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Posts
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Posts posted by Imperial Grunt
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The maps and graphics are far from Battlefront’s quality, but the briefing narrative should be accurate. The arrival times all tend to be windows and not specific times as well.
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Yes, US forces start at 90%.
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Looking into this issue!
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Oh geez. I will check this today. I have all of the scenarios.
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That's probably the problem. Looking into it.
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It sounds like you did very well so you didn't have to fight the scenarios triggered by a defeat.
I did not make a formal flow chart.
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On 6/26/2017 at 3:16 AM, Euri said:
FIX LIST on new US Campaign
I am currently playing the US campaign - currently on Mission 6. The battles are very challenging. There are however some things to be fixed here and there:
On the right side of tactical map where the there is the list of assets and reinforcements, in some cases the information stated there is confusing.
In mission 1 (or was it 2?) the support battery comes after a very very long delay compared to its stated arrival time
In other missions, the tactical briefing screen lists a battery and one line below it mentions the same type battery with an assigned arrival time: One would expect to have two batteries available but this is not the case - only one battery is available which is the one in reinforcement.
The tactical briefing in mission 5 mentions objectives which are remnants from mission 4 (there are no such objectives on the map)
SPOILERS..........
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MISSION 6: At least one AI plan in mission 6 makes the mission unplayable as the Russians advance with tanks and BMP-3s to overwatch positions close to and with direct LOS to the zone where the two platoons in reinforcement arrive.
Thanks for the feedback, I will look into these and get an update out soon. FYI, all of the times on both sides have a random factor applied to reflect the reality that things do not always go according to plan. It sounds like you suffered from the worst possible case for that artillery support. That happens.
That one particularly aggressive Russian AI plan was supposed to surprise the reinforcements, that was my intent but they might be too close as you say. I will look at that.
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If everything installed correctly, they should be there. If they are not, please contact BFC support at https://battlefront.mojohelpdesk.com/
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On 7/6/2017 at 11:14 AM, TheForwardObserver said:
CM [Black Sea] Vietnam, Ia Drang Valley mod
That is awesome!
Ia Drang Valley, Hue City, etc... so much wargame potential here.
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1 hour ago, rocketman said:
A bit of feedback for @Imperial Grunt who I think made this battle.
SPOILERS********************************************************************
I had three instances of the AI bunching up vehicles in weird ways. First three T-90s almost merged, they were so close, and was immobilized by precision arty. Then all three taken out by one (!) shot from an Abrams. At another location three BMPs bunched up very close together (also merging) and was all taken out by a few bursts of Bradley autocannon. Finally, in a third spot two BMPs bunched up (so close that the UAV I had spotting only saw one) and was both taken out by one round of precision arty. I have screenshots I can send (can't upload due to Photobucket's recent "business practice"). I have seen this kind of behaviour before, a long time ago in RT, but not sure what causes it. Perhaps too small zone for the AI to go to? I also have saves if that would be of any help.
Unfortunately this is due to a mechanic with the AI and this had been brought to the attention of the powers that be. I used multiple zones in the AI plan to create additional random movement per AI plan and to create a more realistic deployment. When it works, it works great, but in rare cases...all of the units are sent to a single point and the AI does not deconflict that, which causes that weirdness. I have also observed that with large zones, there is still a chance that the bunching occurs as well and the AI does not spread out the units equally inside that zone.
But, units do weird stuff even in real life, and bunching up happens all the time on the battlefield... Units know its wrong and possibly deadly, but it still happens.
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Hi everyone, first of all, thank you very much for trying the Battle Pack and I hope you are having fun with the battles. I've tried to make them challenging!
I will be doing an update soon based on the feedback posted here and that will be pushed out to you guys as soon as it's ready. No ETA yet but it's in progress.
One thing I wanted to ask is if anyone has played the separate battles in a head to head manner? All of the seperate battles are tailored for head to head play instead of being optimized for play against the AI. If so, I would greatly appreciate feedback on those experiences.
Thanks again, I'll try to get the update out as soon as possible!
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2 hours ago, kraze said:
Hey guys I've completed mission 4 (US Total Victory) with touching OBJ Charlie Mike (was its name I think?) and briefing said it will cause my forces to attack an EW site
But the next mission was me pushing through phase lines to attrit enemy forces. Is that OK? Maybe I misunderstood something?
(as a side note this mission's briefing image mentions 3 objectives that you need to occupy but they are from the mission 4 and are not present)
The opportunity to take out the EW site itself isnt a playable mission. Ishould have been more clear. But selecting that means the Russians will not have EW capabilities in future missions at the cost of less resupply for your forces.
I'll look at the graphics.
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Welcome to Combat Mission. Its the most realistic tactical wargame out there. And thank you for your service!
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fantastic video
Seconded. It is nice to see a breakdown of a battle like that.
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?✈️ Would be very, very much fun
The A-10 Warthog is such a Bad*** Aggressive Aircraft... you just have to love it. Only seen them at air shows but worth the price of admission every time?
Buzz
I love this video. This SAW gunner does a good job of laying down suppression that is not very well simulated in CM, AI wise. But the best part is that when the distinct sound of that first A10 arriving overhead is heard, the enemy attack comes to a halt and the incoming fire quickly diminishes. They know what is coming, but it is already too late.
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Glad you liked it! The intent of the AI is to simulate a few local security patrols that move around the area as well as some units that are just traversing through. When the reinforcements arrive they both secure the HVT areas and then sweep the area, looking for the raid force.
I might not have achieved my intent as well as I could have, unconventional ops are little more tricky when it comes to AI plans.
There are 4 plans for replay value.
Looking forward to the video!
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And Warthogs doing gun runs!!!
Amen brother!
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Someone cheated big time here... but it was Worth it!
Man, how cool it would be if aircraft, particularly attack helicopters, could be seen when doing gun and rocket runs. Jets dropping conventional 'dumb' bombs have to overfly target areas as well.
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V3 of TF Spartan Resolve is up too.
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It looks like the mod pack is on CM Mods, but the new campaign and scenario are not posted yet.
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FYI...
I apologize for the delay, but v3 of the Spartan Resolve campaign has been uploaded to The Scenario Depot III. Corrections were made regarding the scoring for some of the scenarios and all of the AI plans were upgraded. Should be a "little" harder!
Also, v2 of the Mod pack has been uploaded to CM MODS III.
And there is a new scenario as well, a SOF mission related to the campaign entitled Operation Relentless Fury. That scenario has been uploaded on The Scenario Depot III as well.
GET SOME!
Should be appearing soon at The Scenario Depot III and CM MODS III.
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Hello CM Warriors!
I apologize for the delay, but v3 of the Spartan Resolve campaign has been uploaded to The Scenario Depot III. Corrections were made regarding the scoring for some of the scenarios and all of the AI plans were upgraded. Should be a "little" harder!
Also, v2 of the Mod pack has been uploaded to CM MODS III.
And there is a new scenario, a SOF mission related to the campaign entitled Operation Relentless Fury. That scenario has been uploaded on The Scenario Depot III as well.
GET SOME!
The Scenario Depot III and CM MODS III
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Thank you very much! I am glad you liked the campaign.
I can't wait for the next module
Task Force Spartan Resolve
in CM Black Sea Maps and Mods
Posted
In the actual briefing, usually at the end it will say what supporting arms is available and when as well as what reinforcements there are and when they are expected to arrive. The actual “windows” are hidden from the player. So the players have to deal the the SNAFU’s!