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aka_tom_w

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Everything posted by aka_tom_w

  1. There is a wonderful look at this issue in an article called `Mastering Gunnery in Panzer Elite` You can find a downloadable copy of it here: (its old) http://www.gog.com/en/forum/panzer_elite_special_edition/anyone_elses_main_gun_aim_seem_off you will find a link in a post called: panzer_elite_gun.jpeg (420 Kb) That's the name of the file, its NOT a .jpeg, its zipped (so unzip it) and in it is a file that will open in word, once you edit the name to end in .doc Down load the file and CHANGE .jpeg to .zip to open the file and PRESTO you will have a very in depth look
  2. Ah Paris in the Spring time, where can I sign up for ticket.... Those daisies look so fresh and spring like, I can almost smell them, (as well as that stinky smelly noisy Tiger)
  3. :confused: hmm Everybody now knows who the beta testers are because it shows up right under your name like two out of three folks in this thread... hmm :confused::eek:
  4. Great work Glad to see the forum back up.
  5. one factor here might be the Fog of War setting Basic FOW says somewhere they "heal" back to fighting condition unrealistically quicker Veteran FOW is not a realistic time and it is still "enhanced" but not as quick as Basic Elite FOW was supposed to be a much more realistic measure of time meaning they almost never heal or recover from anything but the slightest shock or panic or just a scratch or something like that. FOW level is a factor here in recovery times for sure. When posting about your alleged recovery times you should always state what FOW level you were using at the
  6. At one point there was some discussion of a Mac OS X native version on the horizon... (sorry to mention it) Just wondering? :confused:
  7. I'm just curious but how would you suggest the game be modified so as not to see "too much friendly fire at night"? Maybe friendly fire at night is really that heavy? :confused: Since the small arms fire does not effect friendlies it would really only be a cosmetic fix any ways wouldn't it? (unless I am confused and they have changed that aspect of the simulation lately and I was unaware of the change.)
  8. I'm just curious but how would you suggest the game be modified so as not to see "too much friendly fire at night"? Maybe friendly fire at night is really that heavy? :confused: Since the small arms fire does not effect friendlies it would really only be a cosmetic fix any ways wouldn't it? (unless I am confused and they have changed that aspect of the simulation lately and I was unaware of the change.)
  9. I'm just curious but how would you suggest the game be modified so as not to see "too much friendly fire at night"? Maybe friendly fire at night is really that heavy? :confused: Since the small arms fire does not effect friendlies it would really only be a cosmetic fix any ways wouldn't it? (unless I am confused and they have changed that aspect of the simulation lately and I was unaware of the change.)
  10. If you just played Hammertime as the Blue side for the first time in V1.06 would you let us know how it went? How about an After Action Report? (AAR) I would be interested to read a complete and detailed AAR from a good "juicy" battle in v1.06 you know, something substantial like Riesburg where the Red AI gave you are real good tough battle!. Anyone?
  11. I think it was Rexford rexford (Member # 4402) Member Registered: December 28, 2000 old CMBB thread about 88mm accuracy but no e-mail link for Rexford
  12. this book is almost famous and there should be some old thread's about in the old old CMBO forum archives. May I suggest for more respsonse to your thread and enquiry here you might put the author and/or book title in the heading of the thread. Many folks on this forum should have a copy of that book I tried my favourite source and there were no copies available: Alibris Used Books web page the book is in a bibliography on this page
  13. interesting... its possible someone (like you ) may want to post that to the tech support forum with a new thread about mod issues and crashing... (maybe)
  14. this time the patch does not overwrite the hotkeys.txt file due to a suggestion (assumption?) that it would be better if it did not. I believe it is Charles' intention that your existing hotkeys.txt file NOT be over written by the patch. (That's a good thing right?) :cool: [ February 04, 2008, 07:30 PM: Message edited by: aka_tom_w ]
  15. You can bet the beta testers will be working (I mean playing) all weekend. (Its that close). The beta testers take the NDA thing very seriously, (thus the silence), but when The Creator says: "We're getting close. It won't be ready for this weekend, unfortunately, but I'd say mid next week looks pretty certain. -Steve" ....you can probably count on that. [ January 25, 2008, 06:28 PM: Message edited by: aka_tom_w ]
  16. what game is that with the Hollywood Spectacular explosion?
  17. um There is only one programmer and he is busy on one task now, and that's perfecting CM:SF V1.06 is up next as we are told
  18. very very nice job, those green fields look like good an old friend, the warm and fuzzy, familiar ETO of WWII! ah the memories!
  19. The World at War is reviewed here if you are interested: Great review by a military historian and he LOVES it!
  20. Very cool I hope it inspires some scnearios with Crack or elite Syrian units in a European theatre like setting (as you have shown) that could be the same kind of fun like some old CMBO or CMAK ETO scenario, those screenies look great!
  21. May I humbly suggest that in my experience here, Steve would not make this claim (or post) if it was not true and relevant. That note should be greeted as good news by most. My guess is the patience will be rewarded. ...remember, the patches are free, but when one is available for download, someone has to "pay the freight" on the bandwidth (unless someone out there knows how to get that much bandwidth delievery for free that I don't know about, so maybe (just a guess) Steve and Charles are just looking for good "bang for their buck" once the final v1.06 patch is ready fo
  22. Shoot first and ask questions later. (level all buildings in the process) Don't you know its the American way?!
  23. I could not agree more. This is not unreasonable request with respect to the desire for more user feedback from the game in an easy way to understand, (audio or something flashing or blinking or something) in RealTime play. A good point to be sure.
  24. I would suggest it may not be unreasonable to expect some samll and realistic improvements in this area in v1.06 (I think)
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