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hoolaman

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Everything posted by hoolaman

  1. I agree to a point, a no-holds barred match can be interesting and fun. Even an unfair and unbalanced game can be fun. But the big one that is a game wrecker and is impossible to switch off in the game settings is the pre-planned arty that starts falling in the first second of the first turn. Totally unrealistic in almost every situation and there is literally nothing the player can do about it by using their playing skills.
  2. Good question. High casualties for troops moving under fire is great. But are all those now-easily-pinned troops just getting wiped out? Small arms fire in CMx2 has always used what I would call artificial inaccuracy to give its end result.
  3. I think you're right, that area where there seems to be "dead" bocage is marked as flooded on battle maps. @ the broader thread: Incidentally, anyone who wants to make historical Normandy scenarios must look at the 1946 photos. Even where plenty of bocage still exists, many bocage fields today have been amalgamated into larger ones, or had one or more sides removed, or are just twice as thick and wild as modern ones. There are also more (or fewer) buildings and outbuildings in many locations.
  4. Yeah I can do without flamethrower units if I had to, in my old time CM games they rarely closed to flame range except in some gratuitous mopping up or a rare ambush. Flame squads seemed to be the very highest priority target for the borg targeting AI. Fire in a building OTOH can start from all sorts of HE hits, and creates interesting tactical problems.
  5. Generally the graphics are OK, but I think some of the graphics are a lot closer to the previous generations of CM games than they should be. Buildings particularly look not too far removed from CMBO, there's very limited damage modelling, and extremely unrealistic damage modelling (eg bottom floor exterior wall is blown out but the wall above still stands). A big omission is rubble and debris, which is everywhere in urban WWII photos. Also NO FIRE. There's still crazy LOD problems with roads and terrain looking very different to their LOD, and the terrain mesh LOD popping the terrain in and out. I've tried to convert friends to this game but they assume such a primitive looking game is not going to have much to offer. We all know that's not true but that is the attitude of people expecting grade A PS3 style production.
  6. I'd be much happier to have any sort of decent AI implemented in the game rather than a multiplayer lobby. But wow 14 pages of slamming a couple of guys who dare to question the status quo, nice work team, the tone of the forums here looks less civil every time I pop in, which is not often lately.
  7. Only if the convention of having no user feedback is maintained. Driver- (Messy) Casualty Gunner- Peeing pants Loader- Fetal Position Radio Operator- Wiping guts off face. Commander- Bailing Out OR *Shocked*
  8. Looks like a highly implausible buggy engagement. What's with everything being "ricochet into"?
  9. I think there is a civilization 1 wormhole in operation here.
  10. Similar, inspired-by perhaps, but doesn't look anything like any combat mission I've ever played, except its set in WWII, and has some CMBO fonts. New game engine/adapted game engine? Not a silly question. I know what drop team IS btw just never played it.
  11. Many years ago there was some talk about a WWII version of drop team. I notice Claytonius' involvement and the apparently novel game engine. So is this it? Is this game anything like drop team? I've played neither.
  12. Wisdom? Sure we can put it in the "not so simple" category, but the CM version of this engagement would give a totally anti-historical outcome. I'd much rather the Tiger do something stupid to bring fire on the enemy than to just do nothing but still win.
  13. Some of his stuff is quite good, some is stupid. He has proper paintings and sculptures, which would surely be art by any measure. Then he has a shelf with bottles on it.
  14. I actually said I wasn't going to tell you to RTFM because the M is F useless. Picture of "the menu" is attached. However it seems that medium mortars can only be swapped on or off the board if they come as part of a formation, eg a Panzer Grenadier Battalion Weapons Company. If you buy them from the "artillery" section as individual support assets they are always off map. They mortar teams in last defense are bought this way I think, and the ones in the various formations already in the editor are too small or too big to get this way. Pretty much only 81mm can go on and off the map, 60mm is too short in range to be off the map and 120mm is too big to be on the front lines. Note that this "menu" doesn't always appear, because there is not always any options to choose from. Some stuff you just get what existed in the formation, only if there was some historic variant do you get to swap in some other bit of kit. (Like a mixed tank platoon or somefink).
  15. I am nearly certain it is a 3d model problem. Look how much further the commanders stick out in the new models. 3d exposure is a vulnerability in the game (and real life) only the guys in the game don't duck.
  16. The force purchase screen uses a system of optional changes to a standard TO&E. Certain on-board mortars can be changed to offboard in this menu. I'd say RTFM but we all know that doesn't help most of the time.
  17. thanks It's more like debating whether it's better to be a solo test pilot that dies in a flaming pure oxygen atmosphere or part of the team that gets to walk on the moon.
  18. A scripted AI can provide an aggressive and surprising attack or a rush down a flank that a dynamic AI would never be competent enough to pull off. but The AI will not react to your movement on a tactical or strategic level in any way. It is pretty easy to set an ambush for the AI where they will just run squad after squad into your trap until there is literally a pile of corpses in front of your MGs. I dream of some sort of hybrid dynamic AI but since CMSF there has been virtually no improvement to this part of the game. TacAI yes, there has been massive improvement, but the "StratAI" that used to be touted in CMx1 is just not there.
  19. I wouldn't feel too bad as the manual doesn't explain the chain thing at all afaict. I've seen other equally experienced people make the same assumption.
  20. Brain fart. The lights show links in a chain not branches from that unit to all HQs. The green lights show that platoon is linked to company and company is linked to battalion, not that squad is linked to company and battalion. What you need to look for is the CC icons above that suppression meter (voice, near sight etc). These units have none so they have no contact to their superior HQ.
  21. Of course that's true, but it seems a bit silly to say that a tank gun is imprecise but accurate. It only needs to be imprecise enough to miss most of the time and nobody would be calling it accurate. A shotgun firing at a tennis ball 100m away could be accurate but imprecise too.
  22. It all depends on what the expected or "true" accuracy is in that situation. If there is a 50% chance to hit that result is spectacularly unlikely.
  23. The game engine is now so stable that we are into the territory of tweaking fairly esoteric and sometimes even rather subjective variables. I get the feeling that the work that could be put in to test out some of these scenarios far outweighs the results of the eventual changes, and it is far from guaranteed that BFC will even bother tinkering with this stuff on a pretty stable and complete game engine. Its a shame because sometimes these arguably minor issues can change the flavour and even the results of particular games, but none by itself is the sort of thing that will have anyone ragequitting.
  24. Assuming the variables are being controlled, I would think 41 shots with a 100% success rate is a well on the way to being statistically significant, unlike the 10 shot sample that akd posted without any challenge. In my slightly longer testing testing I saw stationary regular Sherman VC get hits on Tiger I's from every single one of about 20 shots in a row (not just firing APDS though). (At 850m range)
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