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Posts posted by ChrisND

  1. 3 hours ago, Dr.Fusselpulli said:

    When we are at vehicles, I coundn´t find the Krupp-Protze Kfz.70, can anybody tell me where to find it?

    I didn't do the TO&E for this module, but from experience it is likely that you can find it in FJ units.

  2. Get the v1.02 for PC and Mac here: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=350&Itemid=612

    This is a minor patch that covers some issues that we didn't get around to in v1.01. Patches for other CM titles coming soon!

    Patch notes:

    TO&E and Formations

    * Commanders of German 2nd and 3rd grenadier rifle platoons have higher ranks.
    * Organic 81mm mortar teams in German Parachute platoons and companies can now be called for indirect fire through the support tab.
    * FIXED: Some US airborne infantry rifle squads would start split by default.


    * Mac Only: Artillery confirmation chatter is now audible.

    Bug Fixes

    * FIXED: Game would always start with shaders turned off.
    * FIXED: Sometimes units would path incorrectly around water.
    * FIXED: Various crashes.

    Art Fixes

    * Springfield M1903 texture improved.

  3. 1 hour ago, sburke said:

    Excellent news, thanks Chris

    would it be correct to assume that artwork for these guys would unit specific? I.e. Shoulder patches etc

    Main thing that visually sets apart 10th Mountain from what we've already got is that they'll be in 100% M1943 uniform gear items, as opposed to the mix you see right now.

    (as an aside, everyone thinks of those snazzy snow outfits and skiing gear when they think of 10th Mountain, but by the time they actually got into combat in Italy that gear had been turned in, because surprise, there wasn't a lot of snow and serious winter weather. Look at combat pics of the unit compared to the highly visible training pics)

  4. Link to the patch webpage. Final patch notes below. http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=350&Itemid=612


    v1.01 PATCH NOTES:


    * Several scenarios and Quick Battle maps were updated to fix typos and other minor errors.


    * Heavy Woods is now impassable to vehicles at all times, even when there is Heavy Snow.
    * VT-fuze artillery can now perform General missions with ground impact.
    * Bushes less likely to stop cannon fire.
    * M8A1 HMC now available in Quick Battles.
    * Vehicle commanders now button faster in response to small arms fire.
    * Vehicles plot more direct paths when crossing barbed wire.

    Weapons and Equipment

    * Corrected bugs with US 90mm ammo performance and availability.
    * Corrected ammo allocation for US 57mm antitank guns.
    * JagdPanzer IV(A) and (V) no longer carry smoke shells.
    * JagdPanzer IV/70(A) now has 79 main gun rounds, up from 55.
    * JagdPanzer IV/70(A) and (V) now have 1,200 rounds of 7.92 MG ammo, up from 600.
    * Bunker fixes: vulnerability to mortars fixed, occupants no longer have perfect 360 vision.
    * 57mm AT gun should no longer waste APDS rounds on infantry targets.
    * Greyed-out and unusable MGs for some M4A1(76) Shermans in American campaign have been fixed.
    * APHE ricochets should not explode when they hit the ground again.
    * Fixes to targeting logic of M36B1 tank destroyer when using machine guns.

    TO&E and Formations

    * German Straggler formations added.
    * All US armored infantry platoon halftracks now have the choice of M3A1 halftrack, instead of just the platoon HQ halftrack.
    * LG 40 recoilless gun now uses an Infantry Gun floating icon instead of an AT floating icon.
    * US B.A.R specialist teams now use the LMG floating icon.
    * Scoped M1 Garand rifle removed, replaced with scoped Springfield M1903A4.
    * Fixed typo in Gewehrgranaten Team title.


    * New day background soundtrack.
    * Modern SINCGARS beep removed from American artillery and air support voices.

    Bug Fixes

    * Floating trenches and moving fortifications in TCP/IP fixed.
    * Vehicle rubberbanding across bridge fixed.
    * Vehicle struck under bridge fixed.
    * Fixed "bad" action spots in training campaign mission 2 and Trouble with Siegfried that would trap units in them.
    * Problem selecting between 82nd and 101st Airborne uniforms in editor/QB purchase screen fixed.
    * Corrected a small issue where the time limit on some quick battles was 5 minutes off from what was chosen.
    * StuG crew will not keep manning the loaders MG under heavy fire, until most or all of the crew is dead.
    * Halftracked vehicles destroy wire when crossing it.
    * Mortar gunners will operate correctly when other teams are in the mortar halftrack.

    Art Fixes

    * Shadows toned down when sky is overcast
    * The posture of passengers in most 250 and 251-series German halftracks were adjusted slightly to make them less vulnerable to enemy fire from outside the vehicle.
    * Fallschirmjäger troops have a more unique portrait.
    * Adjustments to the gear positions of US soldiers in Winter uniforms.
    * Waffen-SS battalion commanders now always wear the proper cap for their uniform.
    * Panzer IVJ (late) will no longer sometimes be missing turret skirt armor.
    * Tiger I tank commanders now stand a bit higher in the cupola when unbuttoned.
    * Brummbär LoD fixed.
    * King Tiger LoD fixed.
    * Sherman 105mm no longer showing gear shadows when there is no gear fixed.
    * GMC truck, SPW 250/3, and SPW 250/7 crew postures adjusted so that crew are not clipping through vehicle.
    * StuG, SPW 250s, and SPW 251 had some overly reflective pieces fixed.
    * Adjustments to position of a variety of soldier gear items such as ammo pouches.
    * Towed German AT guns, especially the PaK 40, link up better visually to the Opel Blitz.


    * Optimized sound effect streaming to reduce graphics "stutter" for systems with less than optimal harddrive throughput. People experiencing this problem may have to move CM to their C drive or resolve issues which might be causing slowdowns to secondary drives.
    * Intro screen displays any BRZ files that were expected but not found.

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