoon HQ halftrack.
    * LG 40 recoilless gun now uses an Infantry Gun floating icon instead of an AT floating icon.
    * US B.A.R specialist teams now use the LMG floating icon.
    * Scoped M1 Garand rifle removed, replaced with scoped Springfield M1903A4.
    * Fixed typo in Gewehrgranaten Team title.

    Audio

    * New day background soundtrack.
    * New radio squawk for American artillery and air support voices.

    Bug Fixes

    * Floating trenches and moving fortifications in TCP/IP fixed.
    * Vehicle rubberbanding across bridge fixed.
    * Vehicle struck under bridge fixed.
    * Fixed "bad" action spots in training campaign mission 2 and Trouble with Seigfried that would trap units in them.
    * Problem selecting between 82nd and 101st Airborne uniforms in editor/QB purchase screen fixed.
    * Corrected a small issue where the time limit on some quick battles was 5 minutes off from what was chosen.

    Art Fixes

    * Shadows toned down when sky is overcast
    * The posture of passengers in most 250 and 251-series German halftracks were adjusted slightly to make them less vulnerable to enemy fire from outside the vehicle.
    * Fallschirmjäger troops have a more unique portrait.
    * Adjustments to the gear positions of US soldiers in Winter uniforms.
    * Waffen-SS battalion commanders now always wear the proper cap for their uniform.
    * Panzer IVJ (late) will no longer sometimes be missing turret skirt armor.
    * Tiger I tank commanders now stand a bit higher in the cupola when unbuttoned.
    * Brummbar LoD fixed.
    * King Tiger LoD fixed.
    * Sherman 105mm showing gear shadows when there is no gear fixed.
    * GMC truck, SPW 250/3, and SPW 250/7 crew postures adjusted so that crew are not clipping through vehicle.
    * StuG, SPW 250s, and SPW 251 had some overly reflective pieces fixed.
    * Adjustments to position of a variety of soldier gear items such as ammo pouches.
    * Towed German AT guns, especially the PaK 40, link up better visually to the Opel Blitz.

    Misc

    * Optimized sound effect streaming to reduce graphics "stutter" for systems with less than optimal harddrive throughput.
    * Intro screen displays any BRZ files that were expected but not found. 

  8. 7 minutes ago, SgtHatred said:

    That's awesome, hopefully the fortifications fix can be back ported to Black Sea, Red Thunder, and Normandy, since it's definitely in those games (probably Italy too).

    It will, fixes get moved over to other games when the next patch/release for them comes out.

    7 minutes ago, SgtHatred said:

    That's awesome, hopefully the fortifications fix can be back ported to Black Sea, Red Thunder, and Normandy, since it's definitely in those games (probably Italy too). Probably should have mentioned something way back when it was first encountered...

    1. I don't know of a way to reproduce the flickering bug, but I went back to the video I posted and it appears that the triangles do not flicker. Also, enemy possible contact "?" do not flicker, only confirmed contact icons and friendly units.

    2. In the video I posted, I am running an MSI Geforce GTX 780 SC 3GB. My opponent reported the flickering, but it was several turns of play before my icons started flickering. I shared the save file with 2 unique sets of players (neither set included an original player) and everyone saw the flickering upon loading that specific save file.

    In the unreasonable number of multiplayer Combat Mission games I've played in the last 2 years (I'd say 100, but that's probably too low) and many others I've been witness to, the flickering has happened maybe 4 times. Once in Final Blitz, once in Red Thunder, and twice in Normandy. 

    Thanks!

  9. OK first good news: we should have the moving/floating/sunken fortifications in TCP/IP play fixed for v1.01. The reports here were a huge help in fixing that!

    And the not-yet-good news: we haven't been able to nail down the flickering icons bug yet. It appears to be an issue specific to certain hardware setups.

    So, for the people that have encountered flickering floating icons in TCP, we've got a couple questions for you:

    1. When the floating icons are flickering, do the little triangles at the very top of the screen also flicker or not? (like the floating icons, they each correspond to a team or squad)
    2. Please list what video hardware you have (your graphics card model).
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