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Sgt Joch

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Posts posted by Sgt Joch

  1. after removing the dual core optimisation & setting CPU affinity to one CPU, I am able to play most scenarios with no problem, just did two in a row.

    I did however get one freeze 20 mins into the 1st campaign mission, so the problem is not completely gone. In that case I had set 3d quality to best rather than balanced.

  2. I had the same problem, but i seem to have found a solution,

    my system:

    -AMD opteron 170;

    -NVIDIA 7900 GTX (latest drivers);

    -XP pro SP2;

    I first tried the ATGM ambush, it froze after 20 mins.

    then applied the reccomended fixes:

    -MS hotfix;

    -AMD dual core optimizer;

    -AMD cpu exe;

    the problems got even worse, overlapping voices, teleportation, freezing after less than a minute;

    -then on a hunch, I uninstalled the dual core optimizer ( it had given me trouble when I used it in the past) & set CPU affinity to one processor and zipped through the first 3 training missions with no problems whatsoever.

    great game, by the way. :D

  3. Talking about rigid artillery plans, it reminds of a story I read about in GW1...

    ...a colonel was visiting a unit close to the front line when 4 Iraqi shells landed about 200 yds away. The colonel and his staff scattered and hit the deck while the rest of the unit just ignored the shelling. When the colonel, feeling a little sheepish, got back up, he asked the other soldiers why they were ignoring the shelling, he was informed that the same barrage of four shells had been landing like clockwork at the same spot all day and it had gotten to the point that the soldiers hardly noticed it anymore...

  4. I can also recommend THE YOM KIPPUR WAR by abraham rabinovitch, although it deals mostly with the Israeli side and, of course, ARABS AT WAR, for the Arab side.

    A big reason for the Israeli debacle was their arrogance following their easy victory in 1967. Israel assumed that Mossad would give them at least one week's warning of any arab attack allowing them to mobilize their forces and they counted on their armored forces and the IAF to easily breakup any arab attack.

    The egyptians and the syrians carried out a very effective deception operation which totally fooled the Israelis, who finally had only about six hours warning about the attack. The egyptian SAM wall was a total shock to the IAF which lost about 30% of their operational aircraft in the first 24 hours and to basically shut down operations over the canal.

    The egyptians also had specially trained ATGM teams which bypassed the Israeli strongpoints along the canal and setup ambush positions 1-2 km from the canal. These teams completely broke up the Israeli counterattacks on oct. 8-9. One israeli tank unit lost 22 out of 25 tanks in a 5 minute period.

    However, you have to give the Israelis credit for bouncing back. Many armies in their situation would have simply crumbled, instead they figured out what the problems were and found practical solutions. In oct. '73, there were no effective countermeasures to the Egyptian SAMs, however the IAF pilots figured out that if you did a radical turn at the right moment, you could defeat the missiles..most of the time, although it pretty much required nerves of steel. Furthermore, when the war became more mobile after the failed egyptian attacks of oct. 14, the IDF started to shine, since despite its improvement, the egyptian army simply did not have the skill to match the IDF in mobile warfare.

  5. I'm quite happy we at least have the capability to do 4x4 km maps even though we may not use it for a while.

    In fact, it would be nice to eventually have the capability to do bigger maps. Some time back, I tried to design some western desert scenarios in 1941-42 using realistic topographical maps (or what I could find), however even 4x4 km maps only emcompassed small battlefields.

    I had looked at designing a Alam Halfa Ridge operation for the aug.31 1942 battles, but even the biggest operation map would only cover a small part of the Alam Halfa ridge where the final assault took place, as you can see:

    11a.jpg

    You would need 20x10 km maps to have some real elbow rooms, although even with CMx1 maps, no current computer could run it.

    And if you take the time to analyse real maps, you will see that the real terrain over which the Afrika Korps and the 8th army fought in 1941-42 shows up as nearly flat terrain in CMx1.

  6. I remember when CMAK came out, everyone was excited to play Afrika Korps scenarios. However, it turned that armored units slugging it out from 2 km out on flat desert maps makes for a boring scenario. I presume it will be the same in CMSF, maybe more so given the greater lethality of modern weapons.

    After all the years of playing CMBB and CMAK, I dont think I ever played on a max size map and I find smaller scenarios on small/medium size maps, the most enjoyable.

    I think most players will find even 4 x 4 km maps are an overkill, you can create one in CMAK to get an idea of the size.

  7. Originally posted by Moon:

    Hi guys,

    our preorders will be launching soon. I think on monday at the latest. We will have two options for pre-orders this time:

    -regular version (download & mail) with the game and printed 200 page manual for $45 plus shipping. You will be able to download the game early on release date (we will email all pre-order customers first before officially announcing that the game can be downloaded) and will receive the hardgoods in the mail automatically. You save $10 over what this option will cost after pre-orders are closed. If you only want the download and not the hardgoods, then you should wait until the official release.

    - deluxe version (download & mail) with all of the above plus the mousepad plus a poster with the Syrian campaign map for $60 plus shipping. Again, you save $10 over what this option will cost later. The deluxe option is not available as download only (duh...)

    Martin

    can we get more description or photos of the mousepad and map, to decide if I will splurge the extra $ 15.
  8. I would not be surprised if there was a flap at one point, just remember the heat Microsoft received when stories came out that the 9/11 hijackers had been playing Flight Simulator .

    All you need is one (terrorist, criminal, white supremacist, psycho) who carries out a (bombing, crime spree, hate crime, school shooting) who plays CMSF regularly and the media will circle BFC like a pack of Hyenas.

    Of course, it will mean a lot of free publicity. Who is it who said: "I don't care what they print about me, as long as they spell my name right"? ;)

  9. its an odd purchase. The MIG 31 is an obsolescent cold war era, high speed, high altitude fighter originally designed to intercept U.S. strategic bombers.

    Given the other problems of the Syrian Air force, including poor pilot training, it would have a very limited lifespan against IAF or NATO fighters in any conflict. It does not carry bombs, so could not be used in a internal security or CAS role.

    They could be fronting for Iran or Russia may have made a particularly sweet offer to Syria just to unload them.

  10. JK,

    yes, any bozo can stand in the middle of the street and fire a AK-47, but it takes cunning and some military skill to design these "traps".

    It reminds me of the city fighting I read about...Hue, Ortona, Stalingrad. Wars may change, but the basics of MOUT, which is basically siege warfare does'nt. I'm sure some evil scenario designers will put similar situations in CMSF.

    It must be nerve wracking for the troops involved though.

  11. U.S. units have been fighting for a week to clear out Baquba of insurgent units.

    this article shows the ingenuity shown by the insurgents in turning entire city blocks into IED booby traps.

    26diyala-2-650.jpg

    American soldiers braced themselves for a controlled explosion of bombs they had encountered at a house in Baquba, Iraq, on Saturday.

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