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hoolaman

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Everything posted by hoolaman

  1. Yeah I hardly see how it is voter fraud to tell some idiot to go miles out of their way. You would confirm the info, or even if you went where they said, you could just go somewhere else later. And how would they know they are misdirecting people who are going to vote for the other guy?
  2. To be fair (thought it is no justification) the accuracy of normal AP ammo in the game is vastly more accurate than that too. At 800m I see first round hits time after time and nearly 100% accuracy. This is at tank size targets that are a bit bigger, but still...
  3. I think these very early KTs also look more sparse because they lack a lot of the crap that covers the other tanks because they were fresh from the factory. That said the model is clearly a poorer quality than the Tiger I.
  4. I agree with that especially when playing a human. Inertia, initiative and the occasional gamey flag rush are as important to winning as they were in reality. I think whatever speed you travel, keeping a strong overwatch to get immediate fire superiority is the key. You can also try to get the fire superiority initiative by speculatively shooting HE at every bush, barn and house that could possibly hold a few Germans. And what JonS said, keep a fresh reserve for when your initial advance goes badly (or well).
  5. I think that might possibly be a cut and paste job from CMSF with its paradox version. I'm not aware of CMBN ever being sold anywhere else.
  6. Someone posted a while back some WWII era test-range data where a smaller calibre (57mm?) APDS test failed to hit the target. At all. On a test range! It was theorised that the ammo was a bad batch. There is definitely enough evidence to support a reasonable failure rate with APDS, but my understanding is that a bad shell would be a spectacular failure like a dud ATGM curling away, but a good shell should be dead straght. What proportion of duds vs winners? I don't know where to start with that one.
  7. I'm not 100% sure but I think there were changes that make a tank more likely to button and more likely to have its morale state adversely effected by fire and particularly small arms fire. (Not just when a casualty is taken as the changelog implies) Both of these would indirectly make tanks less likely to spot infantry.
  8. I see where you are coming from, but I think it causes more problems if "units" are stuck in the no-man's land of the trimmed map.
  9. I don't think any changes were made to either of these. Stone buildings don't give as bad cover as they have been made out to. Windows (aka holes) give bad cover though.
  10. Looks like some kind of modern dance routine to me.
  11. Fair question You might equally ask why I have more cred than vanir ausf b. I dont know if anyone is any more likely to believe me but I am prepared to say it without equivocation. It's not in cmbn and it's not like that in cmsf either...
  12. I don't know what moon is playing at there, but there has never been such a feature in the game. Only when another unit is selected will spotted enemies not be shown. It's hard enough getting the right info without bfc injecting misinformation into the mix.
  13. I don't agree at all. I also found the same spot and while the winter vegetation doesn't help, it is pretty easy to see the patches that are still in something like their original condition. Just to the east and south there are a lot more intact hedgerows too. If you can see in some places where the bocage is the same as it appears on the 1946 photos, just extend it to the other bits that look like that.
  14. Get down and have a look around in google street view. Many of the hedges may be rubbed out but you can still get an idea what is going on. Remember sparse bocage means put in lots of gaps.
  15. It was real in the sense that it was a tank. It had the wheels and tracks of a t34 and the body of a t34 covered in Tiger-shaped fibreglass.
  16. Interestingly there are news stories breaking quoting state media about a terrorist attack in Aleppo. Except they all seem to use patronizing quotation marks, "terrorist attack" in Syria, implying that there is no such thing as a terrorist in Syria, only innocent civilians and evil government murderers. Whoever is running the propaganda agenda here is doing a very good job.
  17. That's pretty sweet, and I daresay it would actually be a money making venture since you could hire it out for other movies, weddings, drunken rampages etc.
  18. I think Battlefront plans to revisit modern warfare one day, but that would be a new game entirely and I wouldn't hold your breath waiting for it. Development on Shock Force is finished.
  19. It is pretty clear that the regime is fighting some kind of organized and reasonably well armed force, not just shelling civilians for fun, which actually lends some credence to Assad's propaganda and is at odds with ALL the media coverage I have seen so far. Brewing up T-72's aren't happening by rocks and molotovs, and one of those BMPs had taken some large calibre cannon fire by the looks. I'm a little uncomfortable with backing a shadowy force of militiamen, Libya is currently proving that replacing one strongman with 50 warlords is not necessarily an improvement.
  20. By far the #1 problem with the game experience IMO. The AI is on rails like little ducks in a shooting gallery.
  21. Yes what is on the CD is no different to what you download, or what you have on your thumb drive. You could install from any of these media onto 100 computers but only an activated copy will work. If your hardware was the same, I'd imagine there would be some files or settings that you could backup and the DRM would still "pass" the system as being the same when it checked whatever it checks. That is a real WAG though.
  22. Just a guess but I think you might be seeing the "global" view because your 1st Squad is panicked and out of your control. EDIT: Actually that must be the case because there is no way the squad could have full icon full ID spotting of the German units, they would only have ? icons at best if the spotting info was sent to them. As for how the panic propagates to the other unit, that is a known issue with the way global morale works, which does not follow C2 and is instantly known like some kind of disturbance in the force.
  23. What I think would be handy is target HIGH and target LOW. Low would be pretty much what we have now, but high might target and los trace to the same height as your unit, allowing you to clear obstacles and see if you can see the "space above" a tile. If you actually target with these options you could have grazing fire parallel to the ground and even maybe target high or low zones on AFVs. You could also fire blind into smoke by targeting a tile closer to your unit.
  24. I think it is suppposed to work like that, but the action spot system seems to make it a lot less clear and simple than the old CMx1 LOS line. I suspect that it might actually be the closest crestline near the trees right next to the tank that is the problem rather than anything down in the field. Yes I'm sure most do know, but I bet many newer players don't. The reason I mentioned it is that it doesn't matter at all where the 3D model of the tank commanders head is, it only matters where the LOS line is traced from. Given that it is the same height for all tanks, there are cases where a tank can have a fair bit of the turret sticking out visually, but no LOS granted by the system.
  25. Thats good advice for every spot on any map actually. I like to place a myriad of lumps and bumps and banks and draws on almost every ostensibly flat surface. The game engine grants much better cover from elevation changes than it does terrain types.
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